In my stubborn youth, I believed that I could stand alone, that I was strong enough to conquer my enemies with sword and with principles. Arrogance convinced me that by sheer determination, I could conquer helplessness itself. Stubborn and foolish youth, I must admit for when I look back on those years now, I see quite clearly that rarely did I stand alone and rarely did I have to stand alone. Always there were friends, true and dear, lending me support even when I believed I did not want it and even when I did not realize they were doing it.
Zaknafein, Belwar, Clacker, Mooshie, Bruenor Regis, Cattie-brie, Wulfgar and of course, Guenhwyvar dear Guenhwyvar: These were the companions who justified my principles, who gave me the strength to continue against any foe, real or imagined. These were the companions who fought the helplessness, the rage, and frustration.
These were the friends who gave me my life.
Chapter 16.
Insidious Chains
Clacker looked down to the far end of the long and narrow cavern, to the many-towered structure that served as a castle to the illithid community. Though his vision was poor, the hook horror could make out the squat forms crawling about on the rock castle, and he could plainly hear the chiming of their tools. They were slaves, Clacker knew duergar, goblins, deep gnomes, and several other races that Clacker did not know―serving their illithid masters with their skills in stonework, helping to continue the improvement and design on the huge lump of rock that the mind flayers had claimed as their home.
Perhaps Belwar, so obviously suited to such endeavors, was already at work on the massive building.
The thoughts fluttered through Clacker’s mind and were forgotten, replaced by the hook horror’s less involved instincts. The mind flayers’ stunning blasts had reduced Clacker’s mental resistance and the wizard’s polymorph spell had taken more of him, so much so that he could not even realize the lapse. Now his twin identities battled evenly, leaving poor Clacker in a state of simple confusion.
If he understood his dilemma, and if he had known the fate of his friends, he might have considered himself fortunate.
The mind flayers suspected that there was more to Clacker than his hook horror body would indicate. The illithid community’s survival was based on knowledge and by reading thoughts, and though they could not penetrate the jumble that was Clacker’s mind, they saw clearly that the mental workings within the bony exoskeleton were decidedly unlike those expected from a simple Underdark monster.
The mind flayers were not foolish masters, and they knew, too, the dangers of trying to decipher and control an armed and armored quarter-ton killing monster. Clacker was simply too dangerous and unpredictable to be kept in close quarters. In the illithids’ slave society, however, there was a place for everyone.
Clacker stood upon an island of stone, a slab of rock perhaps fifty yards in diameter and surrounded by a deep and wide chasm. With him were assorted other creatures, including a small herd of rothe and several battered duergar who obviously had spent too long under the illithids’ mind-melting influences. The gray dwarves sat or stood, blank-faced, staring out at nothing at all and awaiting, Clacker soon came to understand, their turn on the supper table of their cruel masters.
Clacker paced the island’s perimeter, searching for some escape, though the pech part of him would have recognized the futility of it all. Only a single bridge spanned the warding chasm, a magical and mechanical thing that recoiled tightly against the chasm’s other side when not in use.
A group of mind flayers with a single burly ogre slave approached the lever that controlled the bridge. Immediately, Clacker was assaulted by their telepathic suggestions. A single course of action cut through the jumble of his thoughts, and at that moment, he learned of his purpose on the island. He was to be the shepherd for the mind flayers’ flock. They wanted a gray dwarf and a rothe, and the shepherd slave obediently went to work.
Neither victim offered any resistance. Clacker neatly twisted the gray dwarf’s neck, then, not so neatly, bashed in the rothe’s skull. He sensed that the illithids were pleased, and this notion brought some curious emotions to him, satisfaction being the most prevalent.
Hoisting both creatures, Clacker moved to the gorge to stand opposite the group of illithids. An illithid pulled back on the bridge’s waist-high lever. Clacker noted that the action of the trigger was away from him; an important fact, though the hook horror did not exactly understand why at that time. The stone-and-metal bridge grumbled and shook and shot out from the cliff opposite Clacker. It rolled out toward the island until it caught securely on the stone at Clacker’s feet.
Come to me, came one illithid’s command. Clacker might have managed to resist the command if he had seen any point in it. He stepped out onto the bridge, which groaned considerably under his bulk.
Halt! Drop the kills, came another suggestion when the hook horror was halfway across. Drop the kills! the telepathic voice cried again. And get back to your island!
Clacker considered his alternatives. The rage of the hook horror welled within him, and his thoughts that were pech, angered by the loss of his friends, were in complete agreement. A few strides would take him to his enemies.
On command from the mind flayers, the ogre moved up to the lip of the bridge. It stood a bit taller than Clacker and was nearly as wide, but it was unarmed and would not be able to stop him. Off to the side of the burly guard, though, Clacker recognized a more serious defense. The illithid who had pulled the lever to activate the bridge stood by it still, one hand, a curious four-fingered appendage, eagerly clenching and unclenching it.
Clacker would not get across the remaining portion and past the blocking ogre before the bridge rolled away from under him, dropping him into the depths of the chasm. Reluctantly, the hook horror placed his kills on the bridge and stepped back to his stone island. The ogre came out immediately and retrieved the dead dwarf and rothe for its masters.
The illithid then pulled the lever, and, in the blink of an eye, the magical bridge snapped back across the gorge, leaving Clacker stranded once more.
Eat, one of the illithids instructed. An unfortunate rothe wandered by the hook horror as the command came surging into his thoughts, and Clacker absently dropped a heavy claw onto its head.
As the illithids departed, Clacker sat down to his meal, reveling in the taste of blood and meat. His hook horror side won over completely during the raw feast, but every time Clacker looked back across the gorge and down the narrow cavern to the illithid castle, a tiny pech voice within him piped out its concern for a svirfneblin and a drow.
Of all the slaves recently captured in the tunnels outside the illithid castle, Belwar Dissengulp was the most sought after. Aside from the curiosity factor of the svirfneblin’s mithril hands, Belwar was perfectly suited for the two duties most desired in an illithid slave: working the stone and fighting in the gladiatorial arena.
The illithid slave auction went into an uproar when the deep gnome was marched forward. Bids of gold and magic items, private spells and tomes of knowledge, were thrown about with abandon. In the end, the burrow-warden was sold to a group of three mind flayers, the three who had led the party that had captured him. Belwar, of course, had no knowledge of the transaction; before it was ever completed, the deep gnome was ushered away down a dark and narrow tunnel and placed in a small, unremarkable room.