Every male in her family also wore a lot of khaki and leather, another Guild tradition. Today her father was dressed in a khaki shirt and multipocketed khaki pants tucked into chroma-snakeskin boots. A leather belt set with a large amber buckle wrapped a waistline that had softened only a little in recent years.
John St. Clair was one of the most powerful men in the Aurora Springs Guild, second only to Cooper. He had, in fact, helped engineer the selection of Cooper as the new head of the organization. That transition had occurred after the former Guild boss, Douglas Haggerty, had been found dead of a heart attack in the catacombs.
No one had been more stunned by the Council's choice of Cooper Boone than Elly. As the daughter of a high-ranking Guild family whose forebears included a couple of the founders of the Aurora Springs Guild, she was well aware that it wasn't the strength of a ghost hunter's psi power alone that propelled him onto the Council or into the executive offices of the Guild. Savvy intelligence and a will as indestructible as green quartz were the primary characteristics of all of the men who had held that position since the founding of the organization.
The paranormal ability to resonate psychically with amber and use it to focus the brain's natural energy waves had begun to appear among the human colonists on Harmony shortly after they came through the Curtain to settle the new world. At first the talent had seemed to be little more than a curiosity. But gradually the true potential of the phenomenon became apparent.
Today, two hundred years after the discovery of Harmonic amber, the stuff was routinely used as a power source for everything from automobiles to dishwashers. Any kindergartner could generate enough psychic energy to switch on a rez-screen to watch cartoons.
Some people, however, working with specially tuned amber, could generate more than the usual amount of psi power and use it in some highly specific ways. Ghost hunters, technically known as dissonance-energy para-resonators, comprised one of those groups of high-powered para-resonators.
The term ghost hunter described quite accurately what most of them did for a living. Their psychic abilities, while certainly impressive, were not what anyone would call multifunctional or flexible skill sets. Career options were limited.
As far as anyone knew, the only practical application of a hunter's talent was in controlling and destroying the highly volatile, potentially lethal balls of fiery, acid-green psi energy formally known as UDEMs. The acronym stood for unstable dissonance energy manifestation. They were known as ghosts because they drifted like so many lost specters through the endless network of underground tunnels that honeycombed the planet. No one knew why the long-vanished aliens had built the catacombs in the first place. The UDEMs were just as much of a mystery.
Most of the experts assumed the ghostly green phantoms had been meant to function, along with the dangerous psychic illusion traps that also infested the tunnels, as some sort of high-tech security system. But, as was the case with all of the ruins, artifacts, and relics left by the vanished race of beings that had first colonized Harmony, the real purpose of the ghosts was a matter of sheer speculation.
One thing was indisputably true, however. The energy ghosts made exploration and excavation of the vast network of underground passages extremely hazardous. And, since exploration and excavation of the catacombs was not only big business but also a major focus of several private and government-funded labs and many academic institutions, the ability to destroy ghosts guaranteed a certain degree of job stability.
The Guilds contracted the services of their members to various academic, corporate, and privately financed excavation teams that explored the catacombs for study and considerable profit. Over the years the hunter Guilds, led by a series of shrewd, ambitious men, had become powerful, secretive operations bound by mysterious traditions and Guild Law. There was an old Guild saying-actually there were a lot of old Guild sayings-but the one quoted most often was, "Once a Guild man, always a Guild man."
Occasionally an article appeared in one of the women's magazines touting the fact that there were some female ghost hunters. But statistically speaking, the vast majority of hunters were male-something to do with their particular psi talents being linked to certain male hormones, according to the experts. That meant that men ran the Guilds. And men in groups, as Elly's mother frequently pointed out, were strongly inclined to develop a pack mentality, complete with an alpha male at the top.
No doubt about it, the Guild Hall dripped testosterone, Elly thought. And the stuff was even thicker up here in the ornate, richly decorated offices of the Aurora Springs Guild executive suite.
"All right, Elly," Cooper said quietly. "It's obvious you're upset. Why don't you sit down and tell us what's wrong."
"Gosh, I'm afraid I don't have time to go into all of the details." She kept her voice very even, very cool. It wasn't easy, because you needed to breathe properly in order to control your voice, and breathing was getting hard. She felt a little feverish. "It would take much too long, and I know you're a very busy man. I certainly don't want to interrupt important Guild business."
Her father gave Cooper a quick, uneasy look and then took a step toward Elly. "Uh, honey, maybe we should go downstairs to the cafeteria, have a cup of coffee, and talk about whatever it is that seems to be bothering you."
"Forget the coffee, Dad." She did not take her eyes off Cooper. "I came here to ask the boss of the Aurora Springs Guild a couple of questions, and I'm not leaving until I get the truth."
Cooper's jaw tightened fractionally. "I've never lied to you."
Careful, she thought. You do not know this man. You only thought you did.
"Technically, that is probably a true statement," she agreed. "But you haven't always bothered to fill me in on all of the facts, have you?"
Cooper walked around the slab of rectangular green stone that formed the surface of his imposing desk. He lounged back against the edge of the massive chunk of quartz and folded his arms.
"What are your questions?" he asked calmly.
She swallowed hard and steeled herself. She was about to piss off the most dangerous man in Aurora Springs. Maybe she should have given herself twenty-four hours to cool down after she heard the gossip this morning.
Then again, an extra day of brooding would have changed nothing. Might as well get it over with and get on with your life, she told herself.
"There is talk going around the campus that a couple of months ago, shortly after you and I met, just before you were offered the position as head of the Guild, you challenged Palmer Frazier to a ghost-hunter duel down in the catacombs." She took a deep breath. "Is that true?"
Out of the corner of her eye she saw her father stiffen. His reaction told her everything she needed to know. The rumor was true. Her heart sank. For the first time she acknowledged to herself that she had been hoping against hope that Cooper would deny the story.
Cooper's expression, unlike John's, never altered. "Who told you that tale?"
"Oh, no you don't," she said swiftly. "I'm not about to give you the name of the person who repeated the story to me. Who knows what you might decide to do in retaliation."
"I'm only interested in plugging a possible security leak," Cooper said mildly.
"Got news for you, you're way too late to plug any leaks in this case. It took a while for the word to get out, but it is definitely in the public domain now. My informant was only relaying gossip that everyone on campus has already heard." She swept her arms out wide. "In fact, I think I'm probably the last one in town to find out about it. Talk about adding insult to injury."