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Artek let out a dubious snort. "I'll keep it in mind," he muttered. "So what about you? What's your unattainable dream? Back in Arcturia's realm, I saw you working happily with potions and powders-at least, you thought you were."

Beckla was silent for a moment. At last she held out her hand. The shimmering wisp of magelight floated down to hover above her hand. She moved her fingers, and the glowing puff danced, changing from blue to green to yellow and back to blue again. Abruptly she waved her hand, and the light vanished. She reached out, motioning as if pulling something from behind Artek, and the wisp of magelight appeared in her hand once more.

"That's a fancy trick," Artek said, impressed.

Beckla released the light, and it floated above her head once more. "But that's all it is," she said ruefully. "A trick. A ruse to entertain commoners and simpletons, and nothing more." She bit her lower lip, staring away into the darkness, then finally turned to regard Artek with her deep brown eyes. I'm а small-time wizard, Ar’talen. I know a few real spells, and I can fake a dozen more. But I can't do anything more than a thousand other would-be wizards can. Do you know what real mages, so mighty in their high towers and mystic laboratories, call people like me?" She shook her head in disgust. "Runts. That's what they say when they see us. If they bother to look our way at all."

"You're good enough to have survived in this maze for a year," Artek offered.

But Beckla's eyes grew distant, as if she had not heard. "Just once I'd like to be the mage in the tower," she whispered. "I would learn the deepest, most powerful spells, discover the mysteries of the most ancient artifacts, and create new magic the like of which no one has ever seen." She shook her head fiercely. "But even if I dwelled in the highest tower, I would not look down on those outside. I would open my doors to all the so-called runts. I would welcome them into my study, and teach them real magic, so they would never again have to hang their heads in shame when another mage walked by!"

Only then did she realize that she had clenched her hands into fists. She fell silent, forcing her fingers to relax.

"You'd give anything for that, wouldn't you?" Artek asked softly.

She swallowed hard and suddenly looked away, as if his words had cut her somehow.

"We should be going," she said. "I'll wake Corin." She swiftly stood and walked away, leaving Artek to stare after her.

Artek told Guss that they were ready to move on, then went to retrieve Muragh. He returned to find Corin happily munching on a piece of something soft and white.

"What is this food that Beckla found?" the lord asked with his mouth full. "It's absolutely delicious!"

Artek held in a smile. "I think it's some kind of bread."

"I'll have to get the recipe," Corin said as he popped the last bite into his mouth.

They were all ready, and Artek considered which way to go. The tunnel looked the same in either direction: jagged stone walls, damp floor, and stalactites hanging like teeth from the ceiling. It was Guss who had an answer.

"Can't you hear it?" the gargoyle asked, cupping a clawed hand to his pointed ear. "There must be an underground river down there somewhere."

Artek took a few steps forward and cocked his head, listening. He could barely hear a faint rushing noise, and new hope glimmered in his heart. All rivers, even those underground, must eventually run into the sea. This just might be the way out they were looking for.

"Good work, Guss," he said, giving the gargoyle an affectionate slap on the back. Immediately he regretted the action-the creature's spiky hide hurt. He clutched his stinging hand.

"Sorry about that," Guss said sheepishly.

"My fault." Artek winced. "I forgot that you're made out of stone." He shook his hand, and the pain dulled to a throb. "Now let's get moving."

Artek led the way down the tunnel, holding

Muragh in the crook of his arm. Beckla followed on his heels, her magelight floating above her head. Corin came next, and Guss brought up the rear, keeping watch on the darkness behind. Before long the water on the floor became a swift-flowing rivulet. They were heading down-always down, cursed Artek inwardly.

The sound of running water grew steadily louder, until it thrummed off the stone walls. Soon a damp spray drifted in the air, cool against their cheeks. They rounded a sharp bend in the tunnel, and the voice of the river became a thundering roar. A vast space opened before them. Beneath their feet stretched a steep, rock-strewn slope, and at the bottom raced a broad expanse of dark, frothy water. Beckla's blue magelight glinted off the onyx surface of the subterranean waterway.

"This must be the River Sargauth!" Muragh exclaimed, practically leaping from Artek's hands as his jaw opened and shut in excitement.

"The Sargauth?" Artek asked.

Muragh managed to approximate a nod. "It has to be. Only the Sargauth could be this large. According to all the stories I've heard, it winds its way through the middle levels of Undermountain until it joins up with Skullport, the pirate city hidden in the sea caves that border Waterdeep Harbor. Once it passes through Skullport, the Sargauth flows out into the harbor."

A thrill raced through Artek's mind. If the skull was right, then the river could be their means of escape. "How do you know all this, Muragh?" he demanded.

"Is it the ore in you that makes you so positively dense?" the skull asked testily. "Remember, I spent a good deal of time floating in Waterdeep Harbor before the mermen found me. I know every underwater rock and cave in that big puddle."

"And I'm sure you'd tell us about every one if we give you half a chance," Artek said with a snort. Before Muragh could reply, he gripped the skull's mandible, holding it tightly shut. Ignoring Muragh's muffled grunts, he gazed at the dark river. Here was a road to freedom. All they had to do was figure out how to travel it. "We need to find a way to float on the river, to let it carry us out of this maze," he murmured, more to himself than the others.

Apparently Corin heard his words. "Er, how about if we use that?" the nobleman asked tentatively. As one, the others followed Corin's pointing hand. Beckla quickly raised her magelight higher. Artek let out an oath.

It was a ship.

The ship rested by the shore of the river nearest to them, caught on a jagged spur of rock that jutted up from the dark waters of the Sargauth. It was a two-masted schooner, small, sleek, and highly maneuverable. Such crafts were a common and much-feared sight along the Sword Coast, for they were favored by pirates for their speed and agility. By the look of it, this ship had been trapped here for many years. The remnants of the sails hung listlessly from the masts in gray shreds like cobwebs. Most of the rigging had rotted and snapped, and blotches of black mold covered the hull like some leprous disease. The ship listed precariously to the starboard side, pressed against the rocks by the swift-moving current of the river. However, there was no breach visible in the hull. If the ship could be freed from the rocks, it might yet be seaworthy.

Artek scrambled down the slick slope to the bank of the river, and the others followed quickly behind. Upon close examination he saw that the rocks had indeed punched a hole in the hull, near the prow of the ship. However, the gap was small and, at present, above the surface of the river. If its makers had known their craft, the ship would still be dry inside. True, once it was righted, the hole would be below the surface. Yet the ship likely could sail some distance before it took on enough water to founder, maybe even far enough to reach the sea. Dim but still visible, the ship's name was painted across the prow: The Black Dart.