"Um," Caparelli grunted again, and tipped his chair back while he pondered. It was ironic that White Haven should propose something like this, for it sounded much more like something Caparelli would have come up with, if, he conceded, he'd had the nerve to consider it in the first place. White Haven was a master of the indirect approach, with a sense for choosing the right moment to make an unexpected pounce or carve another few squadrons out of an enemy's fleet that amounted to near-genius, and his hatred for "all or nothing" battle plans was legendary. The notion of risking the entire war on the turn of a single card, with all the subtlety of a sledgehammer, must be anathema to him.
Which, Caparelli admitted, was another reason it might just work. After all, the Peeps had studied the RMN's officer corps as closely as Manticore had studied the PN's. They knew something like this was completely atypical of White Haven's normal thinking, and they also knew it was White Haven who'd shaped the RMN's overall strategy to this point. Given that, they'd almost have to be looking the other way when he launched his sucker punch... assuming the timing worked.
"All right, My Lord," the First Lord said finally. "There are still quite a few questions I'll want answered before I commit myself either way, but I'll turn it over to Pat Givens, the War College, and my staff for evaluation. You're certainly right that we can't go on bleeding ourselves forever, and I don't like how effective McQueen is proving. If we take Trevor’s Star away from her, maybe the Committee of Public Safety will shoot her pour encourager les autres."
"Maybe," White Haven agreed with a grimace Caparelli understood only too well. He didn't much like the notion that someone was willing to execute good officers who'd done their utmost simply because their best efforts failed to stop the enemy either, but the Star Kingdom was fighting for its life. If the People's Republic was obliging enough to eliminate its best commanders for him, Thomas Caparelli would accept the favor.
"The one thing about your plan which bothers me most, aside, of course," he couldn't quite resist the dig at the earl, "from the possibility of crippling Home Fleet, is the delay. For you to pull this off, we'll actually have to strengthen your light forces, not weaken them, and with the situation in Silesia..." He shrugged, and White Haven nodded in understanding.
"How badly will it really hurt us?" he asked, and Caparelli frowned.
"In absolute terms, we could survive even if we completely halted trade to Silesia," he said. "It wouldn't be pleasant, and Hauptman and the other cartels would scream bloody murder. Worse, they'd be justified. The disruption could literally ruin some of the smaller ones, and it wouldn't do the big fish like Hauptman and Dempsey any good, either. And I'm not sure what the political ramifications might be. I had a long talk with the First Lord yesterday, and she's already catching a lot of flak over this. You know her better than I do, but I got the impression she's under extreme pressure."
White Haven nodded thoughtfully. He did know Francine Maurier, Baroness Morncreek and First Lord of the Admiralty, better than Caparelli. And as the Crown minister with overall responsibility for the Navy, Morncreek was undoubtedly under just as much pressure as Caparelli suggested. Indeed, if she was letting it show, it was probably even worse than Caparelli thought.
"Add the fact that Hauptman's in bed with the Liberals and the Conservative Association, not to mention the Progressives, and we've really got a problem," the First Space Lord continued grimly. "If the Opposition decides to make a fight over the Navy's 'disinterest' in his problems, things could get messy. And that doesn't even consider the direct losses in import duties and transfer fees ... or lives."
"There's another point," White Haven said unwillingly, and Caparelli raised an eyebrow. "It's only a matter of time until someone like McQueen sees the possibilities," the earl explained. "If a bunch of pirates can hurt us this badly, think what would happen if the Peeps sent in a few squadrons of battlecruisers to help out. So far, we've kept them too far off balance to try anything like that, but frankly, they're better able to cut light forces loose, given all those battleships they still have in reserve. And Silesia isn't the only place they could hurt us if they decided to get into commerce warfare in a big way."
White Haven, Caparelli thought sourly, did have a way of thinking up unpleasant scenarios.
"But if we can't free up the escorts we need," the First Space Lord began, "then how..."
He paused suddenly, eyes narrowing. White Haven cocked his head, but Caparelli ignored him and tapped a query into his terminal. He studied the data on his display for several seconds, then tugged at an earlobe.
"Q-ships," he said, almost to himself. "By God, maybe that's the answer."
"Q-ships?" White Haven repeated. Caparelli didn't seem to hear for a moment, then he shook himself.
"What if we were to send some of the Trojans to Silesia?" he asked, and it was White Havens turn to frown in thought.
Project Trojan Horse had been Sonja Hemphill's idea, and that, the earl admitted, tended to prejudice him against it. He and Hemphill were old and bitter philosophical foes, and he distrusted her material-based strategic doctrine. But Trojan Horse hadn't involved any major diversion from the fighting, and it had offered enough possible benefits even if it failed in its main purpose to win his grudging support.
In essence, Hemphill proposed turning some of the RMN's standard Caravan-class freighters into armed merchant cruisers. The Caravans were big ships, over seven million tons, but they were slow and unarmored, with civilian-grade drives. Under normal circumstances, they'd be helpless against any proper warship, but Hemphill wanted to outfit them with the heaviest possible firepower and seed them into the Fleet Train convoys laboring to keep Sixth Fleet supplied. The idea was for them to look just like any other freighter until some unwary raider got close, at which point they were supposed to blow him out of space.
Personally, White Haven doubted the concept was workable in the long term. The Peeps had used Q-ships of their own to some effect against previous enemies, but the fundamental weakness of the tactic was that it was unlikely to work against a proper navy more than once or twice. Once an enemy figured out you were using them, he'd simply start blowing away anything that might be a Q-ship from the maximum possible range. Besides, the Peep Q-ships had been purpose built from the keel out. They'd been fitted with military-grade drives which had made them as fast as any warship their size, and their designs had incorporated internal armor, compartmentalization, and systems redundancy the Caravans completely lacked.
Now, however, Caparelli might have a point, because the raiders who plagued Silesian space didn't have proper warships... and they were no part of any proper navy. Most were independents, disposing of their plunder to "merchants", fences, really, who bankrolled their operations and asked no embarrassing questions. Their ships tended to be lightly armed, and they normally operated in singletons, certainly not in groups of more than two or three. The normal unrest of the Confederacy, where star systems routinely attempted to secede from the central government, complicated things a bit, since the "liberation governments" were fond of issuing letters of marque and authorizing "privateers" to hit other people's commerce in the name of independence. Some of the privateers were heavily armed for their displacement, and a few were commanded by genuine patriots, willing to work together in small squadrons for their home system's cause. Even they, however, would tend to run from a properly handled Q-ship, and unlike operations against the Peeps, the strategy might become more effective, not less, once word of it got out. Pirates, after all, were in it for the money, and they were unlikely to risk losing the ships which represented their capital or settle for destroying potential prizes from stand-off ranges. Where a Peep commerce raider might be willing to accept the risk of encountering a Q-ship in order to simply destroy Manticoran shipping, a pirate would be looking to capture his victims and would be unlikely to hazard his ship against a merchant cruiser unless he anticipated a particularly luscious prize.