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Jacob, the warrior with the two-handed sword, cleared his throat. "Perhaps we might be of assistance in rooting out these wretches, if-"

"Let Lord Garkim continue," interrupted Miltiades. "We have other business to which we must attend."

There was an embarrassed silence. "Your pardon," said Jacob, subdued.

"Your offer of assistance is appreciated," said Garkim diplomatically. He paused, listening to the steady thump of the elephant's feet and the creaking of the wagon's wheels over the hard-packed earth of the street. The visitors were considering ways to find out where this kidnapped woman they sought was held, he knew. All in good time, all in good time. The mage-king obviously had something in mind for these gentlemen first.

"To continue," Garkim went on, "the various colonies were settled, and the Mar, the inhabitants of this fertile land, came to an accommodation with the inv-with the Ffolk. The-"

"Were you going to say, 'invaders'?" The voice was Noph's, from where he perched at the rear of the jostling wagon, holding on to his seat with both hands.

Garkim burst out laughing. "In fact, I was, yes.

There are many points of view on this, and sometimes it is best not to take sides too obviously. You understand. The past is the past."

"It looks like the past is still with you," responded Noph. He was looking behind the wagon at a cluster of beggars following them at a safe distance, hands outstretched beneath pleading faces.

Garkim's smile faded as he read Noph's thoughts. "Ah, yes. It is with us, you are right. It is everywhere, the past. But this is now, and we must deal with what is now. To understand the now, I will explain a bit more about the past and bring you to the present.

"The Founding Lords, the Ffolk who landed on these shores, explored this new realm. They investigated the old ruins that dot our land, meddled in sacred tribal lands, hunted for gold and whatever valuables they could pull from overgrown tombs. They were like puppies, digging for their treasures, but they were not wise-or so some of my people say. The Ffolk built their kingdoms, and this much was well and good, you see, but the digging into old ruins-this is dangerous even in your home lands, is it not?"

There was a general murmur of agreement at this from the others. Garkim nodded. They came here from Undermountain, after all. He mulled over what he would say next. He should tell them about the bloodforges, he knew. The mage-king had not forbidden it, and they would hear about bloodforges soon enough from any citizen of the kingdom. Still-the short version would do.

"A hundred years ago," he went on, "an explorer from Edenvale looted an old temple and found a great glowing stone. It was so large that he had to bring it back in a wagon, but the queen made him rich and had her wizards and priests set to work probing its secrets. In time, they discovered some of its powers, and they named this stone the bloodforge."

Several of the men gasped audibly. "The blood-forge!" he heard Noph whisper. "That's what we came here to-"

"Shhh!" several men responded at once.

"You said the queen of Edenvale had her priests study this device, the bloodforge," spoke Miltiades loudly, trying to drown out the whispering. "Were these the same evil priests you talked of earlier?"

"No, no, they were not. A large number of priests had come on the voyage, and most are still honored in our kingdom today, though most of my own people, the Mar, prefer the original gods who held sway here. You understand, of course."

"Any worshipers of Righteous Tyr around?" asked Kern with considerable eagerness.

Garkim's mouth twitched. Careful… "No, I am afraid not," he said at last. "The worship of many gods known to the Moonshaes was never brought over by the fleet at the start."

Kern sighed heavily. "That is grave news," he said, with honest regret.

Garkim decided not to comment further. "Be that as it may, I must explain the role of the bloodforges in subsequent events. The queen of Edenvale learned to use the powers of this device to conjure up magical beings, sufficient to create an army of unthinking and loyal troops. This was power unheard of, as you can imagine, and she put it to use at once against her rival, the king of Konigheim."

"Count Boarswic, you mean," offered Kern. "You didn't seem very fond of his kingdom when you spoke of it earlier."

Garkim gave a long mental sigh and lightly brushed his temples with his fingertips. Deep in the back of his head he could feel the beginning of a dull pain. One of his headaches was coming. "I believe the king of Konigheim at this time was Brand the Slaver King, as the first Boarswic had died long before. This was a hundred years after the settling of this land by the fleet. The queen of Edenvale then was Rosamund Flame-Hair. And yes, I am not fond of Konigheim, nor is anyone fond of Konigheim who is sane and a lover of life and law. To this day they kidnap our border citizens and sell them off farther north into slavery, though we repeatedly make them regret such doings. But I digress."

Garkim felt a surge of anxiety from the men before him. The visitors were now wondering if the kidnapped woman they sought had been sold into slavery in just this manner. It was possible, admitted Garkim to himself, but of no importance for now-except to them. Garkim made a note to check on this later.

"Rosamund and Brand fought, and Brand's forces failed. They could not prevail against the army Rosamund's bloodforge had brought forth. Then Brand found a bloodforge of his own. He conquered Rosamund's forces and took her bloodforge, too. But he was himself murdered by his own family-a common thing in Konigheim. While Brand's kingdom fell into civil war, the forces of Edenvale's royal consort, the dead queen's husband, discovered another bloodforge. Then the Northmen found the fourth, and finally our own King Helvar found the fifth. As was his right by decree of the gods and his ancestor Aetheric's command of the fleet that brought the Ffolk to these shores, King Helvar declared himself emperor of the Five Kingdoms and set out forcibly bringing order to the land. He was unsuccessful, but his example continues to inspire us in the present day."

"What do these other kingdoms think about having you bring order to them?" The casual question came from the visitor who had not yet spoken-the secret wizard, Trandon.

The question, though expected, was irksome. "They are not fond of the idea, of course," said Garkim briskly, "but it is a shame, as the disorder and chaos has produced terrible grief in this land. The Free Cities of Parsanic, which know little of true responsibility and all too much of their selfish freedom, gained the services of one of the warring factions in Konigheim, which had its own bloodforge. At this point, each of the five Founding Lords' states had a bloodforge, and I can cover in full the events of the following decade merely by saying that we were perpetually at war, all the Five Kingdoms, though it cost very few lives. The bloodforges conjured whole armies with a few moments' work, once their secrets were understood. A few real, live persons died now and then in the raiding, to be sure, but for the most part we were spared the horrors usually visited on kingdoms engaged in such activities."

A short silence followed as the five visitors digested this bit of history. Kem spoke next. "Everyone finally sickened of this sport in the end?"

Garkim considered the proper response. "Indeed. It became all too apparent in time that use of the bloodforges had a price, one that was not evident when they were found. They rendered changes in the blood and bone of those who used them, which… um…" He hesitated. He had not had to explain this in many years. His diplomatic tongue failed for a moment and his headache increased.

He decided to backtrack. "Those who used the bloodforges were changed in many ways that soon reduced their appetite for using these ancient devices. Equally troubling, it was also discovered that the bloodforges somehow attracted the attention of monsters, and the more often the bloodforges were used, the more monsters appeared and the more trouble these monsters brought. Our kingdoms have largely been at peace for the last seven decades, thanks in great part to the foresight of Mage-King Aetheric II, long may he live in memory, who discovered the connection between the coming of the beasts and usage of the bloodforges. He raised up true armies again, which had nearly vanished except for palace and personal guards, and he made Doegan a realm with real might, a sanctuary and haven against a tide of darkness."