Drizzt had managed to convince his brother to spare the svirfneblin leader’s life, but Dinin, showing typical drow cruelty, had ordered the deep gnome’s hands severed before releasing him to flee to his homeland.
Drizzt shook himself from the anguishing memories and forced his thoughts back to the situation at hand. Deep gnomes could be formidable adversaries, he reminded himself, and they would not likely welcome a drow elf to their mining operations. He had to keep alert.
The miners apparently had struck a rich vein, for they began talking in excited tones. Drizzt reveled in the sound of those words, though he could not begin to understand the strange gnomish language. A smile not inspired by victory in battle found its way onto Drizzt’s face for the first time in years as the svirfnebli scrambled about the stone, tossing huge chunks into their wheelbarrows and calling for other nearby companions to come and join in the fun. As Drizzt had suspected, more than a dozen unseen svirfnebli came in from every direction.
Drizzt found a high perch against the wall and watched the miners long after his levitation spell had expired. When at last their wheelbarrows were overfilled, the deep gnomes formed a column and started away. Drizzt realized that his prudent course at that time would be to let them get far away, then slip back to his home.
But, against the simple logic that guided his survival, Drizzt found that he could not so easily let the sound of the voices get away. He picked his way down the high wall and fell into pace behind the svirfneblin caravan, wondering where it would lead.
For many days Drizzt followed the deep gnomes. He resisted the temptation to summon Guenhwyvar, knowing that the panther could use the extended rest and himself satisfied in the company, however distant, of the deep gnomes’ chatter. Every instinct warned the hunter against continuing in his actions, but for the first time in a very long time, Drizzt overruled the instincts of his more primal self.
He needed to hear the gnomish voices more than he needed the simple necessities of survival.
The corridors became more worked, less natural, around him, and Drizzt knew that he was approaching the svirfneblin homeland. Again the potential dangers loomed up before him, and again he dismissed them as secondary. He quickened his pace and put the mining caravan in sight, suspecting that the svirfnebli would have some cunning traps set about.
The deep gnomes measured their steps at this point, taking care to avoid certain areas. Drizzt carefully mimicked their movements and nodded knowingly as he noticed a loose stone here and a low trip-wire there. Then Drizzt ducked back behind an outcropping as new voices joined the sound of the miners.
The mining troupe had come to a long and wide stairway, ascending between two walls of absolutely sheer and uncracked stone. On the side of the stair was an opening barely high and wide enough for the wheelbarrows, and Drizzt watched with sincere admiration as the deep gnome miners moved the carts to this opening and fastened the lead one to a chain. A series of taps on the stone sent a signal to an unseen operator, and the chain creaked, drawing the wheelbarrow into the hole. One by one the carts disappeared, and the svirfneblin band thinned as well, taking to the stairs as their load lessened.
As the two remaining deep gnomes hitched the last cart to the chain and tapped out the signal, Drizzt took a gamble borne of desperation. He waited for the deep gnomes to turn their backs and darted to the cart, catching it just as it disappeared into the low tunnel. Drizzt understood the depth of his foolishness when the last deep gnome, still apparently unaware of his presence, replaced a stone at the bottom of the passage, blocking any possible retreat.
The chain pulled on and the cart rolled up at an angle as steep as the paralleling staircase. Drizzt could see nothing ahead, for the wheelbarrow, designed for a perfect fit, took up the entire height and width of the tunnel. Drizzt noticed then that the cart had little wheels along its sides as well, aiding in its passage. It felt so good to be in the presence of such intelligence again, but Drizzt could not ignore the danger surrounding him. The svirfnebli would not take well to an intruding drow elf; it was likely they would strike out with weapons, not questions.
After several minutes, the passage leveled off and widened. A single svirfneblin was there, effortlessly turning the crank that hauled up the wheelbarrows. Intent on his business, the deep gnome did not notice Drizzt’s dark form dart from behind the last cart and silently slip through the room’s side door.
Drizzt heard voices as soon as he opened the door. He continued ahead, though, having nowhere else to go, and dropped to his belly on a narrow ledge. The deep gnomes, guards and miners, were below him, talking on a landing at the top of the wide stairway. At least a score stood there now, the miners recounting the tales of their rich find.
At the back end of the landing, through two immense and partly ajar metal-bound stone doors, Drizzt caught a glimpse of the svirfneblin city. The drow could see but a fraction of the place, and that not very well from his position on the ledge, but he guessed that the cavern beyond those massive doors was not nearly as large as the chamber housing Menzoberranzan.
Drizzt wanted to go in there! He wanted to jump up and rush through those doors, give himself over to the deep gnomes for whatever judgment they deemed fair. Perhaps they would accept him; perhaps they would see Drizzt Do’Urden for who he truly was.
The svirfnebli on the landing, laughing and chatting, made their way into the city.
Drizzt had to go now, had to spring up and follow them beyond the massive doors.
But the hunter, the being who had survived a decade in the savage wilds of the Underdark, could not move from the ledge. The hunter, the being who had defeated a basilisk and countless other of this dangerous world’s monsters, could not give himself over in the hopes of civilized mercy. The hunter did not understand such concepts.
The massive stone doors closed―and the moment of flickering light in Drizzt’s darkening heart died―with a resounding crash.
After a long and tormented moment, Drizzt Do’Urden rolled off the ledge and dropped to the landing at the top of the stairs. His vision blurred suddenly as he made his way down, the path away from the teeming life beyond the doors, and it was only the primal instincts of the hunter that sensed the presence of still more svirfneblin guards. The hunter leaped wildly over the startled deep gnomes and rushed out again into the freedom offered by the wild Underdark’s open passageways.
When he had put the svirfneblin city far behind, Drizzt reached into his pocket and took out the statuette, the summons to his only companion. A moment later, though, Drizzt dropped the figurine back, refusing to call the cat, punishing himself for his weakness on the ledge. If he had been stronger on the ledge beside the immense doors, he could have put an end to his torment, one way or another.
The instincts of hunter battled Drizzt for control as he made his way along the passages that would take him back to the moss-filled cavern. As the Underdark and the press of undeniable danger continued to close in around him, those primal, alert instincts took command, denying any further distracting thoughts of the svirfnebli and their city.