Dalt found himself on his feet and racing toward the invader. With the high quality of marksmanship exhibited by the marauders so far, he knew he had scant hope of saving the boy. But he had to try. Something, either concern for a young life or for his own, or a combination of both, made him run. His feet churned up furious puffs of sand as they fought for traction, but he could not gain the momentum he needed. The invader's weapon buzzed quietly and out of the corner of his eye Dalt saw the boy convulse in mid-stride and go down.
The thought of self-preservation was suddenly submerged in a red tide of rage. Dalt wanted to live, yes. But more than that, right now he wanted to kill. If his pumping feet could get him there in time, the memory of the torn armrest on his tourer told him what he could do. The invader gave a visible start—though no facial expression could be seen through the opaque faceplate—as he caught sight of Dalt racing toward him. He began to swing the blaster around but too late. Dalt pushed the weapon aside, grabbed two fistfuls of the vacsuit fabric over the chest, and pulled. There was a ripping sound, a whiff of fetid air, and then Dalt's hands were inside the suit. They traveled up to the throat and encircled the neck. A dull snap followed and the invader went limp.
Extricating his hands, Dalt pushed the body to the ground with one and snatched the falling blaster with the other. After a brief inspection: How do you work this thing? There was no trigger.
Beside him, the body of the slain invader suddenly flared with a brief, intolerable, incandescent flash, then oily smoke began to rise from the torn suit.
"What the—" Dalt began out loud, but Pard cut him off.
("A good way to hide your planet of origin. But never mind that. Try that little button on the side of the stock and try it quickly. I believe you've drawn some unwanted attention to yourself.")
Dalt glanced around and saw one of the invaders staring at him, momentarily stunned with amazement.
Then he began to raise his weapon into the firing position.
Suddenly everything slowed, as if under water. What's going on?
("I've accelerated your mind's rate of perception to give you a much-needed edge over the energy bolt that's about to come our way.")
The blaster had inched up to the invader's shoulder by now and Dalt dove to his left. He seemed to float gracefully, gently through the air. But there was nothing gentle about his impact with the ground. He grunted, rolled, pointed his blaster in the general direction of the invader, and pressed the button three times in rapid succession.
One of the energy bolts must have found its mark. The invader threw up his arms in a slow, wide arc and drifted toward the sand to rest on his back.
Then, as movements resumed their normal cadence, the body flared and belched smoke like the one before it. Dalt noted that he now occupied a position behind the advancing line of marauders.
Maybe you'd better keep up the speed on the perception, he told Pard.
("I can only do it in bursts. The neurons can't maintain the necessary metabolic rate for more than a minute or two.")
Dalt settled himself in the prone position, shouldered the weapon, and found that the button fit under his thumb with only a little stretching.
Let's even up the odds a little while we can. Without the slightest hesitation or remorse, he sighted on the unsuspecting backs of the invaders as they went on with their slaughter of the remaining bathers. As the invaders fell one by one to the silent bolts of energy from Dalt's weapon, the skills he had learned as a game hunter on the lesser-settled planets of Occupied Space came back to him: Hit the stragglers and the ones on the periphery, then move inward. A full dozen of their comrades lay dead and smoking on the sand before the main body of the force realized that all was not going according to plan.
A figure in the center of the rank looked around and, noticing that his detail was unaccountably shrinking in size, signaled to the others. They began to turn their attention from the bathers before them to seek out the unexpected threat from the rear. Pard accelerated perception again and then Dalt's weapon began to take a merciless toll of the force. He was constantly moving and sighting the strange blaster, getting the feel of it and becoming more deadly with every bolt he fired. As soon as an invader raised his weapon in his direction, he would shift, sight, and fire, shift-sight-fire, shift-sight-fire. If the muscles of his fingers, arms, and shoulders could have responded at the speed of his perception, he would have killed them all by now. As it was, he had cut their number in half. The assault had been effectively crippled and it wouldn't take many more casualties before it would fall apart completely.
As Dalt sighted on the figure he took to be the leader, his vision suddenly blurred and vertigo washed over him. The wave receded briefly, then pounded down upon him again with greater force. He felt a presence, totally malignant, totally alien ... and yet somehow oddly familiar.
Then came an indescribable wrenching sensation and he felt for an instant as if he were looking at the entire universe from both within and without. Then he saw and felt nothing.
He awoke with sand in his eyes and nostrils and the murmur of the sea and human voices in his ears. Rising to his knees, he brushed the particles from his face with an unsteady hand and opened his eyes.
A small knot of people encircled him, its number growing steadily. The circle widened as he gained his feet. All eyes were fixed upon him, and mixed among the hushed mutterings of the voices, the word "Healer" was repeated time and again. It was suddenly obvious that his psi cover must have cut off while he was unconscious.
Dalt felt something in his right hand: the stolen weapon. He loosened his grip and let it fall to the sand. As he resumed the interrupted trek to his flitter, the crowd parted and left him a wide path obstructed only by the bodies of fallen bathers and the remains of the invaders he had killed.
He surveyed the scene as he walked. The assault had apparently been broken: the attackers were gone, their vortical gateway from who-knows-where had closed. The still-smoldering ashes of the invaders who had not escaped gave him a primitive sense of satisfaction.
That'll teach 'em.
The crowd followed him to his flitter at a respectful distance and stood gazing upward as he piloted the craft above the mist and toward the mountains. Reaction began to set in and his hands were shaking when he reached the aerie. Gaining the study, Dalt poured himself a generous dose of the thin, murky Lentemian liquor he had acquired a taste for in the last century or so. He usually diluted it, but took it straight now and it burned delightfully all the way down.
Sitting alone in the darkness with his feet on the desk, Dalt became aware of a strange sensation. No, it wasn't the liquor. It was something else ... something unpleasant. He put the glass down and returned his feet to the floor as he recognized the feeling.
He was alone.
Pard? He called mentally, awaiting the familiar reply. None came.
He was on his feet now and using his voice. "Pard!"
The emptiness that followed was more than a lack of response. There was a void within.
Pard was gone. Pard the father, Pard the son, Pard the wife and mother, Pard the mentor, the confidant, the companion, the preserver, the watchdog, Pard the friend, Pard ... was gone.
The sudden shattering sensation of being alone for the first time in over a millennium was augmented by the awareness that without Pard he was no longer immortal. The weight of the centuries he had lived became crushing as Dalt realized that once again his days could be numbered.
His voice rose to a scream.
"Pard!"
XIX
Three sullen days passed, during which Dalt's aerie was besieged by a legion of news-service reporters vying for an interview. The Healer had returned and everyone wanted an exclusive. Foreseeing this, Dalt had hired a security force to keep them all away. Finally word came that a Federation official and a local politico named Lenda were requesting an audience, claiming they were acquaintances. Should they be allowed in?