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A vast chamber full of dust and nothing more greeted him.

"Are you eaten yet?" came Humbart's muffled voice.

The necromancer grimaced. Gregus Mazi might have taken over what had been left of the old monastery, but he had not made use of much of it. Perhaps, Zayl thought, hewould have been better off searching through the outer rooms first after all.

Looking at the remaining two doors, he chose the first of the pair. Surely the door faced first by any who came down the steps had to be the one.

Steeling himself again, Zayl pushed it open.

Row upon row of half—rotted tables spread out before him, and a looming archangel with one hand held forward in blessing seemed to reach out from the wall on the far side. Zayl swore under his breath, realizing that he had found where the monks had met for their meals. From the looks of everything, it was yet another chamber not bothered much with by the late Mazi.

With little fanfare, he turned about and headed directly for the one entrance left. Thrusting the glowing dagger before him, Zayl barged in.

An array of glassware and arcane objects greeted him from every direction, even the ceiling.

Zayl paused to drink it all in. Here now, the world of Gregus Mazi began. Here, displayed before the necromancer, was the workplace of a man of intense interest in every aspect of his calling. With one sweep of the illuminated blade, Zayl saw jars filled with herbs of every kind, pickled and preserved creatures the likes of which even the necromancer could not identify, and chemicals by the scores in both powder and liquid form. There were racks of books and scrolls, open parchments with notes, and drawings atop some of the tables, and even artifacts hung by chains from certain parts of the ceiling.

Everything had a polished appearance to it, making it seem as if it had been only yesterday that the sorcerer had been at work here. In point of fact, Zayl realized that for this sanctum, it had only been a few days at most. The peculiarities of limbo had once again preserved history.

"Must be very interesting out there… I suppose," Humbart called.

Pulling the skull free, the necromancer placed it on themain table next to where Mazi had been making notes. Holding the dagger near, Zayl looked over the writing.

"What is it?"

"Spell patterns. Theoretical outcomes. This Gregus Mazi was a practical thinker." The necromancer frowned. "Not what I would have expected of him."

"Evil can be very clever, if that's what you mean, lad."

Zayl studied the parchment in more detail. "Yes, but all of these notes concern only how to make the ascension to Heaven possible. It is written as if by someone who truly believes in the quest."

Giving the parchment one more glance, the necromancer turned to study the rest of the chamber again. As he held the dagger ahead of him, Zayl saw that the room stretched farther back than he had initially imagined. In the dim light, he could make out more shelves, more jars…

"Here now! You're not going to leave me alone, are you?"

"You will be fine, Humbart."

"Says the one with the legs."

Disregarding the skull's protests, Zayl moved farther into Gregus Mazi's sanctum. From container after container, creatures long dead stared back at him with bulbous, unseeing eyes. A black and crimson spider larger than his head floated in a thick, gooey mixture. There were young sand maggots and even a fetish, one of the sinister, cannibalistic denizens of the jungle. Doll—like in appearance, but with a totem mask face, they hid among the trees and thick foliage, seeking to take down the unwary by numbers. Necromancers destroyed them wherever they found the foul creatures, for nothing but evil came from them.

"Zayl, lad? You still alive there?"

"I'm still here, Humbart."

"Aye, and so am I, but it's not like I've so much choice in that respect!"

One specimen in particular caught the necromancer's attention. At first, he thought it a square sample of skin, perhaps even from one of the tentacle beasts in the jungle rivers. Yet, as he peered closely at the gray, hand—sized patch, he saw that on each corner were three tiny but very sharp claws and in the center what might have been a mouth of sorts. Slight bits of fur also seemed evident near the edges of the form.

Curious about this oddity, Zayl took the jar down, placing it on the nearest table.

"What's that you've got there, boy? I heard glass clink."

"Nothing to concern yourself with." The necromancer removed the lid, then, after locating a pair of tongs no doubt used just for such a purpose, fished for the specimen. He pulled the bizarre creature free of the soupy liquid, letting residue drip back into the container as he used the dagger to study it up close.

"I don't like to complain, boy, but are you going to investigate every damned jar—"

Zayl glanced over his shoulder at the barely seen skull. "I will not be long—"

A hiss suddenly arose from the container.

The tongs were pulled from his hand as something massive tried to wrap itself over the top half of his body.

"Zayl! Zayl, lad!"

The necromancer could not answer. A dripping, pulsating form with hide like an alligator covered his face, shoulders, and most of one arm. Zayl cried out as what felt like daggers thrust into his back, tearing through his garments as if they were nothing.

Teeth, jagged teeth, tore at his chest.

Belatedly, he realized that he had also lost the dagger. Zayl tried to speak a spell, but could barely breathe, much less talk.

The force of his monstrous attacker sent both tumbling to the floor. The shock of striking the stone surface almost did Zayl in, but he held on, well aware that togive in to unconsciousness would mean certain, grisly death.

The hissing grew louder, more fearsome, and, so it seemed, did the monstrosity seeking to overwhelm him. Now the necromancer could feel it almost covering his body down to his hips. If the creature managed to enshroud him entirely, Zayl knew well that he would be lost.

With all his might, he struggled to push the moist, unsettling form up. As he did, though, the talons tore at his back, ripping through everything. The agony almost caused him to lose his grip.

From without came the muffled, desperate voice of Humbart Wessel. "Zayl! Lad! I can see a light! I think the blade's by your left! Just a few inches left!"

Using his weight, Zayl sent both his attacker and himself sliding in that direction. He felt something near his shoulder, but then the tapestry—like horror shifted, causing the necromancer to move with it.

Humbart shouted something else, but whatever it was became stifled by the thick, suffocating form atop Zayl.

More desperate now, Zayl threw himself again to the left. This time, he felt the hilt of the dagger under his shoulder blade. Half—smothered, in danger of being bitten, he twisted to reach it with his right hand.

The teeth clamped down on his forearm with such ferocity that the necromancer screamed. Nonetheless, Zayl forced himself to continue reaching for the ivory dagger. His fingers touched the blade, and although he knew it would cause him more suffering, the injured spellcaster seized the weapon tightly by the sharp edges.

Blood dripping from the cuts in his fingers, the necromancer brought the dagger up. At the same time, he muttered the quickest, surest spell of which he could think.

A lance of pure bone thrust up from the dagger, flying unhindered through the thick hide of the beast, tearing flesh, and soaring upward until it struck the ceiling hard.

Zayl's horrific foe fluttered back, a strange, keening sound escaping its bizarre mouth. Ichor spilled over the necromancer as it pulled away.

As he dragged himself back, Zayl gave thanks to the dragon, Trag'Oul. The lance represented one of the talons of the mystical leviathan who served as the closest thing the followers of Rathma had for a god. Among the most effective of a necromancer's battle spells, the bone lance had been summoned twice in the past by Zayl, but never under such dire circumstances.