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"Such things happen. Don't blame yourself."

She looked up at him with imploring eyes. "Will you still talk to Master Tsin about trying to get Father to change his mind?"

"Of course I will!" How could Atanna think otherwise? The captain did this as much for himself as for her. "Old Tsin's consistent. I explain the matter to his liking, he'll be certain to do what he can to make Lord Khan see it right, too."

"I hope so." She kissed him again. "And thinking of my father, I must go to him now. Since he cannot move from the chair, I play for him to help ease his burdens. Perhaps I can even make a mild suggestion already. He's always more agreeable after my music."

With one final kiss, Atanna left him, her slim form disappearing into the garden. Kentril watched her vanish, but although the garden would have likewise been the appropriate route for him, the mercenary did not enter. Instead, he walked around the perimeter, keeping a cautiousdistance. By the time Kentril reached where Khan's daughter had been playing, both she and the flute had long left.

Alone, Captain Dumon took one last, measured look at the unsettling grove. At first glance, it seemed no more unusual than any patch of jungle or forest, and as a place specifically sculpted by some master gardener, it should have presented an even less intimidating image than either of the former. Yet, the more he studied it, the more Kentril felt that if he had entered alone, it would have been much more difficult to come out.

From behind him, someone cleared his throat. "Captain?"

"Albord." He hoped that the other mercenary had not noticed him jump ever so slightly. "What is it?"

"Sorry to bother you, but a couple of us were wonderin' when we might get our reward from his lordship so we can get goin' home."

"You're already tired of all the acclamation, Albord?"

The plain—faced, white—haired fighter looked a bit uncomfortable. Kentril forgot that despite his experience and skills, Albord was much younger than most of those in the company. That he had often been left in charge when Gorst could not be spared had said much for his abilities. "It's not that—I had as good a time as any, captain—but a few of us want to head back to Westmarch." He shrugged. "Just feel more comfortable at home than here, sir."

The last thing that Kentril wanted was to leave, but he could understand how the others might feel. Gorst would probably stay; he had no family, no kin. The rest, though, had ties to the Western Kingdoms, even loved ones. That these men served as mercenaries had as much to do with feeding mouths as with becoming rich.

All thought of the garden fading, the captain patted Albord on the shoulder. "I'll see what can be done about the lot of you going home. If I do, can I trust you to bring something back to the families of those lost? If I read ourhost right, one small sack should have enough to split among the survivors and leave them well off."

"Aye, captain! You know I'll be honest."

Kentril had no doubt about that. He also knew which other men from the survivors would be cut from similar cloth. No one joined Captain Dumon's company who did not first undergo thorough scrutiny. If Kentril sent Albord home with coin for those left behind by Benjin, Hargo, and the others, it would reach them.

Grateful, the younger fighter saluted. He started to step away, then hesitated. "Captain, two men still haven't come back from the city."

"I know. Gorst told me three, actually."

"Simon dragged himself in just a little while ago, but he said Jace was headin' back hours before, and no one's seen a sign of Brek."

Having known far too many men like the pair missing, Kentril shrugged off Albord's concern. "They'll pop up, you'll see. They won't want to miss their share, remember."

"Should I send someone out to look?"

"Not now." The captain became a little impatient. He needed to take some time to think about how best to phrase things so that Tsin would readily see his point of view. Kentril had no more time to waste on drunken mercenaries gone astray. "I told Gorst already that if they don't show up in a couple days, maybe then." Hoping he had not sounded too uncaring, Captain Dumon patted Albord's shoulder again. "Try to relax. Enjoy this! Believe me, Albord, it happens all too little for those like us. The jungle we crossed or that winter near the Gulf of Westmarch, that's our usual payoff."

Albord gave him a plowboy's smile, reminding Kentril of the background of almost every low—paid mercenary ever born. "I suppose I can take the food and women a little longer."

"That's the spirit!" the older fighter proclaimed as hebegan guiding the other back down the hall. In his mind, Kentril pictured Atanna, his own reason for staying… perhaps forever. At least until he had talked the Vizjerei into persuading Juris Khan no longer to seek the righteous path to Heaven, the captain did not want to broach the subject of payment. It was not as if Albord and the others were not being rewarded in other ways.

Besides, Kentril thought, what harm could a few more days' waiting do?

NINE

The perpetual shadow over Ureh worked in Zayl's favor as he climbed toward Gregus Mazi's mountain sanctum. Even though the former monastery faced away from much of the city below, enough of a line of sight existed that would have made it quite simple in daylight for anyone to spot the cloaked form wending his way up the half—broken path carved into the rock face.

Zayl could appreciate the location the sorcerer had chosen and wondered why he had never noticed the ruins of it earlier. The spell that had taken a spirit form of Ureh and cast it Heavenward had interesting touches to it that he hoped later to investigate.

Below him, the celebrating continued unabated. Zayl frowned. Did the people require no sleep? True, the realm of limbo did not fall under the same laws as the mortal plane, but surely by now exhaustion should have taken many of the inhabitants.

Huge, ominous forms stood guard as he at last reached what passed for a gateway to the monastery. Once they had been archangels with majestic, blazing swords and massive, outstretched wings, but, like their counterparts on the doors of Khan's palace, these had been heavily damaged. One angel missed an entire wing and the right side of its face; the other had no head at all and only stubs where once the magnificent, plumed appendages had risen.

Zayl crawled over rubble, finding it interesting that Gregus Mazi's abode remained so ruined when all else inUreh had been restored to new. The necromancer could only assume that the people of the cursed city had taken out their anger at some point on the abode of their absent tormentor. Zayl only hoped that this did not mean that Mazi's sanctum had been ransacked.

He wished again that he knew more about the ways of the realm in which Ureh had been trapped. Khan hinted that a semblance of the passage of time did exist, for had he not talked of researching a method of escape during those centuries of imprisonment? Yet it seemed that no one had needed to eat, for certainly the food could not have lasted so very long.

What remained of the monastery itself did not initially impress Zayl. Thrust out of the very side of the mountain, the unassuming outline indicated only a two—story, block—design structure that could not have held more than two rooms to a level. A single small balcony overlooked all below, and only a low wall pretended to give any protection whatsoever to the place.

Despite some disappointment in what he had found so far, the necromancer continued on. At the base of the building, he found a plain wooden door the likes of which might have decorated a simple country inn. His eyesight far better suited to the dark than most humans, Zayl made out damage on every side of the doorway. Someone had used axes and clubs to batter every inch of the stone frame, almost as if in absolute frustration. Oddly, though, the door itself looked absolutely untouched.