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"You will join my kingdom!" exhorted Adelbern. "You and all the world of the living! I shall take you, and you will join my generals, and we will march on your cities and sweep them all from our path."

"It'll be a cold day in Rata Sum!" snapped Kranxx, and the city guardian got taller now, reaching up to the overcast clouds.

"I will command your power!" bellowed Adelbern, ghostly spittle flying from his lips.

"I'll give you your wish!" answered Kranxx, his eyes as mad as the ghost's. "This is for Gullik! I will send you and your minions back beneath the earth!"

And with that, the city guardian, made of all the mortal remains of the ghosts of Ascalon, lunged forward like an arcing cobra, its huge head and massive arms before it as it descended right onto Adelbern and his spire.

"Command this, bookah!" shouted Kranxx. The late king barely had time to scream.

And then the centuries-old remains of Ascalon City cascaded down onto the king in a tidal wave of bone. The ossified skeletons turned to dust as they hit, but they were relentless and eternal, and the rest of the body followed, pouring ton upon ton of disintegrating legs, arms, and skulls onto the king's bastion.

It went on for what seemed to be several long minutes. And when it stopped, a huge fog bank of dust and death hung over the city. And there was no sign of ghosts, kings, or asura.

The pair stumbled through the cloud of pulverized bone, making for the hazy pillar of light.

"He must have pulled in every loose bone in the city," said Dougal, shaking his head.

"And the ghosts with them," said Riona. "It will be a while if they re-form."

"You think he got Adelbern?" asked Dougal.

Riona shrugged. "I'm sure he drove him back. It is going to be a long time before he shows his undead face aboveground, though I bet he won't be alone when he does."

The air was so thick, they almost toppled over the edge of the pit without seeing it. The dust cleared enough to show a huge beacon lancing from the bottom of the pit toward the sky, punching through the low-hanging clouds. Somewhere at the base were the remains of the tower where Adelbern, the Sorcerer-King, invoked the Foefire.

Dougal reached into his pack and pulled out a length of rope. He handed it to Riona. "Find something solid to anchor this," he said. "I'm going in."

"I'm going with you," she said.

He shook his head as he peered down into the blackness of the well. "I need someone back here guarding my way out. Otherwise, I'm never coming out of there alive."

Riona frowned but nodded in agreement as she went to fasten the rope around the base of a nearby statue. Dougal recognized it as a portrayal of Adelbern in his younger days, soon after he had returned from his battles with Kryta to claim the crown. It hurt to think how far the king had fallen from that hopeful age. He and the rest of the world.

Once Riona secured the rope, Dougal swung his legs over the ridge of broken stone around the pit. He mentally overlaid Dak's map. No, Savione's map. Was that the ghostly courtier's curse: that he could not leave for the Mists until the ghostly dagger was removed? Would he return as well?

Carefully, Dougal climbed down the side of the pit, Riona playing out the rope from above. He could feel the intensity of the light on his back, almost pushing him against the wall. If he was right, he would not have to crawl all the way to the bottom of the shaft.

The wall was slippery as well, and slicked with moss. Dougal had a hard time finding handholds. The rope meant he didn't have to, but he didn't like to trust himself entirely to his equipment. Ropes had been known to snap, and there was always the chance the ghosts would find it and cut it loose. Of course, if that happened, the lack of a rope would likely be the least of his troubles.

There. About halfway down the pit, a passageway delved farther into the depths. At some distant point in time it had been framed by a pair of heavy doors, but one was missing and the other canted at an angle, its wooden face reduced to splinters. Now it reminded him of the empty eye sockets of a sun-bleached skull.

Dougal swung over to the entrance. There was a thin perch before the door. Dougal reached into his pack and fished out a small lantern on a lanyard. He lit it and hung it around his neck. He would need the light once he moved away from the Foefire.

"I'm there!" he shouted up to Riona.

Her head appeared at the rim of the pit. "Good. What do you see?"

"This must have been a secret escape route for the royal family," Dougal said as he moved deeper into the foundations under the main square. "I'm surprised to see so little security."

As the words left his lips, Dougal felt something under his foot click. He recognized the sensation right away: a pressure plate. He braced himself for something horrible.

Dougal froze and nothing happened. All right. Then the trap would spring when the pressure was removed.

The trap was probably meant to go off when he walked past the pressure plate. That meant that if he leaped backward, he might survive. The trap would go off where it expected him to be, and he'd be just fine.

Or maybe whatever it was would affect the entire tunnel and kill him anyhow.

Dougal decided that that was unlikely, if this tunnel had been made for people who had to get out of the royal chambers in a hurry. The artisans who had crafted the trap would have known that. They wouldn't have put in a trap that might accidentally kill the people they were trying to protect. A smart trap maker would have it so that it would affect only people entering the catacombs this way, not leaving them.

And it must be older than the charr invasion itself, made for earlier rulers. He could not imagine Adelbern ever using a tunnel to escape.

Dougal threw himself backward, spinning about and throwing himself flat on his face and covering his head with his arms.

The trap sprang as Dougal's weight left the pressure plate. Fire did not engulf the passage. The floor did not drop away. Instead, he heard something come crashing down into the passage, right where he would have been if he'd walked blithely past the trap.

Dougal sat up and looked back up the passageway. In the light from the tiny lantern still hanging from his chest, he saw a series of spiked poles that had stabbed down from a set of concealed holes in the ceiling. These would have run him through and left him impaled on the poles until he either bled to death or died of thirst.

Despite that, there was just enough room around the spikes for Dougal to squeeze his way past. "I'm all right!" he shouted back toward the entrance, but Riona said nothing. Perhaps she could no longer hear him.

Dougal snaked his way through the catacomb. There were multiple passages now, some doorways crushed, others as open as spoiled tombs. The Foefire had twisted the catacombs when it struck. The darkened halls here had probably stood tall and unshaken once, but now the place was littered with bricks that had fallen from the ceiling and walls. In some sections the roof had caved in entirely, and in others it looked as if it might do so in an instant.

Finally he reached the site of the vault on his mental map. It was a slab of stone that seemed solid enough to serve as the foundation for a castle. It showed no hinges, knobs, or other features, only a dark hole in its exact center, just a little bigger than the size of his fist.

Five years. It had taken him five years to get to this point.

Dougal scanned the door with his eyes and his fingertips, hoping to find some flaw in it, some hint of what he needed to do to make it swing open. Finding nothing, he knelt down, brought his light up to the hole in the middle of the door, and peered into it.

He started cursing right away. "It's a Thief's Nightmare," he said to himself. To work this sort of lock, you have to put your entire hand into the hole, grab the handle, and then turn it in the proper sequence. If you screw it up, a blade springs out to remove your hand at the wrist. Worse, you can't see what you're doing. Your arm blocks the way. Barbaric. And effective.