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"Acceptable." Achranae stood and crossed his wrists. "I shall be ready whenever you also are."

The ceiling over Kelly's bed was perfectly flat, without even so much as a ripple to mar it. Nonetheless, it reflected images far more poorly than Kelly would have expected. He wondered about it, but not very hard. There were more important things to worry about.

Pulling his left arm from behind his head; he checked the time. Five more minutes and Slaich would sound the little bell that would call them back to the arena. Kelly sighed.

What was he going to do?

Strangely enough, the chess game was no longer his major concern. True, he was still in trouble there, but the rest period had done wonders for his composure, and he had already come up with two or three promising lines of attack. As long as he kept his wits around him, he had a fair chance of pulling a win out of his current position. And that was Kelly's real problem... because if he did, in fact, win, there would have to be a third game. A game either he or Achranae would have to lose.

Kelly didn't want to die. He had lots of high-sounding reasons why he ought to stay alive-at least one of which, the fact that no one else on Earth knew of the threat lurking behind these "games," was actually valid-but the plain fact was that he simply didn't want to die. Whatever the third game was chosen to be, he knew he would play just as hard and as well as he possibly could.

And yet...

Kelly squirmed uncomfortably. Achranae didn't deserve to die, either. Not only was he also an unwilling participant in this crazy arena, but he had deliberately thrown away his best chance to win the contest.

Perhaps it was less a spirit of fairness than one of obedience to a rigid code of honor that had kept him from capitalizing on his opponent's momentary panic; Kelly would probably never know one way or the other. But it really didn't matter. If Kelly went on to win the chess game he would owe his victory to Achranae.

from capitalizing on his opponent's momentary panic; Kelly would probably never know one way or the other. But it really didn't matter. If Kelly went on to win the chess game he would owe his victory to Achranae.

What would be the fairest way to do it? Invent a game together that neither had played before? That would pit Kelly's natural tactical abilities against Achranae's trained ones and would probably be pretty fair. On the other hand, it would give the Stryfkar another chance to study them in action, and Kelly was in no mood to cooperate with his captors any more than necessary. Achranae, Kelly had already decided, seemed to feel the same way. He wondered fleetingly how long the Stryfkar had been snatching Achranae's people, and why they hadn't retaliated. Probably had no idea where this game studies center was, he decided; the Transphere's operations would, by design, be difficult to trace. But if he and Achranae didn't want to give the Stryfkar any more data, their only alternative was to make the rubber game one of pure chance, and Kelly rebelled against staking his life on the toss of a coin.

The tone, expected though it was, startled him. "It is time," Slaich's flat voice announced. "You will return to the test chamber."

Grimacing, Kelly got to his feet and headed for the door. Maybe Achranae would have some ideas.

"Are you better prepared to play now?" the Olyt asked when they again faced each other over the board.

"Yes," Kelly nodded. "Thanks for suggesting a break. I really did need it."

"I sensed that your honor did not permit you to make the request." The alien gestured at the board. "I believe it is your move."

Sure enough, now that his nerves were under control, Kelly began to chip away at Achranae's position, gradually making up his losses and taking the offensive once more. Gambling on the excessive value the Olyt seemed to place in his queen, Kelly laid a trap, with his own queen as the bait. Achranae bit... and five moves later Kelly had won.

"Excellent play," the Olyt said, with what Kelly took to be admiration. "I was completely unprepared for that attack. I was not wrong; you have an uncanny tactical ability. Your race will indeed be glorious starfarers someday."

"Assuming we ever get off our own world, of course," Kelly said as he cleared the board. "At the moment we're more like pawns ourselves in this game."

"You have each won once," Slaich spoke up. "It is time now to choose the rules for the final game.

Kelly swallowed and looked up to find Achranae looking back at him. "Any idea?" he asked.

"None that is useful. A game of chance would perhaps be fastest. Beyond that, I have not determined what my duty requires."

"What are the possibilities?"

"That I should survive in order to return to my people, or that I should not, to allow you that privilege."

"A pity we can't individually challenge the Stryfkar to duels, Kelly said wryly.

There was a long silence... and an idea popped into Kelly's mind, practically full-blown. A risky idea-one that could conceivably get them both killed. But it might just work... and otherwise one of them would certainly die. Gritting his teeth, Kelly took the plunge. "Achranae," he said carefully, "I believe I have a game we can play. Will you trust me enough to accept it now, before I explain the rules, and to play it without a practice game?"

The Olyt's snout quivered slightly as he stared across the table in silence. For a long moment the only sound Kelly could hear was his own heartbeat. Then, slowly, Achranae cocked his head to the right.

"Very well. I believe you to be honorable. I will agree to your conditions."

"Slaich? You still holding to the rules you set up? Kelly called.

"Of course."

"Okay." Kelly took a deep breath. "This game involves two rival kingdoms and a fire-breathing creature who harasses them both. Here's the creature's underground chamber." He placed a black marker on the playing board, then picked up three of the transparent plates and their supports and set them up. "The two kingdoms are called the Mountain Kingdom and the Land City. The Mountain Kingdom is bigger; here's its center and edge." He placed a large red marker on the top plate and added a ring of six smaller ones around it, two squares away. Moving the black marker slightly so that it was directly under one edge of the ring, he picked up a large yellow marker. "This is the Land City," he identified it, moving it slowly over the middle transparency as his eyes flickered over the board. Ten centimeters between levels, approximately; four per square... he put the yellow marker eight squares from the red one and four squares to one side. It wasn't perfect, but it was close and would have to do. "Finally, here are our forces." He scattered a dozen each red and yellow butterfly-shaped pieces in the space between the two kingdoms. "The conditions for victory are twofold: the creature must be dead, and there can be no forces from the opposing side threatening your kingdom. Okay?"

"Very well," Achranae said slowly, studying the board carefully. Once again Kelly wished he had a better grasp of Olyt expressions. "How are combat results decided?"

"By the number of forces involved plus a throw of the die." Making up the rules as he went along, Kelly set up a system that allowed combat between any two of the three sides-and that would require nearly all of both kingdoms' forces combined to defeat the creature with any certainty. "Movement is two squares or one level per turn, and you can move all your forces each turn," he concluded "Any questions?"

Achranae's eyes bored unblinkingly into his, as if trying to read Kelly's mind. "No. Which of us moves first?"

"I will, if you don't mind." Starting with the pieces closest to the Olyt's kingdom, Kelly began moving them away from the red marker and toward the black one. Achranae hesitated somewhat when it was his turn, but he followed Kelly's example in moving his forces downward. Two of them landed within striking range of some of Kelly's; but the human ignored them, continuing onward instead. Within a few more moves the yellow and red pieces had formed a single mass converging on the black marker.