Sir Mondar was a powerful force among the Knights of Solamnia. He contributed more money than any other Knight to the support and maintenance of the Knighthood. He had seen to it that his son became a Knight, had seen to it that his son had the very best, the safest posting available. Mondar had never asked Gerard what he wanted from life. The elder Knight took it for granted that his son wanted to be a Knight and the son had taken it for granted himself until the very night he was holding vigil before the ceremony of knighthood. In that night, a vision came to him, not a vision of glory and honor won on the battlefield, but a vision of a sword rusting away in its scabbard, a vision of running errands and posting guard detail over dust and ashes that didn’t need guarding.
Too late to back out. To do so would break a family tradition that supposedly extended back to Vinas Solamnus. His father would renounce him, hate him forever. His mother, who had sent out hundreds of invitations to a celebratory party, would take to her bed for a month. Gerard had gone through with the ceremony. He had taken his vow, a vow he considered meaningless.
He had donned the armor that had become his prison.
He had served in the Knighthood now for seven years, one of which had been spent in the “honorary” duty of guarding a bunch of corpses. Before that, he’d brewed tarbean tea and written letters for his commanding officer in Southern Ergoth. He had requested posting to Sanction and had been on the verge of leaving, when the city was attacked by the armies of the Knights of Neraka and his father had seen to it that his son was sent instead to Solace. Returning to the fortress, Gerard cleaned the mud from his boots and left to join the fellow of his watch, taking up his hated and detested position of honor before the Tomb of the Last Heroes.
The tomb was a simple structure of elegant design, built by dwarves of white marble and black obsidian. The tomb was surrounded by trees, that had been planted by the elves, and which bore fragrant flowers all year long. Inside lay the bodies of Tanis Half-elven, fallen hero of the battle of the High Clerist’s Tower, and Steel Brightblade, son of Sturm Brightblade and the hero of the final battle against Chaos. Here also were the bodies of the knights who had fought the Chaos god. Above the door of the tomb was written a single name, Tasslehoff Burrfoot, the kender hero of the Chaos war.
Kender came from allover Ansalon to pay tribute to their hero, feasting and picnicking on the lawns, singing songs of Uncle Tas and telling stories about his brave deeds. Unfortunately, some years after the tomb had been built, the kender took it into their heads to each come away with a piece of the tomb for luck. To this end, they began to attack the tomb with chisels and hammers, forcing the Solamnic knights to erect a wrought-iron fence around the tomb that was starting to have the appearance of being nibbled by mice.
The sun blazing down on him, his armor baking him slowly as Laura was slowly baking her beef roast, Gerard marched with slow and solemn step the one hundred paces that took him from the left of the tomb to the center. Here he met his fellow who had marched an equal distance. They saluted one another. Turning, they saluted the fallen heroes. Turning, they marched back, each guard’s motions mirroring exactly the motions of the guard opposite.
One hundred paces back. One hundred paces forth.
Over and over and over.
An honor to some, such as the Knight who stood watch this day with Gerard. This Knight had purchased this posting with blood, not with money. The veteran Knight walked his beat with a slight limp, but he walked it proudly. Small blame to him that every time he came face to face with Gerard, he regarded him with lip-curling enmity.
Gerard marched back and forth. As the day progressed, crowds gathered, many having traveled to Solace especially for this holiday. Kender arrived in droves, spreading lunches on the lawn, eating and drinking, dancing and playing games of goblin ball and kender-keep-away. The kender loved to watch the Knights, loved to annoy them. The kender danced around the Knights, tried to make them smile, tickled them, rapped on their armor, called them “Kettle Head” and “Canned Meat,” offered them food, thinking they might be hungry.
Gerard uth Mondar disliked humans. He distrusted elves. He hated kender. Actively hated them. Detested them. He hated all kender equally, including the so-called “afflicted” kender, whom most people now viewed with pity. These kender were survivors of an attack by the great dragon Malys on their homeland. They were said to have seen such acts of violence and cruelty that their merry, innocent natures had been forever altered, leaving them much like humans: suspicious, cautious, and vindictive. Gerard didn’t believe this “afflicted” act. To his mind, it was just another sneaky way for kender to get their grubby little hands into a man’s pockets.
Kender were like vermin. They could flatten their boneless little bodies and crawl into any structure made by man or dwarf.
Of this Gerard was firmly convinced, and so he was only a little surprised when, sometime nearing the end of his watch, drawing on late afternoon, he heard a shrill voice hallooing and hollering.
The voice came from inside the tomb.
“I say!” cried the voice. “Could someone let me out? It’s extremely dark in here, and I can’t find the door handle.”
The partner of Gerard’s watch actually missed a step. Halting, he turned to stare. “Did you hear that?” he demanded, regarding the tomb with frowning concern. “It sounded like someone was in there.”
“Hear what?” Gerard said, though he himself had heard it plainly. “You’re imagining things.”
But they weren’t. The noise grew louder. Knocking and pounding were now added to the hallooing and hollering.
“Hey, I heard a voice inside the tomb!” shouted a kender child, who had dashed forward to retrieve a ball that had bounced off Gerard’s left foot. The kender put his face to the fence, pointed inside at the tomb’s massive and sealed doors.
“There’s someone trapped in the tomb! And it wants out!” The crowd of kender and other residents of Solace who had come to pay their respects to the dead by swilling ale and munching cold chicken forgot their suppers and their games. Gasping in wonder, they crowded around the fence, nearly overrunning the Knights.
“They buried someone alive in there!” a girl screamed.
The crowd surged forward.
“Keep back!” Gerard shouted, drawing his sword. “This is holy ground! Any who desecrates it will be arrested! Randolph, go and get reinforcements! We need to clear this area.”
“I suppose it could be a ghost,” his fellow Knight speculated, his eyes glowing with awe. “A ghost of one of the fallen Heroes come back to warn us of dire peril.”
Gerard snorted. “You’ve been listening to too many bards’ tales! It’s nothing more than one of these filthy little vermin who’s got himself inside there and can’t get out. I have the key to the fence, but I have no idea how to open the tomb.”
The banging on the door was growing louder.
The Knight cast Gerard a disgusted glance. “I will go fetch the provost. He’ll know what to do.”
Randolph pelted off, holding his sword to his side to keep it from clanking against his armor.
“Get away! Move aside!” Gerard ordered in firm tones.
He drew out the key and, putting his back against the gate, keeping his face to the crowd, he fumbled around behind his back until he managed to fit the key into the lock. Hearing it click, he opened the gate, much to the delight of the crowd, several of whom endeavored to push through. Gerard walloped the boldest with the flat of his sword, drove them back a few moments, time enough for him to hastily dodge inside the fence gate and slam it shut behind him.