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In this instance, however, Hemphill's brainchild was impressive, particularly in light of Honor's personal experience of how dangerous a well-handled Q-ship could be.

She floated in zero-gee, and the surface of her brain listened attentively to everything Schubert said. She knew she'd be able to replay the entire conversation verbatim later, but for now her inner thoughts were busy with what she'd already learned about Project Trojan Horse.

The Peep Q-ships like the one Honor had tangled with had been purpose built from the keel out. In effect, they were warships disguised as merchantmen, with military-grade impellers, sidewalls, and compensators to match their armament. Under normal circumstances, they could expect to hold their own against even a battlecruiser, because they'd been built with the toughness to absorb heavy damage and remain in action.

That was the biggest weakness of Trojan Horse, for the Caravan class were true merchantmen, big, slow, bumbling freighters, without armor, without military-grade drives, without internal compartmentalization or a warships sophisticated damage control remotes. Their hulls were the flattened, double-ended spindles of any impeller drive vessel, but they'd been laid out to maximize cargo-handling efficiency, without a warship's "hammerhead" ends, where the hull flared back out to mount powerful chase armaments. They'd also been built with only one power plant apiece which, like many of their vital systems, were deliberately placed close to the skins of their hulls to facilitate access for maintenance and repair. Unfortunately, that also exposed them to hostile fire, and though Vulcan had added a second fusion plant deep inside Wayfarer's hull, no one in her right mind would ever consider her a "proper" warship.

But the undeniably fertile imagination of Hemphills allies in BuShips had given her Q-ships some advantages the Peeps had never thought of. For one thing, their energy batteries would come as a major surprise to anyone unfortunate enough to enter their range. The Peeps' Q-ships had settled for projectors heavy enough to deal with cruisers and battlecruisers, but Hemphill had taken advantage of a bottleneck in the super-dreadnought building schedule. Weapons production had gotten well ahead of hull construction, so Hemphill had convinced the Admiralty to skim off some of the completed lasers and grasers sitting around in storage. Wayfarer had barely half the energy mounts of her Peep counterparts, but the ones she did have were at least three times as powerful. If she ever got close enough to shoot anyone with those massive beams, her target was going to know it had been kissed.

Nor would any raider enjoy taking her on in missile combat. Since the Trojans were intended as armed cruisers, Hemphill had convinced the Admiralty to go whole hog and delete all cargo carrying capacity, aside from a generous allowance for spares and other maintenance items. Even after cramming in all the additional life support Wayfarer's Marines and weapons crews would require, that left the designers an enormous cubage, after all, a Caravan massed 7.35 megatons, and they'd shown a devious inventiveness. They'd provided magazine space for a stupendous ammunition supply for her twenty broadside missile tubes, which, like her energy weapons, were as heavy as one would normally find in a Gryphon-class SD. It made sense to give a vessel which might be called upon to operate outside the logistic pipeline for extended periods as much ammunition stowage as possible, but that was an almost secondary consideration where her broadside armament was involved, for the Trojans' real long-range punch was a totally new departure which Honor found herself totally and unequivocally in favor of.

Wayfarer's Number One Hold had been reconfigured solely to carry missile pods. Its size gave her room for literally hundreds of them, and judicious modification to her stern meant she could do something no regular warship could. A superdreadnought might tractor as many as ten or twelve pods inside her impeller wedge to deploy when she needed them. Smaller warships, with tighter, less powerful wedges, were forced to tow them astern, where they degraded acceleration rates and were also vulnerable to proximity "soft kills," since they were outside the towing ship's sidewall. Wayfarer, however, lacked the traditional stern chasers which normally crammed the aft section of a warship to capacity. Her limited after beam, compared to a warship, had created some problems, but a little ingenuity on Schubert's part had allowed Vulcan to extend Number One Hold almost to the stern plate. That meant her repositioned cargo doors could be used to dump cargo directly out the after aspect of her impeller wedge, which couldn't be closed with a sidewall anyway, and her ejector rails would allow her to launch salvos of six ten-missile pods at the rate of one salvo every twelve seconds. In effect, she could put an additional three hundred missiles per minute into space.

Nor had the designers stopped there. Since they had all that space available, they'd outfitted holds Three and Four as LAC bays. Traditional light attack craft were considerably inferior to hyper-capable warships for many reasons. Their small size left no room for hyper generators, so they couldn't translate into or out of h-space. Nor could they mount Warshawski sails, which meant they couldn't be employed inside the grav waves starships normally rode even if they could somehow be gotten into hyper in the first place. Their relatively weaker impeller wedges and sidewall also made them more fragile than larger warships, and they were too small to pack in worthwhile amounts of armor or sufficient armament for sustained combat. They were eggshells armed with hammers, equipped with heavy missile loads for their displacement, usually in low-mass, single-shot box launchers, and against most opponents about the best they could hope for was to get their missiles off before they were annihilated.

But the new LACs the Star Kingdom had been laying down over the last four T-years (also, Honor admitted, as one of Hemphills brainstorms) were a whole new breed. BuShips had made enormous strides in inertial compensator design, building on the original research Grayson had undertaken when no one would tell them how compensators worked. Denied the advantage of everyone elses knowledge, or the limitations of everyone elses assumptions, Graysons Office of Shipbuilding had innocently followed up a concept everyone else "knew" wouldn't work and opened the door to an entirely new level of compensator efficiency. BuShips hadn't thought of it first, but the Star Kingdoms shipbuilders had an immense store of technical expertise, and they were improving upon Grayson's groundwork steadily. Honors last Manticoran ship, the battlecruiser Nike, was barely four years old, and she'd been fitted with what was then the newest and best Manticoran compensator, based on the original Grayson research. Ships now on the drawing board would be equipped with compensators which increased Nike's level of efficiency by an additional twenty-five percent. . . and Wayfarer's LACs already had them. Fitted with more powerful impellers to match, they could pull over six hundred gravities of acceleration, and that made them the fastest sublight ships in space, for the moment.