"Well, let's get started," Voldovan told the room, hoping his words didn't sound quite as sour as he felt.
"Dear, dear," the soft voice behind the lantern said mockingly, "Elvar would have been horrified."
The squeaking, chittering rats paid no heed as they swarmed over the sprawled body on the cellar floor. They worked fast; Elvar was down to almost bones now, in most places.
"Elvar, Elvar, this is all your fault!" the lantern-carrier chided, stepping around the corpse. "All of these oh-so-secure metal-sheathed bins, and stone fitted so carefully. Starve your rats, and you only keep them at their most dangerous!"
Elvar had been a constant nuisance. It was a wonder one of his exasperated fellow Trielans hadn't brained him with a stool or threshing-flail and brought peace to this backwater long ago.
Such attempted public services would now be perils faced by the lantern-carrier in his new spell-guise of Elvar the Grainlord. Spellfire had brought too many busy rivals into Triel, and if one of them had slain Elvar openly, the uproar would have upset a lot of things. Wherefore bringing Elvar down here and smashing in the back of his head with a handy blandreth-the things were everywhere, filled with cellarcap mushrooms to soak up moisture that might spoil a single grain of Elvar's precious hoard-had at last become the best thing to do.
Elvar was going to mellow in the days ahead, the man with the lantern decided, as he proceeded to the farthest corner of this deepest granary. Settling on fewer gods to circle between, and becoming less of a wild-eyed annoyance to all. Make him respected somehow, as he openly groomed a successor who just might be ready by the time an unfortunate accident took Elvar from the Trielans he guarded so carefully. Yes.
Now it was time to lure away the one called Beldimarr with a false Harper message, so the plot at hand could proceed. Spellfire was too useful to let slip by. The gods don't hand out chances to rule the world all that often.
An eye drew back from a hole in the floor of a dark room sporting many such holes. Its owner rose and stepped through a shimmering of the air where magic made a wall of silence. Beyond was a pleasant upper room where the day could be seen drawing down through large arched windows, and many tall-fluted goblets and decanters stood handy on glossy tables nigh high-backed, comfortable chairs.
"Seen enough?" a buttery voice purred, from the depths of one such ornament of furniture.
The reply was equally nonchalant. "My, my. Sit here athwart this muddy wagon road, and all Faerun comes to you. All we need do is close our hands around this prize."
"As Xatholont once said, that's more easily resolved than accomplished," the buttery voice observed. "Of course. Are you ready?"
"Doubt me never," was the reply. "Master Voldovan is about to be very surprised."
"'About to be'?"
"Rightabout-now."
"Douse that fire!" Arauntar ordered gruffly out of the darkness.
Narm and Shandril came out of their doze flinching, and Shandril's surprise made momentary tongues of flame flare from her fingertips.
"We didn't hear you coming," Narm yelped, as he bent hastily to their fire-bucket.
"Evidently," the guard said in dry tones. " Tis a good thing I'm not a spellfire-seeker with a blade ready in my hand, aye?"
"Aye," Shandril agreed wearily, stirring the ashes with a stick as Narm poured. "We were just finishing eating."
"You snore loudly for folk caught feasting," the Harper commented, squatting beside them. "I'm glad you got some rest, because I'm falling- on-my-face weary m'self, an' one o' you might want to be awake once I'm in my dreams-for yer own safety, if you catch my meaning."
Shandril cast a quick look across the field. Campfires winked and snapped among the dark wagons, outlining the dark, placid shapes of the hobbled horses, who stood like an army in the empty, unlit center of camp. "I'm growing very tired of always awaiting the next attack," she said quietly.
"Hunh. Fd've thought you'd be used to it, by now," the Harper said gruffly, holding a hand out over the smoking coals to judge their remaining heat. He shook his head at what he found and captured Shandril’s stick to spread them out.
The maid from Highmoon shook her head silently, then laid it down on her thighs. She sat with her hands clasped under her knees, looking into the night, as silence stretched. Arauntar was just about to rise and depart when she murmured, "Has this been a particularly bad run, Arauntar?"
The guard grinned. "Particularly bad? No. Particularly bad is when no one makes it, and they find yer gnawed bones on the road later. Call it somewhat bad. More brigands than usual, more trouble in the wagons…"
"Thanks to me," Shandril said softly.
"Thanks to a lot o' greedy men hungry to steal something not their own, an' too fool-headed to know what danger they put all Faerun in, by trying," Arauntar told her firmly. "You didn't ask to have spellfire, now, did you?"
"No," Shandril replied, in a voice they could barely hear. "No. All I wanted was a little adventure."
"Ah. An' that we gave you, in a generous ladling!"
Narm snorted. "Like stew?"
"Like stew, lad; served up fast an' hot, an' burns if yer not careful!" The Harper spat thoughtfully into the coals and added, " Tis the best time of year for making this run, actually. In winter, the howling storms and grinding ice shut down sailing, so someone always tries to make the high-coin runs through the worst of the snows, after the mud has hardened, see?"
"And wind up frozen, or eaten by wolves?"
"Or buried alive by a blizzard, yes. Even if every wolf falls over dead an' the sun shines an' there's no bad ice an' the snows are shallow-an' they never are-deepwinter runs are hard. You have to take along so many archers, an' so much food and firewood to keep 'em alive that it's hard to turn much coin."
Arauntar shifted, spat into the fire again, and added, "The ore raiding bands and packs o' hungry wolves are always bad, so skimping on archers dooms you… and even.then, if the winds pick up and blizzards come, wolves an' ores come charging at you out of driving, blinding snow or sleeting ice when you can't see in time to take 'em down with a bow."
Narm chuckled. "Any more cheer?"
"Aye," Arauntar replied dryly. "In such cold, even a minor wound can mean yer death."
"Charming. So this run's a frolic?"
"Pretty well. If we could just afford a dozen loyal mages, an' ferret all the worms out o' our wagons, an' use yer spellfire as our 'big lance' when raiders come in strength, 'twould be a stroll up to Waterdeep."
"If is such a backbiting word," Shandril observed sourly, watching the man yawn. "You should get some sleep, friend Harper."
Arauntar gave her a sharp look. "None of that naming- not even at a whisper!" He yawned again, rose and stretched, glanced at the stars, and growled, "Yer right, though. Bed for me. Inside, now. Wagonboards slow down crossbow bolts an' hurled daggers alike."
He took two long strides away into the night, then turned and added, "Go nowhere alone." Shandril lifted a hand to signal she'd heard, and the guard waved back and went off across the field.
Narm and Shandril watched him go until the night swallowed him and glanced at each other-and promptly yawned in unison.
"Inside, pretty boy," Shandril ordered with a grin. "First watch for me."
"I'd argue," Narm mumbled, swinging himself up into the wagon, "but I'd be asleep before I reached the end of a sentence. You heard the man: Inside with you, daughter of Dammasae!"