Kentril scowled at the other mercenary. "Shut up. As for you" — he tapped Zayl's throat with the sword tip—"I think you know even more than you're saying."
"Undoubtedly true, captain," added Quov Tsin. "It would be best if you kept this creature under guard, even bound, perhaps. Yes, that would be the right course, I think."
For once Kentril found himself in utter agreement with his employer. Everyone knew that necromancers could not be trusted. Zayl might already have a poison or potion just up his sleeve.
In the course of their brief conversation, the shadow of the mountain had continued to stretch forth, so much so that now it even began to blanket the party. A chill wind arose as the shadow settled on them, one that made some of the mercenaries shake. Zayl's cloak began to flutter wildly, and Kentril had to tighten the collar of his shirt.
"Nymyr has a cold touch," the necromancer commented. "If you plan to stay near Ureh, you had best be better dressed."
"What's the point?" Oskal muttered. "Buncha rocks and empty tombs! All this way for nothin'…"
"We're gonna need more than cloaks," agreed another fighter. "This gets any darker, we'll even need torches!"
Indeed, the mountain had caused the area to turn almost as black as night, truly a contrast when one saw the sun shining but a few yards farther. Ureh lay in such darkness that one could barely even make out distinct shapes in the city, and the longer the band stood where it was, the more the shadow covering them thickened to the same murkiness.
"Let's withdraw to the camp," Kentril suggested. "And that includes you, too, Master Zayl."
The pale necromancer bowed slightly and, under guard by four of the captain's men, started off. Gorst quickly helped Quov Tsin with his scrolls and talismans, following after the Vizjerei like an obedient puppy. Kentril himself stood his ground until everyone else had departed, then took one last sweeping survey of the vicinity in order to make certain that nothing had been left behind.
His gaze froze as it fell upon the ruins.
A glimmer of light flickered in one of the distant towers.
He blinked, thinking the sight simply a momentary trick of his imagination—only then to see two lights, the second far to the right in another part of the city.
And as every nerve tingled, and every hair on his neck stood on end, Captain Kentril Dumon watched a dead cityblossom with illumination. Light after flickering light burst to life, transforming fabled Ureh before his very eyes.
"Tsin!" he shouted, gaze still fixed on the fantastic display. "Tsin!"
Now more visible, the ruined city also proved not so ruined anymore. The gaping hole in the wall had vanished, and what had been a crumbling watchtower again stood proud sentinel. From the top of the battlements, Kentril almost swore he even saw banners fluttering in the ever—increasing wind.
"It's true…" muttered a very familiar voice to his side. Kentril glanced down to see the wizened Vizjerei, the latter's expression akin to that of a child who had just received the greatest toy, staring at the wondrous sight. "It's true…"
Around Captain Dumon, the rest of the party quickly gathered, many of the veteran mercenaries gazing slack—jawed at Ureh. Even the necromancer Zayl watched the city with something akin to astonishment. That no one at the moment guarded the black—clad spellcaster did not bother Kentril in the least, for clearly Zayl had no intention of flight. As it had done with the rest, the miracle before them had ensnared the necromancer.
"The legends spoke truth," Zayl whispered. "You were right, Humbart."
"What are we waiting for?" Tsin suddenly demanded. "This is why we came so far! Why we struggled so long! Dumon! Your men were promised gold and more! Well? There it is for the taking!"
This finally stirred the mercenaries. "He's right!" laughed Benjin. "Gold! A city full of gold!"
Even Kentril found the lure of treasure enough to push back the anxiety he felt. Ureh had been a kingdom said to be among the wealthiest in the history of the world. Tales had been told of other hunters who had come seeking its riches, but none of those tales had ever left any belief that the searches had been successful. That meant that enoughmight be found to make each man here as wealthy as any king or sultan…
"You cannot be serious," Zayl interjected. "Ureh's riches are for Ureh alone. You rob the dead."
"They're not dead, remember?" Kentril pointed out. "They departed… and if that's the case, anything they left behind they surely didn't want. That means that Tsin's right. It's ours."
The necromancer looked as if he wanted to argue further but clearly had little with which to counter the captain's claim. He finally nodded, albeit with much reluctance.
Turning to the Vizjerei, Kentril asked, "Those lights. Does that mean any trouble?"
"Nonsense! The story clearly indicates that the people left the mortal plane in the space of but a few minutes. If we see Ureh as they abandoned it, surely many lamps and torches were left lit. Beyond the mortal plane, time is but a word. Why, we may even find food left in bowls and good ale for your men! What do you say to that?"
The other fighters cheered at this possible bonus. Something about the sorcerer's logic briefly troubled Captain Dumon, but, unable to decide just what, the mercenary officer shrugged off the slight concern. Even he could not help feeling much enthusiasm.
"All right!" he cried to the others. "Get what each of you needs! Bring rope and torches with you, too—I'm not going to trust those lights alone! Don't forget sacks! Hurry!"
With far more eagerness than before, Kentril's men went into action. Quov Tsin also prepared himself, retrieving his magical staff and placing about his neck three amulets he had been carrying in a pouch at his belt. Despite their many disagreements, the captain planned to search alongside Tsin once they entered Ureh. Kentril felt certain that wherever the Vizjerei sought his magical artifacts and tomes they would also find great riches.
To everyone's surprise, when the small troop reassembled, the necromancer stood waiting for them. In their eagerness to ready themselves, the mercenaries had more or less forgotten to guard him, but it seemed that Zayl, too, continued to be drawn by the possible offerings of the magical kingdom. Once more he had one hand on the bulging pouch, but as Kentril approached him, the slim figure let the cloak cover it.
"I will be going with you," he stated firmly.
Kentril did not like that notion, but, to his surprise, Tsin readily agreed.
"Of course you will," the Vizjerei declared. "Your knowledge and expertise will prove most invaluable. You'll come with Captain Dumon and myself, naturally."
Zayl executed his slight bow, his face impassive. "Of course."
While none of the mercenaries protested the necromancer's presence, they kept their distance from him as the band, torches already lit, headed toward Ureh. With the outer wall no longer visibly damaged, Kentril, under Zayl's guidance, led them toward the main gate. Although the fear existed that with the city seemingly whole the gate might also be blocked, they came around to the entrance to discover it open and the drawbridge down as well.
"Almost as if we're invited in," commented Kentril.
Quov Tsin snorted. "Then, by all means, let us not stand around here gaping!"
Weapons drawn and torches held ahead, the group entered.
To the naked eye, it might have seemed as if the inhabitants had just stepped out or even simply gone to sleep. Buildings that on previous visits had been crushed in or at least cracking stood tall and new. Rows of high oil lanterns that had previously been rusted, crumbling wrecks now brightly illuminated the avenues. Other lights boldly shone from towers and structures deeper in the city. Eventhe very street upon which the band walked looked as if it had been freshly swept.