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"It's you," Brennan said in a soft voice, "who's been leaving me notes and calling me up."

"That's right," the tiny Chrysalis said. "We only tried to help. We stopped when we realized that we were confusing and hurting you. We were only trying to help you find out who murdered our lady. We tried to help the detective, too, but he only called us names and chased us."

"Then you don't know who killed her?" Brennan asked. The manikin shook her head. "We never spied on the Lady. It was a rule. She liked her loneness, even if at times she was sad in it."

Brennan nodded. "But you know where she kept her files."

"She would come and knock and we would let her in. Then we would tell stories of what we'd seen, what we'd learned in our hiding places in the world outside. She would bring food and drink and we would eat as she wrote things down. Once she never came for months. We wrote ourselves, but it was no fun without the lady."

"Where?" Brennan asked. "Where did you write?"

The tiny joker pointed a tiny finger to the chamber at the end of the corridor.

More of the tribe were in the hallway, watching Brennan with eyes that were frightened and distrustful, angry and sad. One of the jokers, who looked like a tiny monkey with too many legs, turned on a shaded lamp as Brennan approached. The more skittish of Chrysalis's tiny spies peered at them silently from the dark edges of the room.

The chamber was simply furnished with a comfortable chair, an antique desk, and a Tiffany lamp. Notebooks and binders and stacks of paper cluttered the desk. As Brennan glanced through them he saw snippets about the sex life of politicians and the drug habits of bankers, notes on alliances between cops and gang figures, and even a list of which Dodgers had trouble with high fastballs and which were suckers for curveballs in the dirt.

Brennan frowned. "Is this it?" he asked the homunculus. "How in the world did she keep track of everything? Didn't she have a computer?"

"She didn't need a computer," the Chrysalis manikin told Brennan. "She had Mother."

"Mother?"

The manikin nodded and pointed. Brennan turned to follow her. gesture and saw two homunculi dragging at a pullcord attached to a dark tapestry that covered the chamber's back wall. They pulled back the tapestry and Brennan stared at what was revealed.

There was a wall of flesh growing over a trestle against the back wall. It was gray and pink and purple and pulsated with a rippling rhythm, like a swimming manta ray. It was totally featureless. A dozen or so of the manikins hung from or clung to the flesh. Some were clearly attached to the thing, growing from cords attached to their heads, limbs, or stomachs. Others were just nestling against it as if for security or comfort.

"What is it?" Brennan asked in a whisper.

"Mother," the little Chrysalis said. "We are her children. She cannot see, nor talk aloud, but she speaks with her mind. She knows, she remembers everything we whisper to it while we rest in her bosom. Our lady gave her-and us-refuge. In return she remembered for the Lady."

"She can't talk?" Brennan asked.

The homuncula shook her head. "Only through her children."

Brennan, who thought he'd seen just about every kind of joker imaginable, shook his head. He wondered where Chrysalis had found it-her, actually-and how they had made their bargain. It was a story he would like to hear, but now there was no time. Later he and the little people could sit down and puzzle it out. Now he still had a murderer to uncover. "How can I talk to Mother?" Brennan asked.

"Through us. Or," she said, "you might find what you're looking for in the Lady's journal."

"Her journal?" Somehow that sounded easier than dealing with Mother. And she was there for questioning if the journal didn't pan out. "Where is it?"

"Right there," the homuncula said, pointing at a leatherbound volume sitting on top of the cluttered desk.

As Brennan reached for it he heard a soft scuttling step where there was no one to make it. He drew back barely in time as something invisible and metallic swung through the air, caught his cheek, and ripped it open, leaving a bloody gash. Between him and the diary a pair of brown eyes floated five and a half feet from the ground.

There was loud chittering and many of the homunculi ran for the dark corners of the room as Fadeout materialized, pointing a pistol at Brennan.

"Surprise, surprise!" he said, grinning. "Drop your damn bow."

10:00 P.M.

The park was as hot and humid as a hooker's mouth. Fires burned everywhere, and shouts and snatches of song echoed through the trees as they wandered from tent to tent, from campfire to campfire, looking for Sascha.

In this hour, this night of triumph, even supposed nats like he and Blaise were welcome. Everywhere they went, jokers shook their hands and slapped them on the back. Drinks were being thrust at them every time they turned around; Hartmann buttons were pinned on their clothing at each stop. The night was heady with aroma; sausages sizzling on a hibachi, hobos stew simmering over a campfire, a pair of squirrels turning slowly on a spit. The sound of beer cans being popped surrounded them like a thousand aluminum crickets. People were drunk, stoned, excited, turned on, fucked up, and generally crazed, but it was a happy kind of insanity. Gregg Hartmann was going to be president; he was going to kiss it and make it better; for the jokers and all the other poor damned souls in the park, Camelot was just around the corner.

Jay wondered how they'd feel the morning they all woke up and realized that somehow Camelot had turned into Mordor.

"I want to go back to the hotel," Blaise whined yet again. "This is bor-ring."

"Hey," Jay told him, "this is history in the making. Look around. Taste it. Smell it."

Blaise sniffed the air suspiciously. "That's just beer," he said. "Beer and piss."

Jay had to laugh; that sounded like one of his lines. "Maybe you'll make a PI yet, kid."

"I'm tired of all these stupid jokers," Blaise said. "You should let me mind-control them. I bet they're just lying to you, I bet they all know Sascha. I could make them tell us."

"No," Jay said. "When we find Sascha, you can take him, make him tell me the truth. That's all."

They found Doughboy all alone in a field, playing with a manhole cover. He was throwing it like a Frisbee, flinging it twenty, thirty yards across the grass, then scrambling after it to throw it again. It didn't fly as well as a Frisbee, but Doughboy didn't seem to mind. There was nothing but innocent, childlike joy on his great round face. But when Jay called out, the joker stopped and looked guilty.

"We're looking for Sascha," Jay asked him. "He used to work at the Crystal Palace. Have you seen him anywhere?" Doughboy slowly shook his head from side to side. "I wath juth playing," he said.

Blaise laughed. "I know a good game he can play," he said. Doughboy's face went waxen, and he began to take off his clothes with thick, clumsy fingers.

Jay swung around. "Let him go," he snapped.

"Why should I? You can't make me." Jay slapped him.

Blaise stood there, his eyes hot with anger, his cheek as red as his hair, and for a second Jay was afraid of what he might do. Then, suddenly, he looked away. "Okay," he mumbled. "I'm sorry."

"All right," Jay said, after a long moment. "It's forgotten. C'mon. Sascha's still out there somewhere."

"How did you find me here?" Brennan asked Fadeout. "Wait, don't tell me," he added before the ace could say anything. "Lazy Dragon."

"Very astute," Fadeout said sarcastically. "He lost you when you were grabbed by the police, but. he picked you up again at the church by running down your usual haunts."

"And you followed me here."

"Quite right." Fadeout looked around. "You do know the most interesting people." He reached over and picked up Chrysalis's journal. "But this is what I've come for. This will give me more power than Chrysalis ever had-because I won't be reluctant to use the information."