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She had been on her planet a week, exploring its groves and orchards, and wandering around the Skag Castle. Then, one evening, sitting in the castle's great library, she sensed something wrong. There was an unearthly stillness in the air, as though the planet were waiting for something to happen. Angrily she tried to shake off the mood. It was just nerves, she told herself. After she put a few more lights in the halls, and changed the blood-red draperies to something gayer…

Then she heard a dull rumbling noise, like the sound of a giant walking. It seemed to come from somewhere in the solid granite upon which the castle rested.

She stood completely still, waiting. The floor vibrated, a vase crept off a table and shattered on the flagstones. And then the Scarb appeared before her, leering horribly.

There was no mistaking it. According to legend, the Scarbs had been the wizard-scientists of the vanished Skag Horde — powerful reptiles dressed in cloaks of gray and purple. The creature that stood before Myra was over nine feet tall, with tiny atrophied wings and a horn growing from its forehead.

The Scarb said, "Earthwoman, go home!"

She almost fainted. The Scarb continued, "Know, rash human, that this planet of Coelle is the ancestral home of the Skag Horde, and this Castle is the original Skag Burrow. Here the spirit of the Skag still lives, through the intervention of Grad, Ieele, and other accursed powers of the universe. Quit this sacred planet at once, foolish human, or I, the Undead Scarb, will exact revenge."

And with that, it vanished.

"What did you do?" Gregor asked.

"Nothing," Myra said with a little laugh. "I just couldn't believe it. I thought I must have had a hallucination, and everything would be all right if I just got control of myself. Twice more that week I heard the underground noises. And then the Scarb appeared again. He said, ‘You have been warned, Earthwoman. Now beware the wrath of the Undead Scarb!' After that, I got out as fast as I could."

Myra sniffed, took out a little handkerchief, and wiped her eyes.

"So you see," she said, "my little planet needs decontaminating. Or possibly exorcising."

"Miss Ryan," Gregor said very gently, "I don't mean to be insulting, but have you—ah—did you ever think of consulting a psychiatrist?"

The girl stood up angrily. "Do you think I'm crazy?"

"Not at all," Gregor said soothingly. "But remember, you yourself spoke of the possibility of hallucination. After all, a deserted planet, an ancient castle, these legends — which, by the way, have very little basis in fact — all would tend to—"

"You're right, of course," Myra said with a strange little smile. "But how do you explain this?" She opened her handbag and spilled three cans of film and a spool of magnetic tape onto Gregor's desk.

"I was able to record some of those hallucinations," she said.

The partners were momentarily speechless.

"Something is going on in that castle," Myra said earnestly. "It calls itself an Undead Scarb. Won't you get rid of it for me?"

Gregor groaned and rubbed his forehead. He hated to refuse anyone as beautiful as Miss Ryan, and they certainly could use the money. But this was not, in all honesty, a job for decontaminators. This looked like a psychic case, and psychic phenomena were notoriously tricky.

"Miss Ryan—" he began, but Arnold broke in.

"We would be delighted to take your case," he said. To Gregor he gave an I'll-explain-later wink.

"Oh, how wonderful!" Myra said. "How soon will you be ready?"

"As a rule," Arnold said, "we need a few weeks' notice. But for you—" He beamed fatuously. "For you, we are going to clear our calendar, postpone all other cases, and begin at once."

Gregor's long, sad face was unhappier than ever. "Perhaps you've forgotten," he told his partner. "Joe the Interstellar Junkman has our spaceship, due to a trifling bill we neglected to pay. I'm sorry, Miss Ryan—"

"Call me Myra," Myra said. "That's all right, my Hemstet four is fueled and ready to go."

"Then we'll leave tonight," Arnold said. "Have no fear, Myra. Your little planet is safe in our hands. We'll radio you as soon as—"

"Radio nothing," Myra said. "I'm going along. I wouldn't miss this for anything."

They arranged for Myra to obtain the clearances and meet them back at the office. As she walked to the door, Arnold said, "By the way, why did you ask if we were armed?"

She was silent for a moment. Then she said, "Since I came back to Terra, something's been following me. Something wearing gray and purple. I'm afraid it might be the Undead Scarb."

She closed the door gently behind her.

As soon as she was gone, Gregor shouted, "Have you gone completely out of your mind? Skags, Undead Scarbs—"

"She's beautiful," Arnold said dreamily.

"Are you listening to me? How are we supposed to decontaminate a haunted planet?"

"Coelle isn't haunted."

"What makes you think not?"

"Because the original Skag Burrow, according to the very best evidence, was on the planet Duerite, not on Coelle. A Skag ghost would know that. Ergo, what she saw was no ghost."

Gregor frowned thoughtfully.

"Mmm. You think someone wants to frighten her off Coelle?"

"Obviously," Arnold said.

"But the planet's been deserted for years. Why would someone take an interest in it now?"

"I'm going to find out."

"Sounds like a job for a detective," Gregor told him.

"Perhaps you've forgotten," Arnold said. "I am an honor graduate of the Hepburn School of Scientific Detection."

"That was only a six weeks' correspondence course."

"So what? Detection is simply the rational application of logic. Moreover, detection and decontamination are essentially the same thing. Decontamination just carries the process of detection to its logical conclusion."

"I hope you know what you're talking about," Gregor said. "What about this gray and purple creature that's been following Myra around?"

"No such thing. A case of overwrought nerves," Arnold diagnosed. "The poor girl needs someone to protect her. Me, for example."

"Yeah. But who's going to protect you?"

Arnold didn't bother answering, and the partners began to make their preparations.

II

They spent the rest of the day loading the Hemstet with various devices they had managed to keep out of hock. Gregor invested in a secondhand Steng needler. It seemed a good weapon against the more palpable forms of wizardry. After a quick dinner at the Milky Way Diner they started back to their office.

After they had walked several blocks, Arnold said, "I think we're being followed."

"You have overwrought nerves," Gregor diagnosed.

"He was in the diner, too," Arnold said. "And I'm sure I saw him at the spaceport."

Gregor glanced over his shoulder. Half a block behind he saw a man sauntering along and glancing idly into store windows, his attitude studiously casual.

The partners turned down a street. The man followed. They circled and returned to the avenue they had been on. The man was still there, keeping half a block between them.

"Have you noticed what he's wearing?" Arnold asked, wiping perspiration from his forehead.

Gregor looked again and saw that the man had on a gray suit and a purple tie — Skag colors.

"Hmm," Gregor said. "Do you suppose an Undead Scarb — if there were such a thing — could take on human form?"

"I'd hate to find out," Arnold said. "You'd better get that needler ready."

"I left it on the ship."

"That's just fine," Arnold said bitterly. "Just perfect. Someone — or something — is following us, probably with murderous intent, and you leave your blaster on the ship."