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Wherefore she hadn't bothered to tell Marcon when Meleghost Telchaedrin had sent word that she should come to him in private. If some decadent Halruaan wanted to make an end of her, so be it. We all greet the gods sometime, and Caladnei was past caring when her time would come.

The Sash was here in the Telchaedrin family towers to accept a commission. Sarde Telchaedrin wanted them to hunt down a renegade heir before the bloodtaint spell he'd crafted spread death to every corner of Halruaa. It was a task Caladnei mistrusted, but the coin being offered was staggering-another mark of suspicion that her younger comrades in the Sash didn't seem to see . . . and Marcon obviously didn't want to notice.

Lord Meleghost was an older uncle of Lord Sarde, considered "an odd one" by the few Halruaans Caladnei had been able to mention his name to. In his younger days he'd gone adventuring outside the Walls, bringing back strange tales of colorful Faerun beyond the mountains. He was alone when she arrived in the high-vaulted, empty marble hall, standing on a high dais by a great oval window as tall as six tall men. Even beside it, Lord Meleghost was a very tall man.

"Welcome," he murmured without the usual elaborate courtesies, extending a hand to her. "Thank you very much for coming, and please accept my assurances that I mean you no harm and intend no deceit."

Caladnei blinked in surprise then gave him a smile and her hand together. "You seem in haste, Lord-a pace and a plain manner I must admit I find pleasing. Please unfold your will to me without delay."

Meleghost nodded, peering at her over his long nose like an old and weary bird of prey, and said, "As you wish. This commission is a ruse that will lead you into disaster. Sarde is steering you into unwittingly attacking a rival family of our realm. You should depart Halruaa-alone-now."

Caladnei nodded slowly. "I've been uneasy about this from the first." She took a step forward and asked, "Why are you telling me this?"

Meleghost also stepped forward until their faces were almost touching-his breath smelt pleasantly of old spices-and murmured, "I once adventured with your father, and I mindscry him from season to season so we can chat together. Child, Thabrant is dying. He dwells in a hut in the hills north of Immersea in upland Cormyr and fails slowly-but he's grown desperate to see you. He said to tell you that his pride is all gone now and he needs you."

Caladnei stood trembling on the edge of tears, swallowing hard. The old Halruaan folded comforting arms around her and bent his forehead to hers.

A moment later, grieving and confused, she felt a fire flooding into her mind, bright white and irresistible. . . .

She gasped, or thought she did, and suddenly the thrill of a new spell was in her mind, laid out clear as crystal for her to see: a translocation spell that could snatch her from place to place. Teleport! This was the magic wizards called teleport.

This should help you to flee Halruaa, so long as you never try to use it inside one of our buildings-including this one.

His voice was like soft thunder in her mind. Impulsively she said back to him, I cannot thank you enough, but I insist that this not be a gift, but a trade. This is the best magic I know. Please take it.

The spell of flight? I have it, but gladly I'll accept yours. A true daughter of Thabrant Swordsilver to deal thus in honor. Fare you well, Caladnei, and have a good life.

Weeping, she kissed his cheek, whirled away, and fled. It took a good few teleports to reach upland Cormyr.

[Do we understand each other enough, yet?]

Yes. Damn you, yes.

[That's good. I like you, Narnra Shalace. I hope you can come to like me. But all is going dim around us because this is … tiring. Very tiring. You've been thrashing like a hooked fish.

Caladnei, I FEEL like a hooked fish!

Up from the rushing darkness, like a fish swimming up to sunlight, up to the brightness and noise and-

Flash of silver, crash of cascading swirling water, bells and horns and bright burning . . .

Narnra found herself staring into the eyes of Caladnei-which were a deep brown-red, and royal blue at the center, she saw suddenly-and the Mage Royal was looking back at her.

They were both weeping silently, faces wet with tears, as they lay together on their sides, locked in a fierce embrace.

Over Caladnei's curves Narnra could see Laspeera and Rhau-ligan standing watchfully near, she holding a wand ready, he a drawn sword.

Trapped. Trapped and bound and cheated.

In sudden red rage Narnra tore herself free of Caladnei in a welter of shoves, slaps, and thrusting knees and hurled herself back into the air and away.

The Mage Royal's shielding spells flared into life like white flames, enshrouding Caladnei from view.

Narnra landed, rolled, and came up running. Laspeera and Rhauligan were moving-keeping between her and the doors!

She swerved away from them both, sobbing bitterly, and ran to the farthest empty corner of the chamber-where she slammed her fists against the unyielding wall until they hurt too much to go on pounding.

She sagged, forehead against a smooth and uncaring wall, and sobbed until she was empty. Empty and . . . alone.

"Well?" the Mage Royal asked softly, from behind her. "Not the usual training I give agents, but are you a mite more . . . content?"

Narnra whirled around to glare back at her. "Where's my freedom?" she snarled. "Mind-chains, you give me! What you choose to show of your past and what you want to take of mine! Content-hah!"

Caladnei's face looked as unhappy as her own. As Narna watched, a fresh tear welled out of her eye and ran down her pale cheek.

"And your choice?" the Mage Royal whispered, holding out her hand like a beseeching beggar.

Narnra looked at it and whirled to look away, breathing heavily.

What choice have I? Where in all Faerun can I run to?

What will she do to me if I refuse?

Her mind whirled an image back to her once more: that glimpse of Caladnei trembling with fear before the first portal she'd ever seen-then forcing a laugh and striding forward into its blue fire biting her own tongue in terror . . .

Caladnei, running toward a swooping wyvern with no spells left and only a broken sword in her hand, because her friends needed her . . .

Friends. Someone to laugh with. That brought a new scene: Caladnei laughing by a fire, laughing to cover her embarrassment and pain as old tuft-bearded Thloram gave her warm spiced wine and pulled back the sleeping furs to lay her bare for all to see and sew up the sword-gash she'd taken in their victory that day . . .

Thloram, lying broken and dead after a fall in the Great Rift, his jests and his comforting hands and his splendid hotspice stews gone forever in an instant. . .

She would have liked to have known Thloram.

This woman had lived so much more than she had.

Like the legends said Elminster had, and still did, after a thousand years of battles and monsters and fell wizard-foes.

It was a long, silent time before Narnra said slowly, not looking up, "I believe, Mage Royal, you've found yourself a new-and, gods curse you, loyal-agent."

Eighteen

REVELATIONS AND MISSIONS

Know thy traitors and who's the kin of whom, and that's half the deaths delayed. Averted, one more optimistic might say, but I've never been one of those. I'm the other sort of fool.

Szarpatann of Tashluta, Advice to the Doomed: A Chapbook for Would-Be Rulers Year of the Twelverule