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Grayson was learning that there was far more to organizing a 'Mech Lance than teaching thumb-fingered recruits how to pilot a BattleMech. The details of the unit's T.O. & E. threatened to drown him in extra work hours and a deluge of paperwork. The T.O. & E — the Lancer's Table of Organization and Equipment—make or break the fledging unit, and Grayson was becoming aware of the importance of staff paperwork in a way he never had been. Always before he had wondered why his father's staff included a small army of civilian secretaries and military orderlies, and why one of the Lance staff officers, Lieutenant Hanesly, had been designated as personnel officer. Now he knew why a personnel officer was needed for a 120-man company.

Grayson's days had been one fifteen-hour work period after another, with short naps grabbed on the cot behind the office in Sarghad's armory building that had been set aside for his use. Mara had called him repeatedly on the small visor installed in the office, but he had lost count of the standard days since he'd seen her. There was simply too much to do.

A BattleMech Lance is much more than four ‘Mechs and the men who con them. T.O.'s generally list only the pilots and Techs assigned to a particular unit, but, in fact, even a small scout Lance requires a platoon-sized body of support crew.

First and foremost in the Trellwan Lancer's make-up was the infantry, the groundpounders Grayson was training to take on the enemy 'Mechs. Not all 'Mech units had foot soldiers attached to them, however. Carlyle's Commandos had had ground troops because it was a garrison force, and there were garrison duties that would have been impractical for a ten-meter-tall 'Mech. The Lancers were to be ground troops trained in anti-Mech warfare with 'Mechs for support, which reversed the usual role for a combat BattleMech unit.

The idea had been General Varney's. Grayson's skill during the Battle of Sarghad had proven to the Military Council that ground troops could be used against 'Mechs. Grayson's ten years of training supported the idea. Ground forces couldface 'Mechs and win, but it took a remarkable blend of skill, training, and courage to do so. This combination did not occur naturally even in elite units. Grayson faced a daunting task, and he still questioned his ability to carry it out.

The Lancers' T.O. called for two combat platoons of 60 men each. Though there were more than enough volunteers available, so far Grayson had only two short platoons of 40 each, scarcely more than a pair of platoon sections. After some work and several false starts, he had decided that the experienced sergeants on his team were able to handle no more than those 80 men. Untrained and leaderless soldiers would be far worse than no help at all.

Also in training were 35 men with various degrees of technical and mechanical training. This was the beginning of what Grayson hoped would be a 60-man technical platoon, astechs able to work under the direction of the Lance's Techs to keep the BattleMechs armed, patched, and functioning.

Finally, there were five men in training as MechWarriors. They were under Grayson's direct command and he worked with them for hours each day, familiarizing them with the Locust'scontrols and drilling them in tactics and procedure. One of them, a young Trell named Yarin showed an intuitive sense of balance and motion that might produce a MechWarrior — in about ten years. Grayson thought this part of the program was worse than useless. It would take years to bring these five up to any kind of proficiency in 'Mech operations, so it seemed absurd to spend so much time training new pilots when the unit had but a single light 'Mech on its rolls. But Grayson's own orders from the Military Council were clear on that point. What good was a 'Mech unit without MechWarriors?

His work was made easier by two experienced sergeants... Sergeant Ramage from the Militia, who had fought Hendrik's raiders as a private ten years before, and a Guards Corporal named Brooke, whom he had promoted upon learning the man had worked in a machineshop before joining the army. Another Militia sergeant named Larressen had no combat experience, but he seemed sharp, intelligent, and unafraid of speaking his views. Ramage and Larressen became platoon leaders for platoons A and B, while Brooke was placed in charge of the Tech platoon.

With three good men in the topkick slots, Grayson had hoped that the Lance would begin to run itself. That did not prove to be the case. The single worst problem he faced was equipment procurement. Quite simply, there was either no equipment to procure or else the available material was tied up in bureaucratic red tape and inter-department squabbling.

The lists of what he needed were endless: portable power generators, tools ranging from laser cutters to microwrenches, portable and desktop computers and access to the military data files, visors and portable communications units, weapons for the combat platoons and ammo to go with them, portable and stationary lights, gantries and 'Mech repair cocoons, power feed cable, 'Mech spare parts ranging from servoactuator relay circuits and a portable laser to a new head and cockpit assembly for the captured Wasp.HE also needed food, drinking water and wash water, quarters and mattresses for over one hundred men, vehicles...

Vehicles! Those were the special responsibility of the technical section, which was expected to procure, maintain, and service them. He needed HVTs and weapons carriers — ground effect HVWCs as well as the slower, heavier, tracked or wheeled vehicles. Unfortunately, there were only two sources of military vehicles in Sarghad, the Militia and the Royal Guard. Neither unit was prepared to release even one scout hovercraft to the newly-formed Lancers without guarantees that the unit would become the private elite of either the Militia or the Guard. Grayson wasted days just going through the mountain of official requisitions for service hovercraft and HTs before he realized that what he was fighting was not bureaucratic stupidly, but inter-service politics. There was, Grayson learned, intense and bitter rivalry between the Royal Guards and the Militia.

Trellwan's human population was divided among three cities — Sarghad, Gath, and Tremain — plus a scattering of homesteads, agrodome collectives, and mining sites that stretched along perhaps a third of the equator. Sarghad was the largest city, by far, and the center of the planetary government Each city was the center of a Militia military district, with a resident regiment to serve as tax collectors, fire department, garbage collectors, and police on a world where there was little need on a day-to-day basis for a standing army.

The Royal Guard, on the other hand, was based in Sarghad in a modern barracks beneath the Palace Grounds. Their function was purely military and primarily cosmetic on a world with a single government. They served as escorts for the King, staged parades and military reviews, and generally worked to create the image that there was indeed a monarchy in Sarghad, one rich and powerful enough to provide his private guard with attractive green uniforms. Though they claimed to be an elite force and though the Guard received the lion's share of military appropriations and equipment from the various government councils, Grayson had seen little evidence yet that they were any good as fighting soldiers.

They had the vehicles Grayson needed, and they wouldn't release them until he could assure them that the First Trellwan Lancers would be designated as a part of the Royal Guard.