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Artek nodded. For a long moment, he thought Muragh was not going to answer. Then the enchanted skull spoke in a low, eerie voice.

"It's horrible, that's what it's like. It's cold, and dark, and empty, utterly empty. Maybe it's better for those who have truly departed. Maybe they manage to find some kind of peace. I wouldn't know. Fm half in the world of the dead and half out of it. I dwell in the chill of the grave, but I still gaze upon the land of the living. It's torture. I can see the light and warmth that I can never feel again."

Sighing, Muragh whistled through his broken teeth and his few remaining wisps of rotting hair moved in the slight breeze. At last he went on.

"The worst of it is the loneliness. I could bear it all if it weren't for that. Death is lonely. So terribly lonely. I know I can never be alive again. It's just a dream. But I wish…" It seemed impossible, but Artek thought he saw a bead of moisture trickle from Muragh's empty eye socket and run down his cheek.

Artek gazed at the skull with troubled eyes. All this time he had been wallowing in his own self-pity, cursing the lot fate had drawn for him. Yet here was one to whom fate had dealt a far crueler hand, and he bore it far more stoically than Artek ever had. Artek felt ashamed, and knew he should. He could learn a lesson from the skull. Even if he had only a short time left, he would not simply throw it away.

"I can't pretend to know what you've gone through, Muragh," Artek said. He laid a hand gently on the skull's yellowed cranium. "But I want you to know that you aren't alone. Not anymore."

Muragh worked his fleshless jaw, but for once the enchanted skull was speechless. Artek laughed softly, then scooped up the skull. "Come on. I don't know how far away the others are, but they had to land somewhere. No matter how far it is, well find them." His orcish eyes piercing the gloom, he moved stealthily through the opening through which the ferragans had disappeared and into a twisting tunnel beyond.

He had gone only a short distance down the passage when Muragh found his voice. "Wait a minute, Artek!" the skull said. There's something I need to tell you. I think I know where we are."

Artek stopped and stared at the skull. "Well, why didn't you say so before?"

"I didn't want to interrupt our touching moment," Muragh quipped.

Artek had no reply.

"Anyway," the skull went on, "I've never been here before, but if the rumors I've heard are even half true, then the name of this place is almost certainly Trobriand's Graveyard."

Artek sighed, hoping this wasn't a waste of time. Now that he had shaken off his despair, every second counted. "And just who is this Trobriand person?"

"He's one of Halaster's apprentices."

Artek swore.

"Didn't your father ever teach you a lesson about using foul language?" Muragh asked dryly.

"Of course," Artek replied. "Where do you think I learned all these curses?"

Ignoring the skull's groans, he thought about the implications of this new knowledge. Between the mad voyage of the pirate ship and the perils of the Hunt in Wyllowwood, he had all but forgotten their quest to locate one of Halaster's apprentices. If they could find Trobriand, maybe they could convince him to show them a gate out of Undermountain.

"Tell me more," Artek said, his excitement growing.

In the darkness, he listened as Muragh told all that he knew of Trobriand. There was not much. Trobriand was also called the Metal Mage, for his ultimate goal was to create mechanical beings that were stronger, faster, and smarter than any living creature. Over the centuries, this pursuit had both consumed and eluded him. While he constructed countless metal horrors that were swift and powerful, none approached the level of intelligence he desired. According to the rumors, the Metal Mage cast the failed results of his experiments down into a pit deep in Under-mountain-a place thus known as Trobriand's Graveyard.

It doesn't sound hopeful," Artek said when Muragh finished. "But there must be some way we can contact Trobriand. I can't believe that he doesn't keep an eye on his old creations, just to see what they're up to down here. But first we must find the others.''

Gripping Muragh, he continued down the tunnel. Before long, a ruddy glow crept into the air. Clanging sounds echoed off the stone walls. Finally, Artek came upon an opening in the left side of the passage, and cautiously peered within.

In the chamber beyond, a pair of ferragans was busily at work. Artek could not tell if they were the same two he had seen earlier. They all seemed to look the same. One operated the bellows of a glowing forge, while the other hammered pieces of red-hot metal with its claw. In the corner sat a third ferragan who was missing several of its legs.

"Clkkk," emanated a sound from the broken ferragan's pincer mouth. "New legs good. Scrrr."

Evidently Artek was witnessing a repair job in action. He moved quickly past the opening. No alarm went up. No ferragans scuttled in pursuit. They had not seen him. He continued soundlessly down the tunnel. More chambers opened up to either side, and in several others ferragans went about their tasks: unloading wire baskets of junk, sorting through stray bits of metal, and forging new body parts. What these mechanical creatures lacked in wits they certainly made up for in industriousness.

A shout suddenly echoed down the tunnel. It was not the drone of a ferragan, but a human voice.

"Get your rusty hands off me!"

Artek would recognize that tone of cutting indignation anywhere. It was Beckla.

He sprang into motion and dashed down the tunnel. The walls fell away, and he found himself in a large cavern, its stony ceiling lit by a flickering crimson glow. A fierce heat wavered in the air, created by a bubbling pit of molten metal in the center of the chamber. Even as Artek watched, a ferragan dropped a chunk of iron into the pit. It melted and sank into the glowing pool. Then another sight caught his eyes, and his heart lurched in his chest.

Three ferragans each dragged a struggling form toward the smoking pit. Two of the forms wore crimson cloaks, and all three wore masks of beaten bronze. Artek was surprised that the masks had not come loose in the fall down the pit.

"Unhand us immediately!" the figure without a cloak cried imperiously. Corin.

"Chhhk," one of the ferragans said. "This metal is reluctant."

"Must not resist," another iron creature droned. "All metal must be melted. Vrrrt. That is Squch's rule."

Dark realization struck Artek. Seeing their bronze masks, the dull-witted ferragans must have mistaken Beckla, Corin, and Guss for pieces of scrap metal. And now the creatures were going to melt them down.

Specimens

Wizard, noble, and gargoyle fought against the pincers that held them, but living muscles-even those forged from stone-were of no use against hard iron. The ferragans clambered near the bubbling pit and raised their jointed appendages, preparing to cast their struggling burdens toward the vat of molten liquid. Beckla, Corin, and Guss would be burned alive. Artek had to do something. But what?

Before he could think of an answer, a piercing sound-high and keening, like an alarm-filled the air of the cavern. The ferragans abruptly froze. In what seemed like terror, they stared at an opening in the far wall of the chamber, their glass eyes bobbing on the ends of wiry stalks.

Clanking, a half-dozen hulking forms appeared in the far opening and scuttled into the cavern on multiple legs. Their shells were as bright as polished steel, and they waved great serrated claws before them and dragged flat, razor-sharp tails behind. To Artek, they looked for all the world like gigantic steel lobsters. They surrounded the three ferragans cowering near the pit of liquid metal.

"HALT!" one of the creatures ordered in a thrumming monotone.

"DROP!" commanded another.

Clicking in fear, the ferragans opened their pincers, releasing Beckla, Corin, and Guss. The three fell to the floor mere inches from the edge of the fiery pit. They tried to crawl away but were stopped by the impenetrable line of lobster-creatures.