Block of ice – The Daleks’ Master Plan
THE MASTER’S TARDISES
Circus horsebox – Terror of the Autons
Large box / cupboard (maybe its natural shape) – The Claws of Axos
Spaceship – Colony in Space
Computer bank – The Time Monster
Grandfather clock – The Deadly Assassin, The Keeper of Traken
Statue of the Melkur – The Keeper of Traken
Police box – Logopolis
Ornate column – Logopolis, Castrovalva
Potted shrub – Logopolis
Marble fireplace – Castrovalva
Concorde – Time-Flight
Iron maiden (the torture device not the rock band) – The King’s Demons
Obelisk – Planet of Fire
Statue of Queen Victoria – The Trial of a Time Lord: The Ultimate Foe
Wooden beach hut – The Trial of a Time Lord: The Ultimate Foe
PROFESSOR CHRONOTIS’S TARDIS
Cambridge college rooms – Shada
OMEGA’S TARDIS
Sepulchre – Arc of Infinity
THE RANI’S TARDIS
Cupboard – Mark of the Rani
Pyramid – Time and the Rani
The Queen Victoria public house – Dimensions in Time
FOR WHOM THE BELL TOLLS
The Cloister Bell sounds when the TARDIS is in imminent danger. It was originally recorded by lowering a gong into a tank of water to deaden the vibration and add weight and a lower pitch and has been heard at the following times:
Logopolis – Possibly predicting the death of the Universe, or perhaps the death of the Fourth Doctor
Castrovalva – As the TARDIS hurtles back to Event One
Resurrection of the Daleks – As the TARDIS risks breaking up in the Daleks’ time corridor
Doctor Who – After the Master opens the Eye of Harmony
Born Again (Children in Need special) – As the newly regenerated Tenth Doctor tries to pilot the TARDIS
The Sound of Drums – After the Master has transformed the TARDIS into a paradox machine
Time Crash – After the Fifth and Tenth Doctor’s TARDISes collide in the Vortex
Turn Left – As the walls between the universes begin to break down
The Waters of Mars – After the Tenth Doctor’s death is predicted
The Eleventh Hour – As the TARDIS’s engines phase
The Curse of the Black Spot – As the Doctor loses control of the TARDIS
The Doctor’s Wife – As House takes over the TARDIS
The God Complex – Within the room containing the Doctor’s biggest fear
SONIC SCREWDRIVERS GALORE
‘Who looks at a screwdriver and thinks, “Oooh, this could be a little more sonic?”’
Captain Jack Harkness, The Doctor Dances
The Doctor’s trusty sonic screwdriver, never far from his side (except for the Fifth and Sixth Doctors who went ‘hands free’ following the events of The Visitation). But how many screwdrivers has the man owned over the centuries? And is there anything it can’t do?
Mark I – Fury from the Deep to The War Games
A simple silver rod, like a pocket torch
Mark II – The Sea Devils to Carnival of Monsters
Larger, with a silver handle, striped yellow shaft and number of interchangeable heads
Mark III – Frontier in Space to The Visitation
Long silver handle with a variety of heads, including black and red. Destroyed by the Terileptils in 1666
Mark IV – Doctor Who
Resembling the Mark III, but now completely silver
Mark V – Rose to Smith and Jones
Smaller, with a coral handle, extendable shaft and glowing blue light. Destroyed while modifying an X-ray machine on the Moon
Mark VI – Gridlock to The Eleventh Hour
Almost identical to the Mark V, save for a grey handle. Destroyed while overloading technology in Leadworth, England
Mark VII – The Eleventh Hour to A Christmas Carol
Created by the TARDIS itself, complete with green light, copper plating and retractable claws. Bitten in half by a flying shark
Mark VIII – The Impossible Astronaut to The Almost People
A version of the Mark VII, given to the Ganger Doctor
Mark IX – The Almost People to The Snowmen
Another Mark VII replica, immediately provided by the TARDIS
And that’s all without mentioning the one he gave to River Song…
USING THE SONIC SCREWDRIVER
The Doctor has used the sonic screwdriver to perform all manner of tasks – even taking out screws (in The War Games, for example). Here’s a reminder of some of the amazing gadget’s capabilities.
Access computers (Various)
Act as an oxyacetylene cutting tool (The Dominators)
Activate Dalek systems (Asylum of the Daleks)
Anti-freeze (The Snowmen)
Blow up evil Christmas trees (The Christmas Invasion)
Lock and unlock doors (Various)
Boost mobile internet speeds (The Runaway Bride)
Boost psychic projections through the space between universes (Doomsday)
Break hypnotic trances (Death to the Daleks)
Burn out locking mechanisms (The Mutants)
Burn through rope (The Age of Steel, The Fires of Pompeii)
Crack glass (Army of Ghosts)
Crystal vibration (The Face of Evil)
Darken helmet visors and reading glass lenses (Forest of the Dead, Planet of the Dead)
Deactivate Cyber implants (The Age of Steel)
Destroy answerphones (The Long Game)
Detect booby-traps (Colony in Space, Death to the Daleks)
Disable weapons (Cold Blood)
Dismantle computers (Death to the Daleks)
Disrupt shimmers / perception fields (The End of Time, The Vampires of Venice)
Disrupt signals controlling disembodied plastic arms (Rose)
Dry out clothes (The Curse of the Black Spot)
Electromagnet – as long as you reverse the polarity of its power source (Frontier in Space)
Flashlight (The Beast Below, The Pandorica Opens)
Fuse communication systems (Genesis of the Daleks)
Fuse computer controls (The Sontaran Experiment and others)
Fuse locks (Nightmare of Eden and others)