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Sinistrad arrived in New Hope to find that the magic had already been cast. Shining crystal, towering spires, tree-lined boulevards—he barely recognized the place. Two fellow mysteriarchs, standing outside the Council Chamber were looking extremely proud of themselves, also extremely fatigued. Dipping down from the sky, Sinistrad gave them time to fully appreciate his mount; then he released it, ordering the creature to remain within call and await his summons.

The dragon opened its fanged mouth in a gaping snarl, its red eyes flamed with hatred. Sinistrad turned his back on the creature.

“I tell you, Sinistrad, someday that dragon’s going to break free of the spell you’ve cast over him and then none of us will be safe. It was a mistake to capture it,” said one of the wizards—an aged mysteriarch—eyeing the quicksilver askance.

“Have you so little faith in my power?” inquired Sinistrad in a mild voice. The mysteriarch said nothing, but glanced at his companion. Noting the look pass between them, Sinistrad guessed correctly that they had been discussing him before he came.

“What is it?” he demanded. “Let us be honest with each other. I have always insisted on that, you know.”

“Yes, we know. You rub our noses in your honesty!” said the old man.

“Come, Balthazar, you know me for what I am. You knew what I was when you voted me your leader. You knew I was ruthless, that I would allow nothing to stand in my way. Some of you called me evil then. You call me that now, and it is an appellation I do not deny. Yet I was the only one among you with vision. I was the one who devised the plan to save our people. Isn’t that so?” The mysteriarchs looked at Sinistrad, glanced at each other, then looked away—one turning his gaze on the beautiful city, the other watching the quicksilver dragon vanish into the cloudless sky.

“Yes, we agree,” said one.

“We had no choice,” added the other.

“Not very complimentary, but then, I can do without compliments. Speaking of which, the work you have done is excellent.” Sinistrad gave the spires, the boulevards, the trees a critical inspection. Reaching out his hand, he touched the stone of the building before which they were standing. “So good, in fact, I was forced to wonder if this wasn’t all part of it as well! I was half-afraid to enter!”

One of the mysteriarchs smiled bleakly at the wizard’s little essay into humor. The other—the old man—scowled, turned, and left him. Gathering his robes about him, Sinistrad followed his companions, ascending the marble stairs and passing through the glittering crystal doors of the Wizards’

Guildhall.

Inside the hall, talking in solemn and hushed voices, were gathered about fifty wizards. Male and female, they were clad in robes similar to Sinistrad’s in make and design, although widely varying in color. Each hue designated a wizard’s particular devotion—green for the land, deep blue for the sky, red for fire (or magic of the mind), light blue for water. A few, such as Sinistrad, wore the black that stood for discipline—iron discipline, the discipline that admitted no weakness. When he strode into the room, those present, who had been conversing together in low, excited voices, fell silent. Each bowed and stepped aside, forming an opening in their ranks through which he walked.

Glancing about him, nodding to friends here, noting enemies there, Sinistrad moved without haste through the large hall. Made of marble, the Guildhall was bleak, empty, and unadorned. No tapestries graced its walls, no statues decorated its doorways, no windows admitted the sunlight, no magic dispelled the gloom. The dwellings of the mysteriarchs in the Mid Realm had been renowned throughout the world as the most marvelous of all human creations. Remembering the beauty from which they had come, the wizards found the starkness and austerity of the Guildhall in the High Realm chilling. Hands thrust into the sleeves of their robes, they stood well away from the walls and appeared to try to avoid looking anywhere except at each other or their leader—Sinistrad.

He was the youngest among them. Every mysteriarch there could remember him first entering the Guildhall—a well-built youth, inclined to be servile and sniveling. His parents had been among the earliest of the exiles to succumb up here, leaving him orphaned. The others felt sorry for the young man, but not unduly. There were, after all, many orphans at that time. Immersed in their own problems—which were monumental—no one had paid much attention to the young wizard.

Human wizards had their own version of history that was, much like any other race’s history, distorted by their own perspective. Following the Sundering, the Sartan had brought the people—not first to Aristagon, as the elves would have it—but here, to this realm beneath a magical dome. The humans, particularly the wizards, worked extremely hard to make this realm not only habitable but beautiful. It seemed to them that the Sartan were never around to help, but were always off somewhere on “important” business. On the infrequent occasions when the Sartan returned, they lent their assistance, utilizing their rune magic. Thus it was that fabulous buildings were created, the dome was strengthened. The coralite bore fruit, water was in abundance. The human wizards were not particularly grateful. They were envious. They coveted the rune magic.

Then came the day when the Sartan announced the Mid Realm below was suitable for habitation. Humans and elves were transported to Aristagon, while the Sartan remained above in the High Realm. The Sartan gave the reason for the move the fact that the domed land was getting too crowded. The human wizards believed that the Sartan had cast them out because the wizards were becoming too knowledgeable about the rune magic.

Time passed, and the elves grew strong and united under their powerful wizards and the humans turned into barbaric pirates. The human wizards watched the rise of the elves with outward disdain and inward fear.

They said to themselves, “If only we had the rune magic, then we could destroy the elves!”

Instead of helping their own people, therefore, they began to concentrate their magic on finding ways to return to the High Realm. At length, they succeeded and a large force of the most powerful magi—the mysteriarchs—ascended to the High Realm to challenge the Sartan and take back what they had come to see as rightfully their land.

This the humans called the War of Ascension, only it wasn’t much of a war. The mysteriarchs woke one morning to find the Sartan gone, their dwellings empty, their cities abandoned. The wizards returned victorious to their people, only to find the Mid Realm in chaos-torn by war. It was all they could do to manage to stay alive, much less try to use their magic to move the people to the Promised Land.

Finally, after years of suffering and hardship, the mysteriarchs were able to leave the Mid Realm and enter the land their legends held was beautiful, bountiful, safe, and secure. Here, too, they hoped to discover at last the secrets of the runes. It all seemed a wonderful dream. It would soon turn to a nightmare.

The runes kept their secrets and the mysteriarchs discovered to their horror how much of the beauty and bounty of the land had depended on the runes. Crops grew, but not in the numbers needed to feed the people. Famine swept the land. Water was scarce and became scarcer—each family having to expend immense amounts of magic in order to produce it. Centuries of inbreeding had already weakened the wizards and further inbreeding in this closed realm produced frightful genetic defects that could not be cured with magic. These children died and, eventually, few children were born. Most horrifying, it became obvious to the mysteriarchs that the magic of the dome was fading. They would have to leave this realm, yet how could they, without proclaiming their failure, their weaknesses? One man had an idea. One man told them how it could be done. They were desperate, they listened.