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Without a word, he vaulted over the side of the ship and was gone.

Walker waited for him until nearly dawn, dozing at the railing, his back to the island, his thoughts gone deep inside. No one disturbed him; no one tried to approach. The night was calm and warm; the winds of the day died away into soft breezes that carried the smells of the ocean to higher ground. Inland, the darkness enfolded and blanketed everything in black silence.

He might have dreamed, but if he had, his memory of it was lost when Truls Rohk’s touch brought him awake.

“Sweet dreams of an island paradise, Walker?” the other asked softly. “Of sand beaches and pretty birds? Of fruit and flowers and warm winds?”

Walker shook his head, coming fully awake.

“That’s just as well, because there are none of these in the valley you seek to explore.” The dark form shifted against the railing, liquid black. “The key you seek lies three miles inland, close to the valley floor, in a cavern of some size. The jungle hides it well, but you will find it. How it is concealed within the cave, I could not say. I did not enter because I could tell that something keeps watch.”

Walker stared at him. “Something alive?”

“Something dark and vast, something without form. I felt no eyes on me, Walker. I felt only a presence, a stirring in the air, invisible and pervasive and evil.”

No eyes. Was it something blind, perhaps? Walker mulled the shape-shifter’s words over in his mind, wondering.

“That presence was with me all the way up the valley, but it did not bother with me until I got close to the cavern.” Truls Rohk seemed to reflect. “It was in the earth itself, Druid. It was in the valley’s soil, in its plants and trees.” He paused. “If it decides to come after you, I don’t think you can run from it. I’m not certain you can even get out of its way.”

Then he was gone, disappeared as suddenly as he had come, and Walker was left standing at the railing alone.

Dawn broke brilliant and warm across a still, flat sea. The winds had died completely, and the sky was a cloudless silver blue. Everywhere, the horizon was a depthless void where air and water joined. Seabirds wheeled and shrieked, then dived past the cliffs and down to the ocean’s surface. Thick patches of mist clung to the island’s peaks and nestled in her valleys, hiding her secrets, obscuring her in gloom.

Walker chose Ard Patrinell and three of his Elven Hunters to go with him. Experience and quickness would count for more than power in the confines of the valley jungle, and the Druid wanted veterans to face whatever kept watch there. Redden Alt Mer would take them into the valley aboard the Jerle Shannara for as far as the airship could go in the narrow confines. Then the Druid and the Elven Hunters would descend in the winch basket to the valley floor and walk the rest of the way in. With luck, they would not have to walk far. Once Walker had retrieved the key, the five would make their way back to the basket and be pulled up again.

As the ship’s company assembled, Walker saw edginess in the eyes of the veterans and uncertainty in the eyes of the rest. Ryer Ord Star seemed particularly distressed, her thin face white with fear. Perhaps all were remembering the eels of Flay Creech, the devouring mouths and rending teeth, though none would say so. There, the Druid had retrieved the hidden key and everyone had escaped harm. Perhaps they were wondering if their good fortune would carry over here.

With safety lines secured, Redden Alt Mer sailed the Jerle Shannara slowly from the bluff down the cliff wall and into the haze of the valley. Dawn’s light faded behind them as the airship slid silently between the massive peaks and disappeared into the gloom. Visibility diminished to less than two dozen yards. Alt Mer occupied the helm, taking his vessel ahead cautiously, his speed reduced to dead slow. Rue Meridian stood at the curve of the forward rams, peering ahead into the fog, calling out sightings and navigational corrections to her brother. Everyone else crouched at the railings in silence, watching and listening. The mist clung to them in a fine damp sheen, gathering in droplets on their skin and clothing, causing them to blink and lick their lips. Except for the mist, which moved like an ancient behemoth, lumbering and slow, everything about them was still.

As the minutes passed and the gloom persisted, Walker began to worry about visibility on the valley floor. If they could see no more than this from the air, how could they find their way once they were off the ship? His Druidic instincts would give them some help, but no amount of magic could replace the loss of sight. They would be virtually blind.

He caught himself. There it was again, that word. Blind. He was reminded of Ryer Ord Star’s vision and the thing that waited on one of these islands, a thing that was blind but could find you anyway. He pricked his senses for what Truls Rohk had felt the night before, coming here alone. But from the air, he could sense nothing.

Ahead, the mist cleared slightly, and the cliff walls reappeared, closing in on them sharply. Redden Alt Mer brought the airship to a complete stop, waiting for Little Red to call back to him. She hung from the bow on her safety line, peering into the gloom, then motioned him ahead cautiously. Tree branches reached out of the haze, spectral fingers that seemed to clutch for the airship. Vines hung from the trees and the cliff face in a ropy tangle.

Then the mist disappeared altogether, and the Jerle Shannara eased into a canyon that was unexpectedly open and clear. The sky reappeared overhead, blue and welcoming, and the valley floor opened in a sea of green dappled with striations of damp color. Redden Alt Mer took the airship lower, down to within a few feet of the treetops, then slid her cautiously ahead once more. Walker searched the far end of the pocket, finding the cliff walls narrowed down so completely that the tree limbs almost touched. They had come as far as they could by air. From here, they must walk.

When they arrived at the canyon’s far end, Redden Alt Mer brought the Jerle Shannara right down to where the treetops scraped the hull. Walker and the four Elven Hunters released their safety lines and climbed into the winch basket. A dozen hands swung them out over the ship’s railing, and they were lowered slowly into the trees.

Once grounded and out of the basket, Walker signaled back to Rue Meridian, who was still hanging off the bow, that they were safely down. Then he stood motionless in the silence to get his bearings and search for hidden danger. Nothing. Though he probed their surroundings carefully, he could find no threatening presence.

Yet something was clearly out of place.

Then he realized what it was. The jungle was a thick, impenetrable wall of emptiness and silence. No birds, Walker thought. No animals. Nothing. Not even the smallest chirp of an insect. Except for what was rooted in the earth, nothing lived here.

Walker could see a gap in the cliffs ahead, and he nodded to Ard Patrinell to proceed. The Elven leader did not reply, but turned to his Hunters and used hand signals to communicate his orders. A burly Elf named Kian was given the lead. Walker followed just behind, then Patrinell with lean Brae and tall Dace trailing. They moved from the canyon into the narrow gap, casting about warily as they proceeded, mindful of the danger they could expect to find waiting. Walker continued to probe the jungle gloom with tendrils of magic that brushed softly like feathers and then withdrew. The gap tightened about them, narrowing to a corridor less than fifty feet wide where trees and vines clogged everything. There was passage to be found, but it was circuitous and required them to push their way through the vegetation that grew everywhere. All about, the jungle was silent.

They moved ahead steadily, still without encountering any sign of life. Their narrow corridor broadened into another canyon, and the sky reappeared in a blue slash overhead. Sunlight dappled the trees and illuminated the dampness. They crossed to yet another defile and passed down its narrow corridor into a third canyon, this one larger still.