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Block of ice – The Daleks’ Master Plan

THE MASTER’S TARDISES

Circus horsebox – Terror of the Autons

Large box / cupboard (maybe its natural shape) – The Claws of Axos

Spaceship – Colony in Space

Computer bank – The Time Monster

Grandfather clock – The Deadly Assassin, The Keeper of Traken

Statue of the Melkur – The Keeper of Traken

Police box – Logopolis

Ornate column – Logopolis, Castrovalva

Potted shrub – Logopolis

Marble fireplace – Castrovalva

Concorde – Time-Flight

Iron maiden (the torture device not the rock band) – The King’s Demons

Obelisk – Planet of Fire

Statue of Queen Victoria – The Trial of a Time Lord: The Ultimate Foe

Wooden beach hut – The Trial of a Time Lord: The Ultimate Foe

PROFESSOR CHRONOTIS’S TARDIS

Cambridge college rooms – Shada

OMEGA’S TARDIS

Sepulchre – Arc of Infinity

THE RANI’S TARDIS

Cupboard – Mark of the Rani

Pyramid – Time and the Rani

The Queen Victoria public house – Dimensions in Time

FOR WHOM THE BELL TOLLS

The Cloister Bell sounds when the TARDIS is in imminent danger. It was originally recorded by lowering a gong into a tank of water to deaden the vibration and add weight and a lower pitch and has been heard at the following times:

Logopolis – Possibly predicting the death of the Universe, or perhaps the death of the Fourth Doctor

Castrovalva – As the TARDIS hurtles back to Event One

Resurrection of the Daleks – As the TARDIS risks breaking up in the Daleks’ time corridor

Doctor Who – After the Master opens the Eye of Harmony

Born Again (Children in Need special) – As the newly regenerated Tenth Doctor tries to pilot the TARDIS

The Sound of Drums – After the Master has transformed the TARDIS into a paradox machine

Time Crash – After the Fifth and Tenth Doctor’s TARDISes collide in the Vortex

Turn Left – As the walls between the universes begin to break down

The Waters of Mars – After the Tenth Doctor’s death is predicted

The Eleventh Hour – As the TARDIS’s engines phase

The Curse of the Black Spot – As the Doctor loses control of the TARDIS

The Doctor’s Wife – As House takes over the TARDIS

The God Complex – Within the room containing the Doctor’s biggest fear

SONIC SCREWDRIVERS GALORE

‘Who looks at a screwdriver and thinks, “Oooh, this could be a little more sonic?”’

Captain Jack Harkness, The Doctor Dances

The Doctor’s trusty sonic screwdriver, never far from his side (except for the Fifth and Sixth Doctors who went ‘hands free’ following the events of The Visitation). But how many screwdrivers has the man owned over the centuries? And is there anything it can’t do?

Mark IFury from the Deep to The War Games

A simple silver rod, like a pocket torch

Mark IIThe Sea Devils to Carnival of Monsters

Larger, with a silver handle, striped yellow shaft and number of interchangeable heads

Mark IIIFrontier in Space to The Visitation

Long silver handle with a variety of heads, including black and red. Destroyed by the Terileptils in 1666

Mark IVDoctor Who

Resembling the Mark III, but now completely silver

Mark VRose to Smith and Jones

Smaller, with a coral handle, extendable shaft and glowing blue light. Destroyed while modifying an X-ray machine on the Moon

Mark VIGridlock to The Eleventh Hour

Almost identical to the Mark V, save for a grey handle. Destroyed while overloading technology in Leadworth, England

Mark VIIThe Eleventh Hour to A Christmas Carol

Created by the TARDIS itself, complete with green light, copper plating and retractable claws. Bitten in half by a flying shark

Mark VIIIThe Impossible Astronaut to The Almost People

A version of the Mark VII, given to the Ganger Doctor

Mark IXThe Almost People to The Snowmen

Another Mark VII replica, immediately provided by the TARDIS

And that’s all without mentioning the one he gave to River Song…

USING THE SONIC SCREWDRIVER

The Doctor has used the sonic screwdriver to perform all manner of tasks – even taking out screws (in The War Games, for example). Here’s a reminder of some of the amazing gadget’s capabilities.

Access computers (Various)

Act as an oxyacetylene cutting tool (The Dominators)

Activate Dalek systems (Asylum of the Daleks)

Anti-freeze (The Snowmen)

Blow up evil Christmas trees (The Christmas Invasion)

Lock and unlock doors (Various)

Boost mobile internet speeds (The Runaway Bride)

Boost psychic projections through the space between universes (Doomsday)

Break hypnotic trances (Death to the Daleks)

Burn out locking mechanisms (The Mutants)

Burn through rope (The Age of Steel, The Fires of Pompeii)

Crack glass (Army of Ghosts)

Crystal vibration (The Face of Evil)

Darken helmet visors and reading glass lenses (Forest of the Dead, Planet of the Dead)

Deactivate Cyber implants (The Age of Steel)

Destroy answerphones (The Long Game)

Detect booby-traps (Colony in Space, Death to the Daleks)

Disable weapons (Cold Blood)

Dismantle computers (Death to the Daleks)

Disrupt shimmers / perception fields (The End of Time, The Vampires of Venice)

Disrupt signals controlling disembodied plastic arms (Rose)

Dry out clothes (The Curse of the Black Spot)

Electromagnet – as long as you reverse the polarity of its power source (Frontier in Space)

Flashlight (The Beast Below, The Pandorica Opens)

Fuse communication systems (Genesis of the Daleks)

Fuse computer controls (The Sontaran Experiment and others)

Fuse locks (Nightmare of Eden and others)