Grokon: Giant descendants of our present-day hogs, which roam the northern forests. They are much-sought-for as meat but are very dangerous to hunt, being clever and the size of extant oxen when adult.
Hairy Howlers: One of the commonest and most dangerous varieties of Leemute. They are great, fur-covered, tailless primates, highly intelligent and used as soldiery by the Unclean. They hate ail humans, save their Dark Masters. They resemble huge, upright baboons as much as anything.
Death Hart: A monster found, though rarely, in the southern Deserts of the Death. The ancestry of this foul mutation is unknown, but it is carnivorous and bears both claws and horns.
Hoppers: Giant marsupials, closely resembling the kangaroo of the present, save for greater size. They were no doubt bred from mutated survivors of The Death. They are the riding animals of D’alwah and adjacent areas.
Inland Sea, the: The great freshwater sea formed by the ancient merger of the Great Lakes and covering roughly an area of all their present outermost boundaries. Many islands exist, and much of the Inland Sea is uncharted. Ruins of ancient cities dot the shores, and much commerce, interrupted by piracy, moves on the waters.
Kanda: The area of the ancient Dominion of Canada has kept its old name, almost unchanged, though much of it is unknown in Hiero’s day, save for the central parts of the Metz Republic and the Otwah League, in west and east, respectively.
Kandan Universal Church: The state religion of the Metz Republic and the Otwah League. An amalgam of most current Christian beliefs, with a strong core of traditional Roman Catholicism, though there has been no contact with Rome for millennia. Celibacy is long gone, as are many other beliefs and attitudes held by the ancient churches. A related sect, though much corrupted and debased, is the state religion of the east coast kingdoms and states, such as D’alwah.
Kaw: A beast of burden used south of the Inland Sea, both for agriculture and raising, as is the Korean ox of today. A large bovine, probably an almost unaltered member of some ancient stock of domestic cattle.
Killman: A highly trained warrior of the Metz Republic, who has taken intensive training, much of it psychological, in warfare and the use of all known weapons. Killmen are officers of the Frontier Guards automatically, but also rangers of the forest and special agents of the Abbey hierarchy. Hiero is unusual, though not exceptional, in also being a priest and exorcist. This combination of talents is highly approved but rare.
Lantik Sea, the: The Atlantic Ocean, though with a much-altered western shoreline. No records exist of any trans-Atlantic contacts for over three thousand years.
Leemute: A word meaning an animal, or other nonhuman creature of human intelligence, which serves the Unclean. Gorm, the bear, would never be described as a Leemute, nor would the Dam People. The word is a corruption of the phrase “lethal mutation,” meaning an animal which cannot survive to replicate under natural conditions, but its meaning is now altered to mean “inimical to normal humanity,” and even normal life of all kinds. New varieties (such as the frog creatures Hiero found) are continually appearing as discoveries spread. Not all such new finds are Leemutes, however.
Lowan: A species of incredibly large, flightless water birds, fish eaters and divers, which are found in remote areas of the Inland Sea. Though very shy, Lowan have few enemies, since an adult can reach eighty feet in length, with weight in proportion. They are uncommon, and thought by many to be a legend.
Lucinoge: An Abbey drug, used to enhance the spiritual powers of its adepts and priests, especially when they are seeking mind contact. Also a relaxant and, in small amounts, sleep-inducing.
Manoon (the Dead Isle): A rocky island in the north-central Inland Sea, the place of Hiero’s captivity. One of the main headquarters of the Dark Brotherhood’s Blue Circle.
Man-rats: Giant, man-sized rodents of high intelligence, a ferocious type of Leemute, much used as warriors by the Unclean. Probably mutated Mattus norvegicus, which they resemble in all but brains and bulk.
Metz: The dominant race of Kanda. A corruption of the ancient word Metis, a term used for a racial stock of mixed Caucasian and Amerindian strains. The Spanish word mestizo has the same root and means the same thing. The Metz survived The Death in an undue proportion to other races, mainly due to rural isolation and the fact that they existed in small, somewhat isolated groups, in more remote areas. Atomic and bacteriological blights thus slew relatively few. The Otwah League Metz tend to be 1ighter in color, due to more Caucasian genes.
Morse: The basic riding and plow animal (though only scrub stock is used for the latter) of the Metz Republic, which first bred them, and, to a lesser degree, of the Otwah League. A very large and intelligent variety of the present-day moose, the largest member of the deer family. (Moose have been tamed For riding and carriage pulling in modern Scandinavia, though not often.)
Mu’amans: Non-Christian, non-church-linked followers of a separate form of monotheism. Apparently confined to the kingdom of D’alwah; in the main, stockbreeders, who live on the western plains of the kingdom. (See Davids.)
Namcush: Port on the western border of the Inland Sea. Much trade passes through it, but it is full of rogues as well, slavers and pirates seeking a place to dispose of loot. Both the Abbeys and the Unclean use it to spy on one another.
Neeyana: The largest port in the southeastern area of the Inland Sea. Though legitimate trade passes through it, the Unclean actually rule, through a merchants’ council dominated by t heir appointees. In fact, the main headquarters of the Yellow Circle of the Dark Brotherhood is buried under the town, No one untouched by evil lingers in Neeyana. (Possibly a corruption of “Indiana.”)
Otwah League: The eastern sister state of the Metz Republic. The League, which takes its name from ancient Ottawa, is smaller than the Republic, from which it is separated by a vast expanse of wild land and Taig, through which run few roads. Hut close contact is maintained as well as possible, and the Abbeys are a unified structure in both, serving the League government in the same capacity as in the Republic.
Palood, the: Greatest of all the northern marshes, the Palood stretches for hundreds of miles along the northern edge of the Inland Sea, It is avoided even by the Unclean, and many strange forms of life not found elsewhere exist in its trackless vastnesses. Terrible fevers often wrack those who venture in, and its boundaries are largely uncharted.
Per: Corruption of “Father.” Title of respect for a priest of the Kandan Universal Church.
Poros: Monstrous, four-tusked herbivore of the great southern forest, perhaps twenty feet tall at the shoulder. Its ancestry is unknown.
Snakeheads: Giant, omnivorous reptiles, found in small herds in the depths of the southern forests. Primarily eaters of soft herbage and fruit, they will also devour carrion and anything else slow enough to be caught. Something very like a bipedal dinosaur, though bred from some smaller reptile of the pre-Death days.
Snapper: Seemingly the living snapping turtle, grown to the size of a small car. A universal pest of any large body of water, being ferocious and almost invulnerable.
Taig, the: The great coniferous forest of Kanda, not too unlike that of today, but containing many more deciduous trees and even a few palms. The trees run larger on the average than those of today, though nowhere near the size of those in the far South.