Magiere had noted several times how much the lithe man was like a negative reflection of her own appearance. Most of the time, Leesil kept his hair tied up out of sight in a scarf wrap that also hid the tops of his ears. His mother's people were so rare in this part of the land that he and Magiere felt his mixed heritage might create undue attention-which would not be good considering his role in their profession.
Once settled around a comfortable fire and half-wrapped in a blanket, Leesil reached into his pack and pulled out a wineskin.
Magiere glanced at him. "I thought you were out."
He smiled. "I picked up a few necessities in that town we passed through a day back."
"I hope you used your own money."
"Of course." Leesil paused. "Speaking of money, how did we do back there?"
Magiere opened the small bag and began counting out coins. She passed over two-fifths of the take to Leesil, keeping the lord's share for herself. Leesil never argued, since Magiere was the one who had to deal directly with all the villages. He tucked his coins into a pouch on his belt, then tipped his head back for a long guzzle, squeezing the wine sack as he swallowed.
"Don't get drunk," Magiere warned. "It's not long until dawn, and I don't want you sleeping until noon when we should be moving."
Leesil scowled back at her, then belched. "Calm down. This is the best of it, money in our pockets and time to relax." He scooted back from the fire to lean against the remains of a toppled tree stump and closed his eyes.
The fire crackled and popped. Chap lay down close to Leesil. Magiere settled back, allowing some of the tension in her shoulders to ebb away. In moments like this, she couldn't remember how many nights had passed since the first such evening. If she actually took the time to count it out, they couldn't have been at the game for more than a few years. She rubbed an aching muscle in the back of her neck. This was a better life than the one she'd been born to-which would have consisted of a quick old age from being worked to death on the farm. Still, Leesil's unexpected change of strategy and his "playfulness" tonight seemed like an omen, leaving her fearful about her carefully planned future. A future she had not yet mentioned to him. It dawned on her that she was being as foolishly superstitious as the peasants she scorned, but the uneasiness would not fade. Perhaps it was just the way she had been raised.
Born in the nearby country of Droevinka, Magiere never knew her father, but throughout her childhood she learned bits and pieces about him. As a transient noble vassal, he ruled the peasants for the lords and collected rents due on land plots, staying in one place for months or sometimes years, but eventually always moving onward to wherever his higher lord sent him. Few had seen him except on early night collections, after daylight faded, and everyone could be found in their hovels and cottages, retired from labor. Her mother was just a young woman from a village near the barony house. The nobleman took her for his mistress, and she remained mostly out of sight for nearly a year.
Rumors of her mother's fate were whispered about the village, but the little-known truth was all too mundane. Some told tales of glimpsing her on the manor grounds in the evening, pale and listless. It was during the later half of her stay at the barony house that some noticed she was with child. She died giving birth to a girl child, and the nobleman was ordered onward to a new fief. Not wishing to be burdened with an illegitimate daughter, he gave the infant to her mother's sister and disappeared. It was this aunt who had named her Magiere, after her mother, Magelia. None of the villagers even knew Magiere's father's name. The chasm between classes was wide. He had power. They did not. That was all anyone needed to know.
Aunt Bieja tried to be kind and treat her as family, but the other villagers were not so inclined. The fact that her father was noble and had simply taken one of the village's few pretty young women-simply because he could-was cause enough for people to want someone, anyone, to punish. He was gone, and Magiere remained. And yet there was more to it than simple resentment.
Whispers, fearful stares, and rude calls were frequent whenever she walked past the other villagers. They would not let their children have anything to do with her. The only one who had tried-Geshan, a goatherder's son-ended up with a severe beating and warnings to stay away from the "dark-begotten" child. Something about her father had frightened them, something more than just his position of dealing legal life and death. At first, she wanted to know everything, to know what had been so frightening about him and why they all shunned her so.
Aunt Bieja once said with sympathy, "They fear your father was something unnatural," but that was as far as she'd go-
Finally, Magiere grew less curious about her parents, and she began to hate the villagers for their superstitions and their ignorance. With the passing of years, little enlightenment came and hostilities toward her increased. In the end, she cared nothing for her past and grew hard toward those around her.
When she turned sixteen, Aunt Bieja took her aside, pulled a locked wooden box from under the bed, and presented it to her. Inside the box was a bundle, wrapped in oilcloth against the wet climate, which held a falchion, two strange amulets, and studded leather armor suitable for a young man. One of the amulets was a topaz stone set in pewter. It was simply hung on a leather string. The other amulet was a small half-oval with tin backing that held what seemed to be a chip of bone with unrecognizable writing carved carefully into it. Unlike the other, this one was strung on a chain that passed through the squared side of the amulet, so that its oval half hung down with the bone side always outward.
"I suppose he expected a son," Aunt Bieja said, referring to Magiere's mysterious father. "But you might be able to sell them for something."
Magiere lifted the falchion. It was exceptionally light for its look, and the blade gleamed even in the low candlelight of the room. A small glyph like a letter-but from no language she knew-had been carved into the base of the hilt. The shining metal suggested that Aunt Bieja had kept it polished over the years, but there was a thick coating of dust over the box it had been stored in, which indicated the contents had not been disturbed in a long time. The blade might bring a good price at market, but Magiere's thoughts began to run a different course from that night onward. It was a late spring night when she slipped out of the village, never once looking back.
There had to be something better in the world… something better than stepping outside each day to see faces filled with hatred, or people who pretended they didn't see her. She cared neither for her unknown past, nor any kind of future with such a wretched lot. Loneliness would be bearable if she were actually alone.
The following years had been hard, moving from town to town, working at anything to stay alive, and learning the things she wanted to know-how to fight, where to hunt for food, and how to turn coin from the foolish and unwary. There was little work for a young woman on the move, and she nearly starved to death twice. But she would not go home. She would never go back home.
Her hatred of superstition never faded. She became even more aware of how superstitious the people of the land were and how common from place to place. It was easy in the end to choose the specific things to exploit. Most of all, people feared the dark and death, and more so anything connected to both. The idea for "the game" didn't just come to her suddenly. It developed in stages as she began to realize she might make a living by playing on fear, the same kind of fear which had once ostracized her.
At first, she worked alone, convincing peasants that vampires were often spirit creatures that could be trapped and destroyed. The elaborate display of floating powders, fake charms and incantations made ignorant villagers actually believe she could trap undeads in the brass urn. She even worked out the trick of the dye in the wineskin, so that she could terrify her customers with sudden bleeding wounds as she wrestled with invisible attackers. In the areas she traveled, she would set up a place in one town for messages, usually a well-patronized tavern rife with gossip, where her exploits would be passed quickly on a wave of whispers. Outside just such a place was where she'd met Leesil for the first time. He was very good at what he did. So good, she really shouldn't have caught him.