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‘Oh, he’s a magic-user,’ the kender said, shrugging and sitting down without being invited.

‘A magic-user?’ The old man peered around. ‘Where?’

Tas whispered something, poking the old man.

‘Really? Me?’ he said. ‘You don’t say! How remarkable. Now you know, come to think of it, I do seem to remember a spell...Fireball. How did it go?’

The old mage began to speak the strange words. Alarmed, the kender leaped out of his seat and grabbed the old man.

‘No, Old One!’ he said, tugging him back into a chair. ‘Not now!’

‘I suppose not,’ the old man said wistfully. ‘Wonderful spell, though—’

‘I’m certain,’ murmured Gunthar, absolutely mystified. Then he shook his head, regaining his sternness. ‘Now, explain yourselves. Who are you? Why are you here? Wills said something about a dragon orb—’

‘I’m—’ The mage stopped, blinking.

‘Fizban,’ said the kender with a sigh. Standing, he extended his small hand politely to Gunthar. ‘And I am Tasslehoff Burrfoot.’ He started to sit down. ‘Oh,’ he said, popping up again. ‘A Merry Yuletide to you, too, sir knight.’

‘Yes, yes,’ Gunthar shook hands, nodding absently. ‘Now about the dragon orb?’

‘Ah, yes, the dragon orb!’ The befuddled look left Fizban’s face. He stared at Gunthar with shrewd, cunning eyes. ‘Where is it? We’ve come a long way in search of it.’

‘I’m afraid I can’t tell you,’ Gunthar said coolly. ‘If, indeed, such a thing were ever here—’

‘Oh, it was here,’ Fizban replied. ‘Brought to you by a Knight of the Rose, one Derek Crownguard. And Sturm Brightblade was with him.’

‘They’re friends of mine,’ explained Tasslehoff, seeing Gunthar’s jaw go slack. ‘I helped get the orb, in fact,’ the kender added modestly. ‘We took it away from an evil wizard in a palace made of ice. It’s the most wonderful story—’ He sat forward eagerly. ‘Do you want to hear it?’

‘No,’ said Gunthar, staring at them both in amazement. ‘And if I believed this swimming bird tale—wait—’ He sank back in his chair. ‘Sturm did say something about a kender. Who were the others in your party?’

‘Flint the dwarf, Theros the blacksmith, Gilthanas and Laurana—’

‘It must be!’ Gunthar exclaimed, then he frowned. ‘But he never mentioned a magic-user...’

‘Oh, that’s because I’m dead,’ Fizban stated, propping his feet upon the table.

Gunthar’s eyes opened wide, but before he could reply, Wills came in. Glaring at Tasslehoff, the retainer set mugs down on the table in front of his lordship.

‘Three mugs, here, my lord. And one on the mantle makes four. And there better be four when I come back!’

He walked out, shutting the door with a thud.

‘I’ll keep an eye on them,’ Tas promised solemnly. ‘Do you have a problem with people stealing mugs?’ he asked Gunthar.

‘I—no...Dead?’ Gunthar felt he was rapidly losing his grip on the situation.

‘It’s a long story,’ said Fizban, downing the liquid in one swallow. He wiped the foam from his lips with the tip of his beard. ‘Ah, excellent. Now, where was I?’

‘Dead,’ said Tas helpfully.

‘Ah, yes. A long story. Too long for now. Must get the orb. Where is it?’

Gunthar stood up angrily, intending to order this strange old man and this kender from his chamber and his castle. He was going to call his guards to extract them. But, instead, he found himself caught by the old man’s intense gaze.

The Knights of Solamnia have always feared magic. Though they had not taken part in the destruction of the Towers of High Sorcery—that would have been against the Measure—they had not been sorry to see magic-users driven from Palanthas.

‘Why do you want to know?’ Gunthar faltered, feeling a cold fear seep into his blood as he felt the old man’s strange power engulf him. Slowly, reluctantly, Gunthar sat back down.

Fizban’s eyes glittered. ‘I keep my own counsel,’ he said softly. ‘Let it be enough for you to know that I have come seeking the orb. It was made by magic-users, long ago! I know of it. I know a great deal about it.’

Gunthar hesitated, wrestling with himself. After all, there were knights guarding the orb, and if this old man really did know something about it, what harm could there be in telling him where it was? Besides, he really didn’t feel like he had any choice in the matter.

Fizban absently picked up his empty mug again and started to drink. He peered inside it mournfully as Gunthar answered.

‘The dragon orb is with the gnomes.’

Fizban dropped his mug with a crash. It broke into a hundred pieces that went skittering across the wooden floor.

‘There, what’d I tell you?’ Tas said sadly, eyeing the shattered mug.

The gnomes had lived in Mount Nevermind for as long as they could remember—and since they were the only ones who cared, they were the only ones who counted. Certainly they were there when the first knights arrived in Sancrist, traveling from the newly created kingdom of Solamnia to build their keeps and fortress along the westernmost part of their border.

Always suspicious of outsiders, the gnomes were alarmed to see a ship arriving upon their shores, bearing hordes of tall, stern-faced, warlike humans. Determined to keep what they considered a mountain paradise secret from the humans, the gnomes launched into action. Being the most technologically minded of the races on Krynn (they are noted for having invented the steam-powered engine and the coiled spring), the gnomes first thought of hiding within their mountain caverns, but then had a better idea. Hide the mountain itself!

After several months of unending toil by their greatest mechanical geniuses, the gnomes were prepared. Their plan? They were going to make their mountain disappear!

It was at this juncture that one of the members of the gnomish Philosopher’s Guild asked if it wasn’t likely that the knights would have already noticed the mountain, the tallest on the island. Might not the sudden disappearance of the mountain create a certain amount of curiosity in the humans?

This question threw the gnomes into turmoil. Days were spent in discussion. The question soon divided the Philosopher gnomes into two factions: those who believed that if a tree fell in a forest and no one heard it, it still made a crashing sound; and those who believed it didn’t. Just what this had to do with the original question was brought up on the seventh day, but was promptly referred to committee.

Meanwhile, the mechanical engineers—in a huff—decided to set off the device anyhow.

And thus occurred the day that is still remembered in the annals of Sancrist (when almost everything else was lost during the Cataclysm) as the Day of Rotten Eggs.

On that day an ancestor of Lord Gunthar woke up wondering sleepily if his son had fallen through the roof of the hen house again. This had happened only a few weeks before. The boy had been chasing a rooster.

‘You take him down to the pond,’ Gunthar’s ancestor told his wife sleepily, rolling over in bed and drawing the covers up over his head.

‘I can’t!’ she said drowsily. ‘The chimney’s smoking!’

It was then that both fully woke up, realizing that the smoke filling the house was not coming from the chimney and that the ungodly odor was not coming from the hen house.

Along with every other resident of the new colony, the two rushed outside, choking and gagging with the smell that grew worse by the minute. They could see nothing, however. The land was covered with a thick yellow smoke, redolent of eggs that had been sitting in the sun for three days.

Within hours, everyone in the colony was deathly sick from the smell. Packing up blankets and clothes, they headed for the beaches. Breathing the fresh salt breezes thankfully, they wondered if they could ever go back to their homes.