7
"WHAT of the Tedrels do I know? Huh. Nothing good," Alberich replied, but only after standing there for a moment, blinking stupidly; such a completely unexpected question left him feeling slightly stunned. The Tedrels? What on earth could that sinister group have to do with Valdemar? And why ask him about them?
"Why?" he asked, as the others sat there looking at him, waiting for him to say something more.
"Because there's word Karse is hiring them." Dethor's eyes could have pierced a hole in steel, but evidently Alberich's reaction of further shock pleased him, for his expression softened immediately.
The Tedrels? Why would Karse hire them? Who could have learned of them to hire them in the first place? Most people in Karse had never heard of them, let alone anyone this far north. The only reason he knew anything about them was because of Aksel.
And the only reason that Aksel knew anything about them was because he still had contacts within the Mercenary Guild, friendly contacts, which was not within the norm for anyone in the Sunsguard. One evening Aksel had told him that the Mercenary Guild was issuing warnings about the Tedrel Companies; since that was just before Alberich was commissioned out of the cadets, Aksel had seen fit to warn his protege in case he came up against any Tedrels in the course of his duties. He'd shown Alberich the broadside carrying the message, in fact.
Don't trust them, said those warnings. Don't fight with them, and don't take a fight against them. And the reasons for these flat edicts had been chilling....
Now Karse was not in good odor with the Mercenary Guild. The Sunpriests expected men to fight for the glory of the Sunlord, and not for such venial considerations as money and booty. They had, on two separate occasions, hired Guild Companies and then reneged on the contract. They had paid for those mistakes; with full Guild backing, enough caravans led by Karsite merchants crossing the southern Border of Karse had been confiscated to pay for the arrears—and since it had been high-ranking Sunpriests who had backed those caravans with their personal fortunes, the bird of ill luck had come home to roost in the right nest. But the Guild Companies now refused any and all overtures from the Sunpriests, and of all of the military leaders in Karse, only Aksel—who was not a "leader" as such—still had friends in the Guild.
That had all fallen out while Alberich was still sweeping out the stables to earn extra coppers for his mother. By the time he was in the cadet academy, Karse was learning that not even non-Guild mercenaries would take their coin. Being cut off from the Guild left Karse without a reliable source for extra troops; being refused by nearly everyone left them forced to supply their needs from within.
And therein lay the rub. The regular troops were few. Standing armies were expensive beasts to maintain. Men had to be recruited or conscripted—and if you took too many men off the land, who would till and plant and harvest the fields or tend the herds? Once you had the men, you had to train them, and house and feed them while you were training them. Then, when they weren't actually fighting (which was most of the time) you still had to feed and house them. The Sunpriests might be able to induce religious fervor enough to get their men to fight without pay (or at least, with minimal pay), but they still couldn't get by without food and shelter, no matter how fanatic or pious or even desirous of paradise they were.
And besides that, there was a limit to how many troops you could recruit in the first place. Many places in Karse had poor soil; poor soil meant that a great deal of work had to be put into a farm to make it prosper. The boys might get dreams of glory in the Sunsguard, but their fathers would see to it that they didn't run off when they were needed at home. No matter how hungry for the land and riches of other realms the Sunpriests were, they were not mad enough to deplete their own land of the very people needed to keep the farms going. By the time Alberich was about to get his first commission, they had conscripted so many of the poor in the cities that there was an actual labor shortage, and women were taking jobs that once only men had filled. That had been the reasoning behind permitting bandits to use Karse as a base to raid into Valdemar; bandits didn't require the support of the state, and they kept up the ongoing feud with Valdemar without—in theory, at least—costing Karse anything. Except that, of course, bandits didn't keep their bargains, which had required the Sunpriests use all of their Sunsguard to quell them, leaving no fighters for any other little projects they might have in mind.
Which left hiring troops as the only viable option, if troops were needed for a campaign against anyone. That meant either Mercenary Guild companies, which were trustworthy, would not loot or otherwise molest your people, and in general were welcome in the lands of those who hired them—or non-Guild troops, which were unpredictable at best, and a hazard to those who hired them at worst. By betraying the Mercenary Guild, the Sunpriests had shaved those options to a narrow little rind, because not even the non-Guild Companies operating anywhere near Karse would touch a contract.
Of course, the only reason why you would need more troops was if you were going to start a war. The last time when the rulers Karse had reneged on a Guild contract—the war had been internal. Some madman out of the hills had decided that Vkandis spoke through him without any evidence or real miracles to back up his assertions. But his cause was convenient for some of the nobles, moneyed merchants, and even a few priests, so they backed him and began a civil war. Both sides of the conflict had been decimated, which was, in part, how a bastard-born peasant like Alberich had managed to get into cadet training. And if it came to more than Border skirmishing, frankly, in Alberich's opinion Karse couldn't possibly raise the troops needed from among its own people.
If Karse was planning a real war again, non-Guild mercenaries were the only way in which an army could be raised in a hurry. But—the Tedrels? Could they possibly be mad enough to use the Tedrels?
A war? With whom? Rethwellan, perhaps. In the last conflict, Rethwellan had seized the opportunity to increase its borders, and the Sunpriests badly wanted the province of Menmellith. Not Valdemar, surely not—surely the lessons learned in the past were enough by now! No matter how fanatically the Sunpriests hated Valdemar and the Demon-Riders, surely they knew better than to engage in open warfare. Now Rethwellan—that made more sense, and there was some justification for warfare with that land. Menmellith had once been Karsite. Very, very long ago, of course, but the Sunpriests had long memories.
But—to use the Tedrels! The very idea made him feel a little sick.
Honor....
It was hardly honorable to hire creatures like the Tedrels for anything. They followed none of the laws of combat; they were more apt to turn to massacre civilians than they were to fight the battles for which they'd been hired.
"But little, I know," Alberich said slowly. "And that, hearsay for the most part is."
"Figure we know less," Dethor said, settling back in his chair, and motioning for Alberich to take the one remaining seat left.