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It came upon me like the warmth of the sun, like the wooing of the wind, gentle, insistent, inexorable. She spoke to me in a voice of rolling stars, heavenly, a huge beneficence to hold smaller souls in thrall. She took me as a lover, as a child, as a beloved spouse, exhalted me. Adoration swept over me, then was incorporated within me so that it was I who was loved, the world one which loved me, followed me, adored me. All, all would follow me if I but used this beguilement upon them. Within was the sound of a chuckle, a satisfied breath, not the weary sigh of Dorn but a total satiety of love, love, love.

“Trandilar,” I said, speaking her name in homage and obeisance.

“Peter…” came the spirit voice in reply. Oh, surely Barish had done more than merely force a pattern onto some inanimate matter when he had made these Gamesmen. For the moment I could not move or think as myself. For that moment I was some halfway being, not myself, not Trandilar. And then it passed, as Dorn had passed, leaving behind all the knowledge and Talent of that so ancient being. I had no fear, now, of Mandor’s minions. Compared to this…this, his was a puny Talent, fit only for Fluglemen and Pigherders.

From that moment I was no longer a boy. Why should one raise up the dead and remain innocent, but raise up love and fear death? I leave that to you to figure out. I only learned in that moment that it was true. So, I went back down the dusty corridors, following the prints which Silkhands and I had left toward the end of our journey, then relying upon memory and some instinct to guide me to that same cavern in which the dead kings had so recently been raised. Once there I did that thing which Dorn had taught me how to do, heard that spectral voice once more call into time,

“Who comes, who comes, who comes…”

And answered it. “One who calls you forth, oh King, you and your forebears and your kin and your children, your followers and your minions, your Armigers, Sorcerers, Demons and Tragamors, your Sentinels and Elators, come forth, come forth at my command; rise up and do my will.”

The King spoke to me, like a little chill wind in my ear, softly crying, “Call thy Game, oh spirit. Call thy Game and we will follow thee…”

Challenge and Game

THE OUTFLUNG RAMPARTS OF MALPLACE MOUNTAIN STRETCH far from the summit to east and north, opening in one place to permit the River Banner to loop around Bannerwell, thrusting out both east and west of that fortress to push the river north and, on the east, making a long ridge of stone through which the river washed its way in time long past. It cuts now through that ridge like a silver knife, and the place is named the Cutting of Havajor Dike, or often just “The Cut.” From the eastern side of this dike one may see the bannerets on the spires of Bannerwell, but the whole of it and its surroundings cannot be seen until the dike itself is mounted. So it was that Himaggery saw it first from the top of the dike, saw the assembled hosts inside and out of it, the moat and river around it. What he saw was not unexpected. His Elators had kept him advised of all, of the High King’s arrival, of the Game Call, the negotiations, the unexpected alliance. Thus when he had ridden to the top of the dike and dismounted, he did not waste a moment in open-mouthed staring. He knew well enough what it would look like.

Some of those with him were not so sanguine. Indeed, the host before them was mightier than any could recall in memory. The tents of the High King’s array spread north and west like a, mushroom plot fruiting after rain. Between the dike and the Banner the level plain was filled with smaller contingents grouped around their ovens, and the sound of axes still rang from the forested slopes of Malplace Mountain above the ferry barges moored upon the river. Mertyn stared. Even Windlow sat up in his wagon and looked at the horde, bemused.

“If I had not Seen it already,” he is reported to have said, “I would have been amazed.”

Himaggery was busy with the last of the huge curved mirrors, setting it in place upon the dike, bracing it well with strong metal stanchions and setting men ready to hold it or prop it up if it were overthrown. “It must withstand Tragamor push,” he told them. “Brace yourselves and be ready…”

“ ‘Ware, Himaggery,” said a Demon, close at hand. “Herald comes…”

And it was Borold once again, Borold showing off for Dazzle who stood resplendent upon the tower top of Bannerwell, Borold in his pride, glowing with it. He cast a look over his shoulder as he floated up the dike toward Himaggery, one long look to see her standing there. Windlow thought that in that look was such love and uncritical adoration as a god might instill into a new creation. “Except, how boring at last,” he thought. “To have one always, always adoring one. But, perhaps gods do not get bored…” (You may wonder how I knew what he thought, what he said, what happened. Never mind. Eventually, I knew everything that had happened to everyone. Eventually I knew too much.)

It was Borold who trumpeted the Challenge to Game, Borold who spoke not only for Mandor but for Prionde, as well. Turning his head slightly so that his words could be heard behind him on the fortress walls, he cried, “All within sound of my voice pay heed: I speak for Mandor of Bannerwell, most adored, most jealously guarded, and for the High King, Prionde, of the High Demesne, most puissant, most terrible. I speak for these two in alliance here assembled to call Great Game and make unanswerable Challenge upon Himaggery, styled Wizard, who has in treacherous fashion betrayed the hospitality shown his followers by the High King by stealing away one dependent, the Seer Windlow, and who has betrayed the good will of Mandor by sending into his Demesne a spy, the Healer Silkhands. For these reasons and others, more numerous than the leaves upon the trees, all reasons of ill faith and betrayal, treachery and all ungameliness, do my Lords cry Challenge upon this Himaggery and wait his move. We cry True Game!”

Borold awaited answer, at first imperiously, then impatiently, finally doubtfully. Himaggery had paid him no attention, but had gone on fiddling with the great mirror. It was some time before Himaggery looked up and gave a signal to an Elator near him. By this time Borold was casting little glances over his shoulder as though to get some signal from the castle. The Elator vanished. Himaggery signaled once more and a Herald rose lazily from the ground, walked to confront Borold. He did not rise in air. He merely stood there and made the far mountains ring with his words.

“Hear the words of Himaggery, Wizard of the Bright Demesne. The Wizard does not cry True Game. The Wizard cries Death, Pain, Horror, Mutilation, Wounds, Blood, Agony, Destruction. The Wizard calls all these and more. HE IS NOT PLAYING!”

And with that there came a great light and a smell of fire moving like a little sun, hurtling out of the east, spreading somewhat as it came, driving toward the great mirror where it stopped, coalesced and was taken up by a Sorcerer who stood there, ready. The Sorcerer turned and released the little sun once more. The quiet troop of Tragamors who had been crouched on the stone stiffened, twisted in unison, bent their heads toward Bannerwell, and sent the bolt of force against the walls of the fortress. Even as it burst there with a shattering impact and a sound of thunder, another little sun shot into the waiting mirror, was caught, was sent after the first, and yet again and again.