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Stunned, Artek released Corin. The young lord pulled the tattered remains of his shirt back over his shoulders, concealing the scars once again. Hesitantly, he looked up with wounded eyes at Artek. For a moment, all Artek could see was a small, golden-haired boy in a corner, injured and afraid, trying with all his courage not to cry.

"I had to bear it," Corin said finally in a quiet voice, barely a whisper. "I couldn't weep. I couldn't resist. I had to bear it because if I did, then maybe he would love me."

Trembling, Corin continued, as if words long dammed up inside were now rushing from him of their own volition. The others could only listen in growing horror. "I was the youngest of three sons, you see. Corlus, my eldest brother, was to inherit the Silvertor estate. My other brother, Cordair, was the most like my father, being skilled at arms and gambling, and well liked by other men. And then there was me.

"My mother died in childbirth when I was born. I think my father always blamed me for that. At least, I used to tell myself that he did. That way it all made some sort of sense-there was a reason that nothing I could ever say or do pleased him." As he spoke, Corin kept his gaze on the floor. "Most of the time he just ignored me and kept busy with Corlus and Cordair. But once a moon or so, he would come home reeking of wine, and feeling sour-tempered from losing at gambling. He would roar for me at the top of his lungs, and I didn't dare refuse to come. I would And him in his chamber, his riding whip in his hands. That was when…"

Corin suddenly looked up at the others. A smile twisted his lips. "Fate is strange, isn't it? Who would have thought that my father would outlive my brothers? But Corlus died of the red fever, and Cordair got a knife in the heart when he was caught cheating at dice in a tavern by the harbor. Then this winter my father finally died. The physicians said it was the drink that did it. I came to him at his deathbed. And do you know what he told me? 'You are the one I should have outlived.' That was all he said. Then he died." Corin’s gaze returned to his shoes.

"My father's death left me as the sole heir to the Silvertor legacy. And to his seat on the Circle of Nobles. Our House is one of the oldest in the city, and there has always been a Silvertor on the Circle-the vote is a mere formality. I suppose I should have been happy. But I wasn't." He clenched his hands into fists. "I didn't -want his House. I didn't want his blasted seat on the Circle. I could never please my father. How could I possibly please all of the other nobles in Waterdeep?"

Forcibly, he unclenched his hands and let out a weary sigh. "The truth is, when Lord Darien Thai invited me on the hunt into Undermountain, I secretly hoped something would happen to me-something bad. I told myself it would all be so much easier that way." Wiping the tears from his cheeks, he looked at Artek. "And here I am," he finished softly. "I know you can never forgive me for getting you into this, Artek. But I want you to know that I am sorry-terribly sorry."

For a long time, Artek could say nothing. All this time he had thought of Corin as a mere nuisance, as an object to be rescued and nothing more. In that, he had been no better than the young lord's father. Perhaps worse. He of all people should have known better. He knew what it was like to be scorned by one whose love he craved; he knew what it was like to learn to loathe himself. If Corin’s father were still alive, Artek would have vowed to kill him. But vengeance cannot be gained from the dead, and the living are left to bear the scars inflicted.

At last Artek drew in a deep breath. Maybe it was too late for him, but Corin was young. Maybe there was still time for the young man to find a sort of healing, to be whole. Artek reached out and gripped Corin’s shoulders. He gazed into the young man's eyes and would not let him look away.

"Listen to me, Corin," he said solemnly. "Listen to me, because I speak the truth. I was wrong. Your father was wrong. You aren't worthless. You have to believe that. I know that there are voices inside you, voices that tell you otherwise, but you have to stop listening to them because they, too, are wrong. No one deserves what happened to you, Corin. Do you hear me? No one."

At last Corin stopped struggling and held still within Artek's grasp. Artek kept talking.

"Don't you see, Corin? We need you. All of us. You're the only one who can get us across that lance-board. You're the only one who can help us." Black eyes bore into clear blue ones. "Please," he whispered. "Won't you try?"

For a long moment, Corin sat as if frozen, staring with unseeing eyes. Artek despaired, fearing his words had fallen upon deaf ears. Then Corin’s pale visage seemed to melt, and he blinked, drawing in a shuddering breath. At last he nodded. "I can't promise anything," he said in a hoarse voice. "But I will try."

' Artek could not suppress a toothy grin. He encircled Corin in his strong arms, embracing him tightly. The young man stiffened. Then, tentatively, he lifted his arms to return the embrace.

"Excuse me, Artek," Corin gasped after a time, "but I'd like to breathe now."

"Oh, sorry!" Artek exclaimed, releasing the young man from his grip.

Corin stood, smiling shyly. "Actually, you're all rather in luck, you know. Though my father never placed much stock in it-it wasn't a blood sport, you see-I was something of a champion at lanceboard among my peers." He clapped his hands together. "Now, let's get started. We have a game to play."

A new air of confidence and authority gradually crept into Corin’s words and actions. For the first tune since Artek had met him, the young man truly seemed like a lord. He surveyed the gameboard critically, forming a strategy.

This isn't going to be simple," Corin murmured, his expression one of intent concentration. "Our opponent has a full complement of playing pieces, and we are only four."

"Make that five!" Muragh piped up, rolling toward the nobleman's feet

Corin actually laughed as he picked up the skull. "Ah, then there is some hope after all," he said.

With crisp commands, he directed the others to their starting locations on the first row of the game-board. Artek took the King's position, and Beckla the Queen's, next to him. Corin placed Guss on the end, in the role of an Ogre, and took a Knight position for himself. Muragh, to his delight, was a Sorcerer.

After this, Corin instructed each of them on the manner of their movement.

"Artek, when you first stepped onto the board, it was where Muragh is now, on the starting square of a Sorcerer," Corin explained. "Sorcerers can only move along a diagonal. That's why you encountered the magical barrier when you tried to move forward and side-to-side."

Artek nodded at the nobleman's words. As long as they moved according to the rules of the pieces they were playing, they should be able to walk across the board without encountering the glowing barriers.

Corin continued to instruct them in the rules of their movement. As King, Artek could walk in any direction he chose, but only one square at a time. Beckla, acting as the Queen, could also move in any direction. However, she could go as many spaces as she wished. Upon learning of this advantage, she flashed Artek a smug expression. Guss, the Ogre, was informed that he could move as far as he wished along straight lines, but not along a diagonal, which was Muragh's sole ability as Sorcerer. Corin had taken the most difficult role for himself, for a Knight was forced to move in a curious pattern: two squares in a straight line, then one more square to either side.

Once they knew the rules, they were ready to begin.

"It looks like the starting move is up to us," Corin decided. "We're playing from weakness, but that doesn't mean we can't act boldly. King, move-one square forward."