"… My emissaries will remain on the Godfist until you have presented yourself to me personally. This matter must be settled between you and me. It would be a pity if your countrymen and mine suffered needlessly as a result of your selfishness. I beg you to put away your ego and do what you know is right…"
Even after so much time, his words rang in her memory and raised her fury. Belegra had caused hundreds to die then laid the blame at her feet. Trying to contain her rage was like standing before a flash flood, and despite her efforts, it threatened to consume her. Only the reason in Benjin's voice kept her from succumbing. His logic and planning gave her something to hold on to, something to believe in.
"After the exchange of names," he said, "you'll each carry a torch to a pile of kindling. You'll kneel and then light it with your torches. I'm guessing they'll place the kindling near the base of the statue for effect. That'll probably be your best chance to reach it," Benjin said.
"When I stand from the fire, toss me the staff. I still have no idea what I will do then, but I'll think of something… I hope."
Benjin seemed unable to formulate a proper response to that statement, and they spoke little more during the crossing. A tailwind drove the ferry toward the island that cradled Adderhold. The citadel rose on the horizon, and the closer they got, the more intimidating it became. The island was not small, yet Adderhold dominated it as if the man-made structure were larger than the land that held it.
Parapets reached so high into the sky that their tops were lost in the clouds, and the wall that snaked around the hold seemed impossibly thick. The buildings within were oddly shaped; nothing seemed squared or even at right angles. Instead, the city seemed to writhe, all curves and gentle sweeps. As they neared land, she saw that the structures, in many cases, were shaped like serpents, their fanged jaws forming entranceways and windows. The beaches resembled the far shores in many ways except that there was nowhere for the pilgrims to go. The island constricted them.
Alerted of their coming, Adderhold's guards created a narrow avenue through the knot of pilgrims. Those on the island were more subdued than those on the far banks; here there was no place to hide, and cross words could get them killed. Still they cast venomous glances toward the lace curtains that were pulled over the windows of the carriage. Fear was not all-powerful, though, and one man had the courage to throw a rock at them. His aim was uncanny, and the window shattered, the rock landing on Catrin's lap. The residue of the angry energy still clung to the rock, and she flung it to the floor. After brushing the reddish slivers of broken glass from her dress, she sat in a state of readiness, prepared for whatever assault might come next.
Amazingly lifelike carvings of serpent heads protruded from the walls that surrounded Adderhold, and the largest ones guarded a towering archway. No gates barred the entrance. A large structure stood atop the arch, looming above the massive tunnel. Darkness enshrouded the carriage as they entered, and a deep chill set into Catrin's bones before they emerged from the other side.
Adderhold was a bizarre mixture of the hideous and exquisite. Lush gardens were inhabited by ghoulish statuary and serpentine themes. The way they were crafted made them appear as if they would reach out and strike anyone foolish enough to come close. The buildings were constructed of a grainy, white, stonelike material that Catrin had never seen before. It sparkled even in the dim light, and it had allowed the architects to create wonderfully flowing lines.
Beyond the shops and homes that ringed the city stood the keep. Carved from the side of a mountain, it looked as if it would consume the city, so aggressive was its stance. Coiled and focused, the keep was formed to resemble a single serpent of such stature and ferocity that most could not enter without fear of being devoured. Elite guards lined the cobbled boulevard that led to the keep, and their embossed plate gleamed. Their helmets were fashioned in the likeness of pit vipers, giving them an inhuman appearance.
No one spoke, and no trumpets blared. Catrin's party entered the gaping maw with no welcome waiting within. Stables stood to their left, and they moved in that direction. Benjin disembarked first, checking for danger, then helped Catrin from the carriage. As her feet touched the reed-covered flagstone, a hooded man approached in a steady, measured pace. He seemed to be trying for the gliding effect mastered by the Cathuran monks, but he could not complete the illusion.
He said nothing when he stood before them. He just nodded and turned back the way he came, departing with the same unvarying gait. Catrin and her attendants followed him, and it seemed to her that the mood was more suited to a funeral than a wedding; anxious tension thickened the air. Atop a grand stairway stood another facade with bas-reliefs in the form of Istra and Vestra. The archway was unguarded, and the halls were empty. Their boots echoed loudly, and she felt as if the oppressive stone would close in upon her and grind her to dust.
Slender windows filled with multicolored glass provided meager light, which was supplemented by firepots that hung from ornate chains. The polished flagstone ended at a recessed stair, which was guarded by the most fearsome serpent carving yet. This one struck a primal fear in Catrin, for this was no glorified snake. Furrowed ridges protruded over the eyes and emerged from flesh as horns, which gave it an air of intelligence, and one other feature distinguished this beast: wings.
So cleverly had the carving been created that the feral stare seemed to follow Catrin, stalking her every move. Recalling the skeletal remains found near the statue, she needed little more evidence to believe the old tales. Dragons had once roamed the land and flown the skies. Atop all her other problems, it seemed a bad omen, and dread filled her as they moved deeper within the keep. The place seemed designed to take the spirit from all who entered, and the builders had done their job well. Each step seemed to take her closer to her death.
The robed man abruptly stopped in front of an archway that opened into what appeared to be a temple since it contained nothing but rows of bare benches. More colorful windows adorned the far wall, and one window in particular drew Catrin's eye. Beyond it was the glowing silhouette of Istra, Goddess of the Night. Only part of her visage was visible through the slender opening, but it was exactly as she had seen it during her astral travels; only now, it glowed more brightly.
The somber procession filed into the room. They tried to make themselves comfortable on the unforgiving benches, but it was impossible.
"These accommodations are an insult," Millie said with her hands on her hips, but their guide simply turned and left the room.
"This will be fine, Millie," Catrin said, hoping to lessen the tension. "I've no desire to stay here long. We'll do what we came here to do, and then we'll leave. Until then, we'll just have to accept whatever hospitality is offered."
Benjin nodded his agreement, and Millie mumbled something unintelligible that Catrin doubted was complimentary toward the Zjhon. As evening came, the skies were afire with color, and the eerie, greenish light of the statue grew brighter yet. Sleep was impossible, and Catrin ignored Millie's protests that she couldn't be married with sagging eyes. The wedding was a farce, and everyone knew it, bride and groom included.