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Benjin approached her, and they exchanged a brief hug.

"This one nearly let my Kenward and your father get him killed," she said while pinching Benjin's cheek and arching her eyebrows at Catrin. "Kenward has said many a time that sailing with Benjin was like sailing with a thunderhead. I'm guessing it's still true," she said and laughed as Strom and Osbourne nodded vigorously in agreement. Benjin shot them a good-natured scowl, but Nora looked at Benjin seriously. "I still owe you a debt, Benjin Hawk, for helping to keep my fool son afloat. I would repay that debt now," she said, and she pulled a small bag from within her stout robe.

An assortment of brightly colored dice rolled out when she emptied it onto one of the tables. Benjin sucked in a breath, for these were not ordinary dice; each one was carved from a different type of gemstone, and they sparkled in the light. The faces of each die bore detailed designs, along with the etched value of that face. They ranged from four to eighteen sides, with several variations of each. Catrin didn't know the value of the stones themselves, but each of them was a work of art. Gauging by Benjin's reaction, she guessed they were very valuable indeed.

"It's too much, Captain Trell. I cannot accept such a generous gift, even if it is in the exact form I desired. I thank you, though."

"Nonsense," she replied. "I insist you take them, as they are not for you alone. Miss Catrin saved the Slippery Eel in rather spectacular fashion, I'm told. I hope to repay part of that debt this day and satisfy my curiosity. I'm not certain I wish to see anyone rip the clouds from the sky, as Kenward described your attack on the Zjhon, but the description creates a vivid image. He's an excitable boy, and he tends to exaggerate, but he seemed sincere in this?" she said, making the statement a question and looking at Catrin for confirmation.

"I wouldn't have used those words, but I cannot say his description is inaccurate," Catrin replied as humbly as she could. Benjin and the others nodded in agreement, and Nora was duly impressed.

"Truly powerful indeed," she said. "You have your mother's look about you. I hope you have a more conservative disposition than she did, given the power you wield." Captain Trell seemed to realize how harsh her words sounded. "I'm sorry, my dear; that was insensitive of me. Sometimes I forget when I'm not speaking to a member of my crew. Please forgive me. Your mother was a lovely young woman, and I was very sorry to hear of her passing."

Catrin nodded in silent acceptance of the apology.

Captain Trell broke the uncomfortable hush and changed the subject by asking Catrin if she had been able to read the books she sent with Pelivor. Catrin was downcast as she admitted she had grown frustrated with the old book, but Nora was sympathetic.

"Don't let it bother you. I've had several scholars examine that book, and they could tell me very little about it. Mostly they said the writings were so old, they were written in a language that preceded High Script. I cannot remember what they called it now," Nora said, and she looked thoughtful as she shuffled through her memories. "It was a long time ago, but I believe one scholar thought this book told of the discovery of the Greatland."

Catrin was unsure what good the information would do her, as she doubted she would ever be able to fully translate it, but she tucked the knowledge away.

***

In a tangle of vines, Nat's long knife became wedged. Sweat dripped into his eyes while he yanked on the handle, trying to pull the blade free. Frustrated and tired, he prepared for a final yank when a hand rested on his shoulder.

Neenya moved his hand from the handle and stepped in front of him. Taking the handle, she moved it up and down as she pulled, and it soon slid free.

"Thank you, Neenya," Nat said, letting her, once again, take the lead. Her long knife seemed to sail through the undergrowth, but when he had tried to lead, he found it impossible to do. Neenya was a gift from the gods.

Among the villagers, he was seen as something special. It was impossible to know what it was they really thought since he did not understand their language, and even worse, none would dare speak to him. Even the village elders would only nod, shake their heads, or point. When they pointed, they almost always pointed to the same place: a high peak on the far side of the island, which was often obscured by clouds. It was there Neenya would take him.

As soon as Nat had shown the slightest interest in reaching that mountain, Neenya had stepped forward and the elders rushed them to start their journey. Since then, Neenya had been leading him deeper into the jungle, and Nat began to wonder if he would leave it alive. Snakes, lizards, and even frogs were threats here. Whenever a threat was near, Neenya would make a sharp hissing sound and point.

Despite the danger, Nat did want to see what the villagers thought was so important about this mountain. Something was there, waiting for him. Whenever they gained a clear view of that narrow yet majestic spire, he would stand in awe, overwhelmed by a feeling of anticipation.

Nat found himself staring at the still distant mountain and realized he'd stopped again. Neenya had continued to clear a path through the underbrush, and he jumped at the sound of her sharp hiss.

Chapter 6

Wager your coin only when you know something the rest do not.

- -Hidi Kukk, gambler
***

Captain Trell's gifts provided days of entertainment; Benjin taught them to play a game known as pickup. He drew a grid on the back of a piece of leather and drew a number in each square. Players put their bets on the squares they wanted, and the dice would be rolled. They used a combination of dice whose maximum was equal to the number of squares on the grid, which made every roll a potential winner. If the number you bet was rolled, then you got all the bets on the grid.

The group had very little in the way of coinage, which made it difficult for them to play, but Pelivor solved their problem. He brought them a long strip of rawhide that he said they could cut up and use as pretend coinage. The idea was an instant success, and Pelivor even joined them for a few games. Benjin was an experienced player, and he tried to teach them the nuances of the game. Each player could bet more than one square per roll, but no more than one coin per square. They took turns placing bets until everyone passed on their chance to bet or until the grid was full.

The game could be frustrating at times; especially when they could not remember who had placed bets on which squares, but they had fun learning.

"Many places in the Greatland have elaborate pickup tables with colored betting chips for each player that make it much easier to keep track of, but this is better than boredom by far," Benjin said, to which they all agreed.

Catrin played on occasion, but most of the time she returned to her book, which she now thought was entitled Men Leave. This at least made sense given what the captain knew of the book. Even with the additional knowledge, she had few revelations. The latter part of the book seemed to describe the shipbuilding process, but she was unsure, and there were no illustrations to help her. The information Captain Nora provided was inconclusive, and Catrin began to wonder if it was influencing her attempts at translation. Perhaps, she thought, she had been better off before finding out what someone else thought the book was about. At the times when she could no longer take the frustration, she talked with Pelivor or played pickup with the men.