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Once over, Kentril called a pause while he checked the tiny stone again. This time, it flared so bright that he almost expected to see the Key to Light sitting on the ledge before them.

"It must be close," he muttered.

"Yes, we are in luck," replied the pale spellcaster. "Juris Khan thought it had fallen much farther away."

"How long do you reckon we still have?"

Zayl peered up at the night sky. It had taken them several hours to reach this point. The shadow of Nymyr had been swallowed by the dark some time ago. "Just enough, if we find the Key soon. This side of the mountain is not so harsh a climb as that which overlooks Ureh."

They moved on, steeling themselves against the cold night. Kentril retrieved the small stone again, correcting their path.

Minutes later, they literally stumbled over the magical gemstone.

Dirt and rock, possibly from Gregus Mazi's murderous spell, had all but buried the artifact. Only when Kentril turned in a circle, trying to find out why it seemed the party should go no farther, did he kick up a few loose pieces of rock and uncover one glittering edge.

Although the only nearby illumination consisted of their meager torches, the Key to Light still shone like a miniature star. Zayl bent down, digging up the gem. It fit in the cup of his hands, a perfectly shaped crystal.

"Must be worth a fortune," grunted bearded Brek. "What do you think we could get for it, captain?"

"From Ureh, more than you could ever get selling it elsewhere," Kentril retorted, glaring at the mercenary. The thought of betraying Atanna filled him with anger.

Zayl quickly played peacemaker. "No one would think to do anything less than what we intended, captain. Now we must hurry; dawn will be too quick in coming."

With the necromancer carrying the artifact, they began their final ascent. Gorst secured all lines for them and acted as a counterweight now and then when they had to swing from place to place. Kentril actually found the way far more easy than he would have expected; the mountains of his homeland would have caused him much more difficulty. If not for the fact that the people of Ureh had been cursed to remain hidden in the shadow of this very peak, they could have easily rectified their own situation.

At last, they neared the top. As the group paused on a large ledge, Zayl handed the Key to Light over to Kentril.

"Say, cap'n?"

"What is it, Jodas?"

"What happens to the rest of the party if we don't get this thing in the right place? They disappear with the rest?"

Kentril's gaze shifted to Zayl, who shrugged and answered, "It is best we do not find out."

After a few moments' more searching, both Captain Dumon and the necromancer came to the same conclusion regarding the most appropriate location. Unfortunately, that location meant a treacherous climb up a dangerous rise some three hundred feet and more. Although only a small part of the tip of Nymyr, both agreed that based on Khan's calculations it would be best.

"I'll do it alone," Kentril informed the others.

Gorst, however, would not hear it. Although he had remained fairly quiet up until now, Kentril's suggestion stirred him to protest. "You need an anchor. We'll tie the end of a rope around our waists. You fall, I'll catch you, honest."

Knowing better than to try to argue at this point, Kentril agreed to let the giant join in the climb. In truth, it made him feel safer knowing Gorst would be there. They had fought side—by—side in many battles and could always depend on each other's aid. If anyone could be trusted up there, it would have to be Gorst.

Kentril gritted his teeth hard as he began. After a fairly simple journey, even a relatively easy search for the artifact, this last bit threatened to rip victory from their grasp. The wind felt a hundred times more fierce, and nowhere could he get a hold that satisfied him. Out of fear that to stop would mean slipping and falling to his death, Kentril pushed faster and faster, praying he would reach the top before his luck ran out.

With the natural skill he seemed to have for everything, Gorst more than kept pace. Kentril imagined his friend gouging handholds out of the rock face. Likely it would have been better if the much larger mercenary had gone up by himself, but then it would have been his captain who would have protested.

Kentril's fingers finally stretched over the upper edge. He had to rebrace himself when ice caused his initial grip to falter, but after that, he managed to pull himself up with little trouble. Peering around, Kentril studied the immediate area. Large enough for four men to stand, itdefinitely offered the first place on Nymyr to receive the sun's kiss.

With the agility of a mountain goat, Gorst climbed up after him. Thick hair flying in his face, the other mercenary gave Kentril a big grin.

From his belt pouch, Captain Dumon removed the artifact. He looked the vicinity over, not wanting the Key to Light to fall from its perch the moment the climbers had returned to Ureh.

"There?" suggested Gorst.

There proved to be a tiny outcropping shaped somewhat like a bowl turned on its side. It faced the right direction and fit in with Juris Khan's directions but was not quite large enough for the gem to fit.

Taking his dagger, Kentril began chopping at the spot. He only needed to remove a little of the frozen earth below. Then he could securely place the artifact within and be finished with this chill place.

His dagger slowly bit into the icy ground. Chips of rock—hard dirt flew away—

The tip of the blade scratched at something white. Kentril worked at it, trying to remove the obstacle to his success.

He swore. With his dagger, he had unearthed a bone.

There existed little doubt in his head that this bone had belonged once to one of the five unfortunates who had been murdered by Gregus Mazi. Now fate had let the dead sorcerer again hinder the plans to free Ureh from his curse. Try as he might, Kentril could not dig the bone out, and no other spot atop Nymyr would do.

"Let me try." Gorst took Kentril's place, pulling out his own blade. For many men, the giant's dagger would have almost served as a short sword. Gorst chipped away using his prodigious might, making progress where even his captain could not.

Finally, enough of the bone—likely from the forearm—had been exposed that Gorst seized it in his huge handsand began to pull. The massive fighter grunted with strain, the muscles and veins in his neck throbbing. The frozen ground around the area cracked…

The bone came free.

With a startled yell, Gorst fell backward, slipping on the icy mountaintop.

He began to slide toward the edge.

Thrusting the artifact into the newly created hole, Kentril wrapped one arm around the outcropping, then braced himself against it. With his other hand, he seized the rope linking him to Gorst and pulled with all his might.

The other mercenary's head and arms went over the side. However, as the rope went taut, he spun sideways, sending one leg over but giving one hand the chance to reach for a hold.

Gasping, Kentril tugged with all his might, fighting exhaustion, gravity, and Gorst's not inconsiderable weight. The arm that held tight to the outcropping shrieked with pain but held.

Gorst lost his first attempt at finding a grip, nearly skidding off into the air in the process. Only Kentril kept him from doing so, the captain throwing his own weight back to counter as best he could that of the larger mercenary.

On his second attempt, the giant managed to grab hold of a small rocky area. With care, Gorst pulled himself to safety, for once gasping from effort.

"The Key," he called to Kentril.

"Where it should be." Barring another sorcerer blasting away what remained of the mountaintop, it would stay there for some time to come. Juris Khan had also indicated that even on days of rain or snow, the artifact would somehow be able to do its duty.