Have Stakes Will Travel. Amusing: The police discover two dead adults and two dead children in the house, presumed to be a vamp attack. A new law states that PsyLED gets called when supernatural attacks on humans are suspected. Jane knows that local law enforcement will eventually call, but to get him the news sooner, Jane contacts Rick, who is in charge of the Southeast territory. After what proves to be an uncomfortable phone call, Jane heads back to the house and learns that Misha’s daughter, Charly, has a very rare form of leukemia. Jane leaves messages for Misha about Ryder’s death, and then gets ready for her meeting with Hieronymus, being held in a warehouse in Natchez Under the Hill. Upon arrival, Eli and Jane notice that the guards are sporting some hard-to-acquire firepower. When a few of the guards give them trouble, Jane and Eli take them down. Jane then introduces herself to Hieronymus, noticing his formal attire and odd necklace. Hieronymus wants Jane to kill the Naturaleza vamps on the loose, and accepts the offer of the vamp disease afflicting him and his people. Jane grills Eli about the changes in her contract with Hieronymus that the vamp referred to. Eli then suggests that he and the Kid buy in to Jane’s company as partners. Jane agree to a sixty/forty division and finds herself pleased with the prospect. Good feelings evaporate, however, when Eli points out that they are being followed.
Four Dead Vamps Under His Tree: Eli and Jane decide to take up position in a shed they remember from their last visit, but on the way they have to instead take cover from the Naturaleza in some trees. In their battle, Jane and Eli make the unfortunate discovery that even silver does not kill these vamps, and in fact, most that appeared dead initially get up and walk off. Only one is truly dead, with most of her head gone. Jane sends photos of the dead vamp to Bruiser and to Hieronymus’ home. Upon their arrival back at the house, Jane and Eli discover that Esmee has gone off with two local men to hunt vamps on her own, and the two leave to find her from the trace the Kid is running on Esmee’s cell phone.
And Me Holding Only Ash: The Kid reports that he has lost the trace on Esmee, but he sends Jane the last coordinates he has. Unfortunately the location happens to be Silandre’s Saloon, the proprietor of which is one of Hieronymus’ vamps. Jane calls Bruiser, though not really wanting to, as his betrayal at aiding in Leo’s feeding from her still stings. Bruiser agrees to work on getting Jane access to Silandre—dealing with her as necessary if either she or her people have hurt Esme. Leo calls to give Jane permission to do what she must. When Eli and Jane enter the premises, they find Silandre draining a human, but she escapes. After fighting a few vamps, ones that also prove difficult to kill, Jane rescues Esmee. The one of the vamps comes at Jane.
Sheet Creases on His Left Cheek: Rather than killing the attacking vamp, Jane decides to take him prisoner so she can get information from him, and asks Hieronymus’ primo for a silver cage to keep the vamp in. Esmee expresses her regret and guilt at getting the two men involved in her plans of taking down a few vamps, but Jane tells her that the men were adults and made their own decisions, though she does confirm what a bad idea it was to begin with. Loading up the captive and Esmee and her two accomplices, after dropping the latter off at their place, Jane, Eli, and Esmee head back to the house. Upon their arrival, they discover that Esmee’s son, Gordon, alerted by Jameson, has arrived. Jane manages to get some added information from the vamps delivering the silver cage to hold the captive—such as big changes started occurring in the Naturaleza after “she” joined them, and that Leo had been notified but never sent aid—but at that point they stop talking and tell her she can find out more from Clark, Hieronymus’ primo. When she talks to Clark, Jane assures him she will protect Hieronymus. In the middle of the night, Sheriff Sylvia Turpin arrives, asking Jane why she didn’t let her know she was back in town. After a discussion and apologies, as well as the beginnings of an obvious attraction between Sylvia and Eli, the sheriff leaves. The Kid informs Jane that he believes Misha may be trying to find a vamp who will share blood to save Charly.
Makes It Easier to Stomp ’Em to Death: After a two-hour nap, Jane and Eli go to the barn to check on their Naturaleza captive. Enticing the hungry vamp with a raw steak, Jane learns that his name is Francis Arundel, born in 1820. He admits to being flown into Natchez by de Allyon, and that his mistress keeps her “cattle” underground. He demands being able to feed from a human, at which time he will give more information, but of course Jane refuses. Eli and Jane head over to Hieronymus’ clan home, to distribute the vamp cure to him and his people. After dosing everyone, Hieronymus tells Jane that magic may be behind the extra powers exhibited by the Naturaleza, and she agrees. When Eli and Jane are heading back to Esmee’s in the early morning hours, Jane gets a call from Bobby, reporting that Misha went out to meet someone the night before and never returned.
You Here to Even the Score, Dog Boy? Jane arrives at Misha and Bobby’s hotel room, and Bobby gives her a letter Misha left for her, explaining that she has gone to meet a primo blood-servant in the hopes she will introduce Misha to her boss. If she doesn’t come back, Misha asks that Jane track down Charly’s father. Misha ends her note with a cryptic comment about Bobby being a dowsing rod. Jane sends the names Misha left her to the Kid to track down, and asks him to hack in to Misha’s laptop. Jane takes Bobby and Charly back to Esmee’s house. As she muses over the current problems, someone comes to the door—Rick, with his partners, Soul and the wolf in tow, as well as the ever-present grindylow. After greeting the visitors, Jane leaves the room when she sees Soul touch Rick in a manner she doesn’t care for. When she goes outside, Bobby tells Jane that he knows Misha is in trouble—he has seen her in dreams. Jane has a run-in with Wolf, in which she socks him, and a short conversation with Rick. Jane then learns that Bobby can actually see magic, represented in colors for each individual.
I Want You to Chill, Babe: After leaving Bobby and Charly, Jane goes downstairs and joins Soul at the dining room table. Soul informs Jane of two things: she is not sleeping with Rick, and there are twelve witches among the missing in the area. Relieved at the first bit of news but not so pleased with the second, Jane asks Soul what type of magical working requires twelve witches. After Soul lists a few types, Jane asks about the insectoid-type vampires they have been running into, and Soul says that for magic of that scale to work, there would need to be a focus. Jane asks about Hieronymus’ necklace, and also retrieves the amulets she took from de Allyon’s Naturaleza vamps for Soul to examine, who determines that the items are not big enough to serve the purpose. Perusing files sent to them by the Kid, Jane and Soul discover the name of another vamp, Esther, which also provides the connection between Hieronymus and de Allyon. Soul explains to Jane about the method of feeding forced upon vampires by the Catholic Church, Fame Vexatum, where the vamps drink just enough to stay alive, not to drain and kill as the Naturaleza do. Jane concludes that someone, perhaps Esther, may be using the witches and the focus. Jane’s phone rings, and it is Misha, who only gets out a few sentences before the line goes dead. Ready for answers, Jane storms out to question Francis, the captive vamp, again. Jane gets a vague location for Esther out of Francis, and she and Eli head in that direction. When they arrive, Jane smells dead bodies, and Eli calls Sylvia, who volunteers to call PsyLED. The trio finds the body of Esther among the dead.