His wife, Sinkie, fluttered up at this, but Coper gave me a sly sideways look and said: “You saved my life, Notor Prescot, and for this I am in your debt. I shall not forget. But there will be those in Djanguraj who will — ah — wonder what a noble prince of a great house of Zenicce is doing, wandering naked and hairless in Djanduin, so far from home.”
Well, you couldn’t say fairer than that.
“How are arguments that touch a man’s honor settled in Djanduin, Pallan Coper?”
“With the sword.”
“That will be quite suitable.”
He chuckled then, this little mousy fellow, and stroked his whiskers in high good humor.
“You are apim, Notor Prescot! You have, like me, but two arms. How do you think to face a Djang champion, who has four arms?”
About to say, “I had thought you had witnessed that,” I paused. To make that remark would be boorish, despite its other and intended meaning.
So I said something about fighting as Zair willed (he like most Kregans accepted strange gods, devils, and saints without turning a hair) and so we rolled on for a space in silence. I found that to suggest I had been shipwrecked, an obvious stratagem, would not work, as the inn and crossroads were dwaburs from the sea. I told a part of the truth, and said I had tumbled off a voller. Like the Horter he was, he did not refer to it again.
In the southwest corner of Havilfar the sea surges in a cleft that, looking at the map, reminds me of the Bristol Channel, except, of course, that the scales are vastly greater, for Havilfar is a broad continent. The northern promontory sweeps out boldly south of Loh, with a ruggedly indented coastline and a wide and sheltering band of islands, some quite large, running off the northwestern shore. At the tip of the channel is sited the town of Pellow in Herrelldrin. Sometimes the smot[2]of Pellow is referred to as standing in a bay, but the bay shape begins farther out, below the Yawfi Suth. The Yawfi Suth is a frightful area of bog and fen, of marsh and quagmire, penned between a tonguelike intrusion of the sea to the north, and treacherous ground to the south, alongside the channel. Here, also, is the Wendwath, that vast, misty lake of magic and superstition, and, too, of a strange, haunting golden beauty when the twin suns slant through the mists upon the water. They call the Wendwath the Lake of Dreaming Maidens. The promontory that extends westward south of the channel — that same Tarnish Channel — curves southward to the southernmost land of Havilfar: Thothangir. Off the jagged and wind-eroded cliffs there lies the Rapa island that had once been the home of Rapechak, the Rapa with whom Turko the Shield and I, with those two silly girls Quaesa and Saenda, had escaped from Mungul Sidrath. Rapechak had not surfaced in our sight above the waters of the River Magan. It hurt me still to recall that, but I did not believe he was truly dead.
But we were in the northern promontory, near its far western extremity, rolling along toward Djanguraj, the capital of Djanduin, which is situated at the head of a wide, island-protected bay notched into the southwestern corner, above the Tarnish Channel.
To the west, as far as man could know, stretched the Ocean of Doubt. So I was in the southwest of Havilfar. Now I had to prove myself acceptable to the Djangs, and I had to see about organizing transport back home to Valka.
Then I froze.
I knew the Star Lords would never let me leave here until time had once more caught up with the present I had left at the Heavenly Mines. I had had experience of their ways before. A great storm would arise, supernatural lightning and thunder would bar my path, as rashoons had done on the Eye of the World, as gales and typhoons had penned me in Valka, as I had been prevented from leaving Huringa in Hyrklana.
It was no use cursing and crying and calling out against the injustice of it all. Where I was I must stay until the time was up, until once more the green sun preceded the red across the sky — and I knew where else on Kregen I would be when that happened! I took the only comfort I could from the fact that Delia would not share this enforced and lonely exile. To her, when I returned — for I would return! — it would seem I had but minutes before tumbled out of the voller.
This would be.
How I was to make the Star Lords keep their part of the bargain I did not know. I had only the haziest idea what their plans were, but I suspected they wished me to do something drastic about the omnipresent slavery of Kregen. Very well, while I sweated out my sentence in this prison of time I would amuse myself. I would take what satisfaction I could get from upsetting as many unpleasant people as I could. I would do the aragorns’ business for them, if any came my way, or I would dot a few eyes for the flutsmen, or show the cramphs of Gorgrendrin the error of their ways. By Zim-Zair!
I would!
But — how long? How long?
On the thought I cocked my head out of the carriage window and, shading my eyes as best I could, squinted up to get an idea of how far apart were Zim and Genodras. They looked a long way, a damned long way, apart. I remembered how in the warrens of Magdag and in the Emerald Eye Palace — which was the second best palace in all Magdag — I had waited and watched for the red sun to eclipse the green. When it had happened I had not been in either the warrens or the palace; and then — as you must guess — I felt that old life surge back. What were we all doing now, Zolta and Nath, my two oar-comrades, my two wonderful rogues of Sanurkazz?
If you think in those first few moments of understanding I grew overly maudlin, you are probably right. But I missed Nath and Zolta, oh, how I missed them!
And Mayfwy, the widow of my oar-comrade Zorg. And Pur Zenkiren. The inner sea knew little of the outer oceans and cared less. Would that I were there now, if I could not be in Valka!
“You look troubled, Notor Prescot.”
“I was thinking of old times, and that ill becomes a man, as I know to my cost.”
Sinkie, the Pallan Coper’s wife, gave a little cry.
“Oh, my dear Notor Prescot! Pray, do not alarm me so! You looked so stern and — and — oh!” And she buried her quivering little nose in her lace handkerchief that had come all the long way from Dap-Tentyrasmot across the Shrouded Sea.
We trundled on and the conversation came back to normal patterns. As is my usual custom I will tell you the details of this land of Djanduin — and fascinating they were, at least to me — as and when they are relevant to my story.
The Djangs with their four arms, powerful bodies, and great muscular agility were superb fighters, and they were conscious of their good fortune. Their land of Djanduin was walled off in the southwestern promontory of Havilfar by first the Yawfi Suth and the Wendwath and second by a dangerous and difficult range of mountains barring the path of an invader. But the Djangs had not won their independence lightly. Constantly over the seasons the Gorgrens mounted invasions. Gorgrendrin, the land of the Gorgrens, stretched inland from the head of the Tarnish Channel. The Gorgrens had carved themselves fresh living space and captured many slaves from the lands and free cities of the area. The smot of Pellow, in Herrelldrin, lay under their heel.
Turko the Shield, my Khamorro comrade, came from Herrelldrin, and now I understood fully, for he had always been reticent, that the Gorgrens had indeed enslaved Pellow. The Khamorros had developed their syple disciplines of unarmed combat because they were, in truth, not allowed weapons. And the Gorgrens sought always to march into Djanduin and serve the Djangs as they had served the people of Herrelldrin.
Trouble, it seems, is endemic in any culture where peoples fret and struggle and seek to expand their frontiers.
The only problem with the Djangs was — and here Pallan O. Fellin Coper exercised exquisite tact as he sought to explain to me in a way that would not demean the Djangs in my eyes — that they were, in very truth, exceptionally fine soldiers, but they were seldom entrusted with high command. To be brutally frank about it, the Djangs were bonny fighters in the blood and press of the field, but were not overly bright when it came to the higher command. Tactics — yes, they were superb. Strategy — no. They were duffers.