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The Valley of the Thanes was hallowed ground, blessed centuries ago by Reorx. Once the valley had been a place of quiet and peace. Now it was a place of sorrow. The valley was also a place of sun and wind, cloud and stars, for the valley was the only area in Thorbardin on which the sunlight shone. This was another reason the dwarves rarely went there. They were like babes in the womb, who cry at the light. Living all their lives in the snug darkness beneath the mountain, the dwarves of Thorbardin felt uncomfortable—vulnerable and exposed—when they entered the wind-swept, sun-drenched emptiness of the valley.

The huge bronze doors of the Guardian Hall were marked with the symbol of the Eighth Kingdom—a hammer prone, lying at rest; the warrior’s hand having put it down.

Neither Flint nor Arman spoke during the journey down the Eighth Road. Neither spoke as they walked toward the bronze doors. The noise of the chaotic scene behind them had faded away in the distance. Each was occupied with his own thoughts, hopes, dreams, desires, and fears. They came to the double doors, and by unspoken, mutual consent, they put their hands to opposite sides—Flint taking the left and Arman Kharas the right. Removing their helms and bowing their heads, they pushed open the great doors of the Kilil S’rith.

Sunlight—bright, brilliant, blinding—struck them full in the face. Arman Kharas squinted his eyes half-shut and held up his hand to blot out the dazzling light. Flint blinked rapidly, then drew in a huge gulp of crisp mountain air and lifted his face to the warmth of the sunshine.

“By Reorx!” Flint breathed. “I did not know how much I missed this! It is like I have come back to life!”

Ironic, he thought, in a valley of death.

Arman shielded his eyes. He could not look into the wide, blue sky.

“For me it is like death,” he said grimly. “No walls, no borders, no boundaries, no beginning, and no end. I see the vast expanse of the universe above me, and I am nothing in it, less than nothing, and I do not like that.”

It was then Flint truly understood, for the first time, the vast gulf that lay between his people and those beneath the mountain. Long ago, both clans had been comfortable walking in sunlight and in darkness. Now what was life to one was death to the other.

Flint wondered if his people could ever go back to what had once been, as Arman Kharas dreamed. Hearing again the curses, the insults, the words of hate—sharper, harder, and more lethal than missiles—feeling the burning of anger in his own heart, Flint did not consider it likely hammer or no hammer. Though his anger burned, he felt a sorrow at that, as though he’d misplaced something treasured.

The two dwarves stood waiting for their eyes to grow accustomed to the bright light before they proceeded. Neither could see very well, thus neither of them noticed Tasslehoff climb out of the wagon. He had thrown off the bulky helm and removed his smelly and itchy leather vest, and he hurried toward the bronze door intending to take Flint by surprise, for it was always fun to see the old dwarf jump into the air and go red in the face.

Tas ran inside the doors, and the sun hit him smack in the face. The sunlight was bright and completely unexpected. Clapping his hands over his eyes, the kender went reeling backward through the bronze doors. The glare jabbed right into his brain, and all he could see was a huge red splash streaked with blue and decorated with little yellow speckles. When this admittedly entertaining and interesting phenomenon had passed, Tas opened his eyes and saw, to his dismay, that the bronze doors had swung shut, leaving him stranded in darkness that was worse than ever.

“I’m going to an awful lot of trouble,” Tas grumbled, rubbing his eyes. “I hope Flint appreciates it.”

The Valley of the Thanes had been a cavern that had collapsed thousands of years ago, leaving it open to the air. The dead lay in small burial mounds rising up out of the rustling brown grass, or in large cairns marked by stone doors, or in the instances of very wealthy and powerful dwarves, the dead were entombed inside mausoleums. Each site was marked with a stone in which the family name had been carved at the top, with the names of the individual family members added in rows underneath. Some families had several such stones, for their generations extended back through time. Flint kept an eye out for Neidar names as he went, including his own, Fireforge. Another point of contention between the clans when Duncan sealed up the mountain was that the Neidar who came back to Thorbardin to be buried were now barred from their traditional resting place.

No paths or trails circled the mounds. The feet of mortals rarely walked here. Flint and Arman wended their way among the mounds, their destination visible to them the moment their eyes grew accustomed to the light—Duncan’s Tomb.

The ornate and elaborate structure, more like a small palace than a tomb, floated majestically many hundred feet above a still blue lake in the center of the valley. The lake had been formed by run-off from the mountain snows flowing into the hole left behind when the tomb was wrenched out of the earth.

Flint could not take his eyes from the marvelous sight. He stared at the tomb in awe. He had seen many dwarven-built monuments before, but none to rival this. Weighing tons upon tons, the tomb floated among the clouds as if it were as light as any of them. Towers and turrets made of white marble adorned with flame red tile shone in the sunlight. Stained glass windows opened onto balconies. Steep stairs led from one level to another, crisscrossing up and down and circling round the edifice.

A deep musical note resonated from the tomb and echoed throughout the valley. The note sounded once, then the music faded away.

“What was that?” Flint asked, astonished.

Arman Kharas gazed up at the miracle of the floating tomb.

“Some say it is Kharas wielding the hammer. None know for sure.”

The note sounded again, and Flint was forced to admit, it did sound very much like a hammer striking metal. He thought about what might be waiting for them in that tomb—should they ever manage to reach it—and he wished he had taken Sturm’s advice and insisted that Hornfel allow his friends to come with him.

“King Duncan began building his tomb in his lifetime,” Arman stated. “It was to be a grand monument where his children and their children and those who would come after him would all be laid to rest. Alas, his vision of a Hylar dynasty was not to be. His two sons he buried in a plain, unmarked cairn. The tomb of his third son will forever remain empty.

“When the king died, Kharas, disgusted by the fighting among the clans, bore the body to the tomb himself. Fearing that the king’s funeral would be marred by unseemly behavior on the parts of the feuding Thanes, Kharas banned all of them from attending. It is said that they sought to enter, but the great bronze doors slammed shut upon them. Kharas never returned. The Thanes pounded on the doors, trying to force them open. The earth began to shake with such violence that buildings toppled, the Life Tree cracked, and the lake overflowed and flooded the surrounding land.

“When the mountain ceased trembling, the bronze doors swung open. Each eager to find the hammer and claim it for his own, the Thanes fought over who would be the first to enter the Valley. Bloody and battered, they surged inside, only to discover, to their horror, that the king’s tomb had been torn from the ground by some dread force and set floating in the air far above their heads.

“Down through the years, many have searched for the means that would gain us entry, but to this day, none have found it, and now”—Arman turned his dark gaze from the tomb to Flint—“you, a Neidar, claim to know the secret.” Arman stroked his long black beard. “I, for one, doubt it.” Flint took the bait. “Where is Prince Grallen’s tomb?” He was suddenly eager to have this over and done with.