Sprite, his judgment decidedly impaired, was not going to let Pinch slip away. "So wha' do we do? We goin' to meet with him?"
The other poured a blackjack of sack and gave Sprite a jaundiced glare. "You're not doing anything. This fellow's looking for me, not you. We've had success tonight, and it calls for some drinking. Here's to my little diver!" the rogue raised his leather mug for the toast, and the other three quickly followed.
"Here's to Sprite," Therin and Maeve chorused.
"Aye, here's to me," the halfling burbled happily. He buried his childlike face deep into the overfull mug of wine, greedily tipping it back with two hands until the drink streamed down his chin.
Pinch took a judicious draught of his wine, while Therin and Maeve drank long and hard. Even before the others had finished, their master stepped away from the table. "I'll look for you in the usual places," Pinch advised. "Finish your drinking and keep your eyes and ears sharp. The patricos are going to be looking hard for their thieves. It won't do to have any of you scragged now."
"As you say it, Pinch," Therin murmured dourly as he set his blackjack on the greasy table. Brown Maeve nodded her receipt of Pinch's caution. Sprite was silent, already insensate and snoring on the bench.
Gathering his mantle tight, Pinch stepped over the sleeping dog by the door and walked out into the bracing dawn.
The muddy lane was flecked with clumps of long-lasting snow that clung to the patches of daytime shade. Right now it was neither light nor dark but the point where time hovered between the two. The false dawn that dimmed out the lower stars was fading, replaced by the true dawn. Here though, the sun's first light struggled against the winter mists common to Elturel. How like Ankhapur, Pinch thought as he watched the hovering frost swirl through the night alleys. The comparison had never occurred to him before, not even when he'd arrived fresh from the south. Travel had all been new, wonderful, and terrifying then; there was never time for such frivolous speculation.
The man shook his head with a snap of his curly hair, as if to shake loose these romantic notions and rattle them out his ears. Such thoughts were all fatigue, and he could not allow himself that luxury of rest. First there was Cleedis.
The Five-League Lodge was far from Pinch's normal haunts. It perched halfway up the slope of Elturel's High Road, halfway between the base world of the common man and the uppermost crest of nobility. In Elturel, a man's address said much for his status. Chaperons in their salons counted how many streets a prospective suitor was from the top of the hill. Ragpickers always claimed their gleanings were gathered from the very summit of Elturel, an artless lie their hopeful customers accepted anyway.
For Pinch, all that mattered was that the best pickings were found in the streets that looked down on the city. Of course, the higher streets had the most watchmen and wizards, too. It was here that the city's leaders lived in aeries at the top of the great High Hill, the temples of those gods currently in favor clustered around them. Farther down, those merchants who aspired beyond their class vied for the choicest-hence highest- streets left to choose from. The Five-League Lodge had done well, holding practically the last address before the realms of the privileged crowded out all others.
By the time Pinch reached the block of the inn, the morning vendors were already straining their carts through the streets. Eelmongers and bread carts competed for attention, along with the impoverished prestidigitators who went from door to door offering their skills. "A quick spell to clean your house, a word to sweeten your wine? Or perhaps, madam, you're looking for something to make your husband a little more amorous. I can do these things for you, madam. It'll only take a few coins… and he'll never know what happened."
Pinch knew these old tricks well. Tomorrow the house would be dirty again; in a few days, the husband would be as doltish as ever. The wizard wouldn't care. Some probably wouldn't even remember, the grinding scramble of the day drowned away by cheap wine in taprooms like the Dwarf's Piss Pot. That was the way things were-everybody out to make their coin.
It was the hypocrites who pretended to live above it who irritated Pinch. He'd dealt with constables, trusties, watchmen, even executioners, buying them with a few gold or silver coins, and yet they still pretended to be pure and unimpeachable. That was a joke; nobody was beyond gold's reach. Rogues knew the lies and self-deceptions men used, and made their living trading on those weaknesses. Perhaps that was why Pinch stayed in the bottom town, unlike other upright men who pretended to the ranks of the gentry. Down among the common folk, at least a man knew his business and wasn't ashamed of it.
Pinch abandoned his ruminations at the door to the Five-League Lodge, a sprawling compound of timber and stone. He stepped through the door and into the common room, this one a good deal cleaner than the place he had just left. The hall was empty save for a single charwoman cleaning the floor. Her dress hung in greasy tatters, far out of keeping with the fine appointments of the room.
"Girl, come here," Pinch commanded as he took a chair. After a start of surprise, the woman hesitantly shuffled over. As she drew near, Pinch laid a silver coin on the table and idly pushed it about with one finger. "Do you have a guest named Cleedis?"
The charwoman's gaze was fixated on the promise of the coin. "The one that looks like an empty money sack? Aye."
Another coin, matched by a scowl, was laid on the table. "That's the one. Where?"
"Up the stairs to the best chambers in the house."
With a deft tap he scooted the silver toward her and she snatched it up before it had even stopped moving. Coin in pocket, she hurried to disappear before the chance of blame arose.
Pinch was up the stairs before the innkeeper might stop him, since no doubt like all innkeepers, the man truly believed he was the lord of his domain. At the top of the stairs, it was hardly difficult to find Cleedis's room; the one entrance with double doors had to be it. The doors were a rich wood unseen in these parts and probably shaped by elves, judging from the elaborate carved panels, not that Pinch was much of an appraiser of the forest folks' handiwork. He did, however, note the keyhole of thick dwarven iron. Locks were something more in his line, and this one looked formidable. Worse still, it was probably enchanted. The last thing he needed was for the lock to shout out an alarm.
A good thief was always prepared, and Pinch prided himself on being a good thief. The slim rod of dull bronze he pulled from his pouch didn't look like much, but getting it had cost two others their lives and Pinch very nearly his. Not that his killing them bothered him; if there'd been an honest beak on the bench, both would've been hanged long ago. Death was their reward for plotting against him.
The old rogue knelt by the door and gently touched the rod to the metal lock, so carefully as not to make a single clink or tap. At the barest contact, the rod melted before the dwarven metal, dripped down its own shaft before it coagulated into a thick mass. Pinch shook it briefly, as if scattering the excess metal. When it was done, what had been a plain rod was a perfect duplicate of the lock's true key, form and shape stolen from the memory of the dwarven metal itself.
Still, Pinch held his breath as he slipped the forged key over the tumblers. There was always the chance of another safety, especially with dwarf work. The dumpy smiths were always vying to outdo each other in one form or another, building in this new intricacy or that. Fortunately, this lock did not look particularly new.
The tumblers clicked and rotated, the bolt slid back, and nothing screeched in alarm. Still Pinch waited to be sure. When no innkeeper roused from his morning kitchen came puffing up the stairs with guardsmen in tow, Pinch pushed the door open until he could just slide his body through into the gloom beyond. Once inside, he checked the lock's other side. Dwarves had a fiendish fondness for little traps like one-sided locks and other infernal tricks.