“Boss, I don't think that's a good idea, at least not yet."
Annoyed at being questioned by his own machine, Geste snapped, “Why the hell not?"
“Well, first off, it will tell Thaddeus that we know what he's doing, and we haven't got any defenses set up yet. Do you really want to issue an invitation to come and kill us? Besides, it won't set a definite time limit anyway. We don't know that anyone will answer. The nearest known inhabited planet is New Schenectady, but why would anyone on New Sken care about Denner's Wreck? I've picked up crosstalk from there every so often, and it's not a hotbed of wild-eyed idealism. If the message ever reaches Alpha Imperium we can expect an answer-they remember Thaddeus there, and last I heard they still had a death warrant out on him-but that's almost a century away in normal space. We might have help in eight years-or in ninety-six. I suspect we'd all be dead in ninety-six, if we antagonized Thaddeus like that."
Geste saw the truth in Gamesmaster's argument. “Then we've got to stop him ourselves, here on Denner's Wreck,” he said.
“I'd say so, boss. Looks to me like you're up to your neck in trouble."
“We're up to our necks,” Geste corrected.
“Boss, I hate to tell you this, after all these years, especially after what I just said about my being one of the guys, but my secret's out-I don't have a neck."
“That's too bad-means I can't wring it. Anyway, I meant all of the humans, mostly."
“Well, I'd have to agree with that."
“I have got to get help."
“I'd have to agree with that, too. But you didn't do very well at enlisting troops before."
“Then I'll just have to do better. Who haven't I tried?"
The intelligence emitted a synthetic sigh, and began listing names.
Geste listened to the recitation with little enthusiasm. He had already covered every one of the immortals who lived anywhere near Fortress Holding, and he knew that the further away a person's hold, the less likely that person would be to care what Thaddeus was doing. They would prefer not to believe that anything was going to disturb their quiet lives, and they would find it particularly hard to believe coming from Geste the Trickster.
There were the three residents of the northern mountains, Isabelle, Dragon, and Arn of the Ice. The ocean-based immortals included Geste's closest neighbor, Lord Hollingsworth, who was relatively promising, and one of the oldest of the group; he might actually know something about military strategy. The others in that group-Feura and Tagomi-Geste had little hope for. The eastern forests, in addition to Shadowdark, held Lord Carlov, Lady Haze, Starflower, and Anna, who called herself the Lady of the Lake. Carlov liked to play the part of an ancient warrior, but Geste had no idea whether he would be of any use in actual conflict.
And somewhere in the skies there was the Skyler. Geste decided that she was the best place to start, for a variety of reasons.
Firstly, her home, the Skyland, could be valuable. Being mobile, it would make an excellent base of operations. Geste could also see several possible uses for a million metric tons of airborne rock. If nothing else, it looked impressive to have the thing come sailing over one's head; in fact, the Skyler generally kept it out at sea to avoid terrifying the mortals.
Besides, if he came sailing overhead aboard the Skyland, people would be less likely to think that the whole thing was one of Geste's stunts. They knew that the Skyler was not the sort of person who would volunteer to help out in one of the Trickster's schemes. And the fact that people were gathering in one place, in person, rather than just talking over long distances, would help drive home the seriousness of the matter. As a rule, face-to-face gatherings were reserved for pleasure, and problems were dealt with through the communications systems. A problem that got Geste aboard the Skyland would seem more real.
The Skyler was a skittish, suggestible person. A threat of the sort Thaddeus posed would rouse her to action far more readily than it would most of the others.
Furthermore, because of her elevated location and his own preference for setting his plans upon solid ground, she had been the subject of very few of Geste's pranks, and should therefore be more willing than most to trust him.
And finally, she was a good friend to Imp, and Imp was genuinely worried about her lover, Aulden the Technician-and with good reason. If Geste could not convince the Skyler by himself, he would ask Imp to intervene on his behalf.
That reminded him that he had not heard anything back from Imp. Well, he would call her back after he had spoken to the others.
“Get me the Skyler,” he said.
“You got it, boss."
An instant later the Skyler's familiar face appeared before him. She wore a worried expression, which was nothing unusual.
“Oh, Geste, it's you!” she said, her face brightening. “Thank heavens! Imp told me what's happening; what can I do to help?"
Geste smiled, then suppressed it. Imp had done the convincing for him.
“If you don't mind, I'd like to come aboard, and we can talk about it there. Should I come find you, or will you come find me, or shall we meet somewhere?"
“I'm headed for the Falls to pick up Imp; could you join us there?"
“Of course. I'd be glad to. See you there.” Geste signalled, and the Skyler's image vanished.
Things were looking up; he had Imp and the Skyler on his side now, at the very least. Thaddeus would not be able to take them all by surprise.
But Geste still had no idea at all how they could stop the would-be conqueror.
Chapter Eleven
"…fell to the sand and waited to die.
"The next thing he knew strong hands were grasping him and lifting him up, and he found himself being laid across a wagon, a wagon that moved without any wheels or beasts to draw it. And when he could gather the strength, he looked around and saw that on either side of the wagon were three men, and they were all clad in flowing robes of white and gold, and they all marched on silently, not saying a word, and in perfect step.
"He marvelled at this, and wondered who could have found him, so far out in the desert, but then his weariness caught up to him and he fainted.
"When he awoke again he was in a tent, bright with the desert sun's light through the cloth; rugs covered the sands to make a floor, musicians played on pipes somewhere outside, and he lay upon a pile of embroidered cushions atop the rugs.
"Before him sat a richly-robed man, holding out a cup.
"He took the cup and sipped from it, and found that it held an invigorating liquor he had never tasted before. He drank deeply, and when the cup was empty he felt well enough to stand and bow politely to his host.
"The man waved for him to sit down. ‘I am Khalid,’ he said, ‘and you are my honored guest. Welcome to the Tents of Gold!’ He waved a hand, and for an instant the wanderer saw not a simple tent, but a vast banquet hall, where fountains poured forth bubbling streams, and beautiful women danced to the pipers’ music, and the tables groaned beneath the weight of a great feast.
"Then the tent was back, and Khalid said, ‘What is mine, is yours. You have but to ask…"
– from the tales of Atheron the Storyteller
Bredon awoke slowly, uncertain where he was and puzzled by the darkness.
He remembered going to sleep well after sunset, and he felt well-rested, so how could it still be dark? Had he slept clear through firstlight and into the midwake dark? He felt the soft fur coverlet under which he lay, and knew it was not one of his own furs; the texture was not quite anything he recognized. He did not smell the familiar scents of smoke and leather that filled his own tent; in fact, he did not smell anything. Nor did he hear anything; the sound of the wind in the grass was eerily absent.
He sat up.
Light sprang up, a soft golden glow, and he remembered.