“Riiiight.” She sounds sceptical. “So, let’s see. You’re deliberately drawing attention to yourself, and getting your hands on something you stashed earlier. And you want me to grab my bags. What exactly are you planning on doing?”
You stretch your arms above your head, lace your fingers together, and yawn widely. “I want to look like I’m the bait in Barry’s trap that he asked for. Do you trust the police?”
“I trust Inspector Kavanaugh to find your niece, that’s about it.” You give her a long look. Should have expected her to say something like that. Lowering your arms: “Why?”
“Just asking. Barry wants us to flush someone out of the woodwork. A distraction, probably—some nuisance to attract the cops’ attention, something they can’t ignore. When that happens, we can expect things to get hot. Question is, do we duck and run when that happens? Or do we stay here?”
“It depends. What do you mean by hot?” The ferret is back: She’s not taken in by the line you fed Michaels. Well, you figure she’s in this with you, and she deserves to know.
“Barry’s wrong.”
“Wrong about…?”
“He thinks this is a game of spooks, that he’s up against the Guoanbu, who are professionals. He figures that when he rolls up their network and serves the ASBO, they’ll just pack up their kit and go home.” (The hoard is just around the corner of this icicle-lined tunnel into hell, once you sweet-talk its guardian into going to sleep and letting you through. So you hit the PAUSE key.) “He’s as wrong as a very wrong noob can be. We’re not playing against the Guoanbu, we’re playing against Team Red. They’re a gaming clan, and by all the evidence a fucking hot one, and they’ve got the technical backup from hell. The Chinese gamers, they’re vicious. I’ve gone up against those fluffy bunnies before, and they play for keeps and they co-ordinate really well. And they, they don’t really believe we exist. We’re pale ghosts, trapped on the other side of a screen for their amusement. They’re going to grief us hard, and if they’ve got access to the sort of kit Barry’s talking about, they could have done all sorts of…stuff.”
It’s more than a decade since a bunch of crackers—who nobody ever identified—managed to sneak password and credit card sniffers onto the core Cisco routers at MAE-East; things have gotten far worse since then, in the covert war of sysadmin on hacker that the public don’t get to hear about. Entire telco companies have been compromised with no one the wiser until months afterwards. The public, with their wee fingerprint-authorized smart cards to supply them with the response to their e-commerce challenges, don’t really have a clue what’s going on. And there are much worse things a black hat troupe on a capture-the-flag rampage can do these days than just grabbing passwords and borking hospital networks. Lots of critical engineering systems rely on encrypted tunnels running over the Internet, lots of SCADA systems and worse—remote medical telemetry (“but you said you wanted your blood test results analysing as fast as possible!”), stock-market transactions, civil airliner flight plans, and exercise program updates to coffin dodgers’ programmable pace-makers. The spooks in Guoanbu probably are professional, they wouldn’t mess with the European SCADA infrastructure short of an outright shooting war…but are they likely to realize that they’ve almost certainly been pwn3d by their own pet griefer clan, and all their electronic armoured divisions are in the hands of a dozen Asperger’s cases with attention-deficit disorder and a quantum magic wand?
It’s not a risk you can take. And it’s not a risk you can explain to Barry Michaels, because you know his type, and after seventy years of data processing, they still think that coders can be hired and fired; that the engineers who ripped out the muscles and nerves of the modern world and replaced it with something entirely alien under the skin are still little artisans who will put their tools down and go home if you tell them to leave the job half-done.
You’re half-worried that Elaine will make a big deal of it, but instead she nods quickly, walks up behind your chair, and pecks you on top of the head. “Don’t go ’way,” she says, then backs out of the room in a hurry. You find yourself staring after her with a warm interior glow of confusion to keep you company: The idea that you might go away while she’s counting on you being here is just plain bizarre.
You dive back into the tunnel into the mountains of madness. It’s icy cold and very dark except where your head-mounted lamp is pointing, and the walls are covered with intricate hieroglyphs beneath their thin layer of rime. The floor is uneven and worn, and you shuffle forward slowly, sniffing suspiciously. The Guardian of the Depths lives hereabouts, but frequently sorties from its chamber of horrors to patrol the upper levels. You can’t hear the faint leathery susurration of its progress as it worms its way around the Antarctic catacombs like a vast, malignant slug, but that doesn’t mean you’re safe: It’s smart enough to lurk in ambush if it hears an unwary human or ursinoid.
In this Zone shard, you’ve tooled up to the tech limit—the blunderbuss has given way to a monstrous Steyr IWS-2000, and you’ve got an RPG-30 slung over your shoulder in case the Anti-Materiel Rifle fails to dent the Guardian’s hide—but you’re unlikely to triumph by force of arms in Lovecraftland. In fact, just tiptoeing around here on your own would be suicidally foolhardy if you didn’t have a couple of very unfair safewords up your sleeve.
You shuffle along the passageway. A T-junction looms out of the gloom in front of you, empty twin dark tunnels mocking you like vacant eye-sockets. You grunt and shine your torch down the left-hand branch, consulting the map you summoned from the vasty deeps of your phone’s memory earlier (carefully misspelled and misfiled to throw the inevitable googlebots off, lest some gameco crawler stumble across it in the public search indices and flag this complex as spoilered). There should be a landmark around here—
Aha! Landmark 192 humps up out of the frosty trail on the floor. The unfortunate explorer is curled foetally in his sealskin parka, facing the wall as if in his last moments he imagined that hiding his face from the crawling horror might save him. Which means you’re about ten metres away from the oubliette. You rise to your knees and lope forward until the darkness gives back a greater shadow, the round mouth of the Guardian’s cavern.
Summoning your words of power—and shouldering the IWS-2000—you step in front of the black pit of despair. The Guardian, as your torch beam rapidly informs you, is OUT: Therefore you get to play another day. (There are two ways around the Guardian: admin mode, or a ten-kiloton tacnuke. And unfortunately Lovecraftland is owned by your former employers and they didn’t give you either of the magic keys when they showed you the door.) So you step down the weirdly reticulated snail’s-tongue slope that leads into the conical pit, paying no attention to the eldritch bioluminescent glow from the ceiling or the piles of bones and other debris that line the floor of the huge space, and lope across to the irregular, pentagonal altar at the far side of the dungeon. Ten more seconds, and you’ll have your buried loot—