Stories can be read so differently—even clear stories, even stories that deliberately avoid surface ambiguities. For instance, here's another letter, likewise one that I received in mid-March of 1991. It was written on 16 February and postmarked the 18th. Those dates are important.
Mr. Card,
I'm an army aviator waiting out a sandstorm in Saudi Arabia. I've always wanted to write you and since my future is in doubt—I know when the ground war will begin—I decided today would be the day I'd write.
I read Ender's Game during flight school four years ago. I'm a warrant officer, and our school, at least the first six weeks, is very different from the commissioned officers'. I was eighteen years old when I arrived at Ft. Rucker to start flight training, and the first six weeks almost beat me. Ender gave me courage then and many times after that. I've experienced the tiredness Ender felt, the kind that goes deep to your soul. It would be interesting to know what caused you to feel the same way. No one could describe it unless they experienced it, but I understand how personal that can be. There is one other novel that describes that frame of soul and mind that I cherish as much as Ender's Game. It's called Armour and its author is John Steakley. Ender and Felix (the protagonist of Armour) are always close by in my mind. Sadly, there is no sequel to Armour as there is to Ender's Game.
We are the bastards of military aviation. Our helicopters may be the best in the world, but the equipment we wear and the systems in our helicopter, such as the navigation instruments, are at least twenty years behind the Navy and Air Force. I am very happy with the Air Force's ability to bomb with precision, but if they miss, the bombs still land on the enemy's territory. If we screw up, the guys we haul to the battle, the "grunts," die. We don't even have the armour plate for our chests—"chicken plate"—that the helicopter pilots did in Vietnam. Last year in El Salvador, army aviators flew a couple of civilian VIPs and twenty reporters over guerrilla-controlled territory and there were no flares in their launchers to counteract the heat-seeking missiles we know the rebels had. One of our pilots and a crew member were killed last year on a training flight because they flew the sling load they were carrying into the trees at 70 miles an hour. It could have been prevented if our night vision goggles had a heads-up display like the Air Force has had for forty years. I'm sure you heard about Colonel Pickett being shot down in a Huey in El Salvador just a few months ago. That type of aircraft is at least thirty years old and there are no survivability measures installed. He was a good man, I knew him.
The reason I told you about these things is because I wanted to paint a picture for you. I love my job but we aren't like the "zoomies" that everyone makes movies about. We do our job with less technology, less political support, less recognition, and more risk than the rest, while the threat to us continues to modernize at an unbelievable rate. I'm not asking for sympathy but I was wondering if you and Mr. Steakley could write a novel about helicopters and the men that fly them for the Army twenty years in the future. There are many of us that read science fiction and after I read Ender's Game and Armour three times each I started letting my comrades read them. My wife cried when she read Ender's Game. There is a following here for a book like the one I requested. We have no speaker for us, the ones that will soon die, or the ones that survive . . .
As with those gifted young students who read this book as "their" story, this soldier—who, like most but not all of the Army aviators in the Gulf War survived—did not read Ender's Game as a "work of literature." He read it as epic, as a story that helped define his community. It was not his only epic, of course—Armour, John Steakley's fine novel, was an equal candidate to be part of his self-story. What matters most, though, was his clear sense that, no matter how much these stories spoke to him, they were still not exactly his community's epic. He still felt the need for a "speaker for the dead" and for the living. He still felt a hunger, especially at a time when death might well be near, to have his own story, his friends' stories, told.
Why else do we read fiction, anyway? Not to be impressed by somebody's dazzling language—or at least I hope that's not our reason. I think that most of us, anyway, read these stories that we know are not "true" because we're hungry for another kind of truth: The mythic truth about human nature in general, the particular truth about those life-communities that define our own identity, and the most specific truth of alclass="underline" our own self-story. Fiction, because it is not about somebody who actually lived in the real world, always has the possibility of being about ourself.
Ender's Game is a story about gifted children. It is also a story about soldiers. Captain John F. Schmitt, the author of the Marine Corp's Warfighting, the most brilliant concise book of military strategy ever written by an American (and a proponent of the kind of thinking that was at the heart of the allied victory in the Gulf War), found Ender's Game to be a useful enough story about the nature of leadership to use it in courses he taught at the Marine University at Quantico. Watauga College, the interdisciplinary studies program at Appalachian State University—as unmilitary a community as you could ever hope to find!—uses Ender's Game for completely different purposes—to talk about problem-solving and the self-creation of the individual. A graduate student in Toronto explored the political ideas in Ender's Game. A writer and critic at Pepperdine has seen Ender's Game as, in some ways, religious fiction.
All these uses are valid; all these readings of the book are "correct." For all these readers have placed themselves inside this story, not as spectators, but as participants, and so have looked at the world of Ender's Game, not with my eyes only, but also with their own.
This is the essence of the transaction between storyteller and audience. The "true" story is not the one that exists in my mind; it is certainly not the written words on the bound paper that you hold in your hands. The story in my mind is nothing but a hope; the text of the story is the tool I created in order to try to make that hope a reality. The story itself, the true story, is the one that the audience members create in their minds, guided and shaped by my text, but then transformed, elucidated, expanded, edited, and clarified by their own experience, their own desires, their own hopes and fears.
The story of Ender's Game is not this book though it has that title emblazoned on it. The story is one that you and I will construct together in your memory. If the story means anything to you at all, then when you remember it afterward, think of it, not as something I created, but rather as something that we made together.
Orson Scott Card
Greensboro, North Carolina
March 1991
1
Third
"I've watched through his eyes, I've listened through his ears, and tell you he's the one. Or at least as close as we're going to get."
"That's what you said about the brother."
"The brother tested out impossible. For other reasons. Nothing to do with his ability."
"Same with the sister. And there are doubts about him. He's too malleable. Too willing to submerge himself in someone else's will."
"Not if the other person is his enemy."
"So what do we do? Surround him with enemies all the time?"
"If we have to."
"I thought you said you liked this kid."
"If the buggers get him, they'll make me look like his favorite uncle."
"All right. We're saving the world, after all. Take him."