He kissed her. "You'll succeed—and I'll be there in spirit."
"Thank you." She gave him a hopeful smile, then rushed off.
Kentril's own smile reversed as he understood that his quest had also now begun. Gathering his gear, he waited a few minutes to be safe, then marched out of his chambers to seek Gorst and the necromancer.
The giant met him in the hall, their encounter quite casual in the eyes of any guard seeing them. They spoke of stretching their legs, taking a run to keep their muscles strong, the typical routines of veteran fighters. Acting completely at ease, the pair made their way through the many halls of the palace, finally exiting the building altogether.
Far beyond the protective wall surrounding the palace lay what the necromancer had revealed as the best of entrances to the caverns that honeycombed Nymyr. This had been the very opening that Khan's brave volunteers had utilized to carry the Key to Shadow to its resting place deep below. According to Zayl, the passage through which they would enter the system had no natural origin; someone had carved into the rock until they had met up with one of the natural caverns inside. The necromancer suspected that perhaps the ancient monks had taken up thetask, either as a place to hide should the monastery be overwhelmed or possibly as some part of their holy rituals.
Kentril had not cared at the time of explanation about the history of the cave, only that it existed and gave them a direct route to the underworld. However, when he initially saw the craggy mouth, his heart suddenly beat as it had not since his first battle. Only by quickly taking deep breaths was Kentril able to approach without revealing to Gorst his inexplicable fear.
"I don't see Zayl," the captain muttered.
"I am here," replied one of the shadows near the narrow opening.
A section of rocky mountainside suddenly fell away as the cloak of the necromancer dropped, revealing the waiting figure. "I thought it might be best to mask myself in illusion until you arrived."
Gritting his teeth, Kentril pretended not to have been startled by the spellcaster's astounding appearance. "How's it look inside?"
"Carved to let one man pass at a time. Your friend will have to bow his head and may find a few parts a bit tight."
"Don't worry about Gorst. He'll make his own path if necessary."
Turning from the two mercenaries, Zayl led the way inside. As Kentril entered, he experienced a slight sensation of the walls closing in on him, but fortunately, the feeling quickly passed.
Zayl muttered something. A moment later, a peculiar, pale light filled the shaft. In the necromancer's left hand, Kentril saw the ivory dagger gleam.
"This should go on for about five, six hundred yards," Zayl commented. "After that, the caverns should begin to open up."
Gorst was indeed forced to keep his head bent much of the way, but only once did he have to squeeze through in order to continue on. As for Kentril, he might as well have been taking a walk through a darkened hall in the palace.Even the floor had been smoothed, making footing almost perfect.
Their good luck appeared to end almost where the caverns should have opened up before them. Rounding a turn, the trio at first saw not the widening mouth that they had expected but instead, a wall of rubble.
"I had not counted on this," responded the necromancer. "And according to the drawing, there is no other path."
Kentril went up to investigate the wall of rock and dirt, pulling at a few good—sized stones.
The vast pile suddenly rolled toward him, burying his legs up to the tops of his boots in a matter of only seconds. Gorst pulled him back before he could become any more trapped. The trio stepped back quickly and waited for the dust to settle.
"I think… I see something," Zayl declared after a brief coughing fit.
Sure enough, the dagger revealed a hole near the top. Borrowing the necromancer's enchanted blade, Kentril quickly but carefully crawled up to investigate. "It opens wide just ahead. If we can crawl through safely for a few yards, we should be clear."
Gorst and Kentril worked to make the opening bigger while Zayl held the light for them. Once that had been accomplished, the necromancer worked his way through, followed by the giant, then Kentril.
And on the other side of the collapse, they at last stood before the true beginning of the cavern complex.
The chamber stretched hundreds of feet up and across. Jagged limestone teeth thrust down from the ceiling, some of them three, four times the size of Gorst. Others burst from the floor of the vast cave, several more than a yard thick and twice that in height.
Water trickled over the walls, carving niches, creating myriad shapes everywhere, and, in the process, revealing bright, glittering crystals embedded in the rock face. In the light of the dagger, the cavern glistened.
Kentril looked down, and any wonder over the beauty of the chamber died as he saw what faced them. Roughly twenty yards ahead, the floor dropped off abruptly, a veritable cliff that ended in a chilling, black abyss.
"Down there?" Gorst cheerfully asked.
Zayl nodded as he reached into the confines of his voluminous cloak. Kentril marveled that despite their crawling, the spellcaster looked unsullied.
From the cloak, Zayl suddenly pulled forth a short, almost laughable length of rope. However, as the necromancer began tugging on the ends, it grew. Only a foot long in the beginning, under his effort it stretched to twice, then three times more what it had been.
"Gorst," the pale figure called, "help me with this."
Handing the dagger again to Kentril, Zayl gave one end of the small rope to the larger mercenary. As the two pulled, Kentril saw that it stretched even farther.
Five feet, six, eight, and more. Gorst and the necromancer pulled and pulled, and each time they did, the rope gave way. In but the space of a few breaths, the party ended up with a sizable length, more than enough to begin their descent.
Zayl wordlessly took back the dagger. The two soldiers secured the astonishing rope around one of the broader stalagmites, then tested it. The necromancer, meanwhile, leaned over the edge, studying the dark depths.
"If the original drawing is correct, we should have more than enough room on which to land."
The captain did not like the sound of that. "And if it's not?"
"Then we shall find ourselves dangling over a thousand—foot drop."
Fortunately, the calculations of the nameless person who had originally charted the caverns proved to be accurate not only with this initial descent, but with those that followed. Moving with more confidence, the trio journeyed farther and farther down into the system, guided all the while by Zayl's glowing blade.
At last, they came to an area where the passages leveled off. The necromancer paused to consult the tracing, not desiring to head off toward a dead end or a pit. Kentril and Gorst, meanwhile, drew their weapons just in case.
"Are we on the right trail still?" the captain asked of Zayl.
"I believe so. The spell I cast before leaving for the cave did not give me as exact a location as I had hoped, but it did pinpoint matters enough for me to believe we are very near. Be wary."
Slowly they wended their way through a series of twisting passages punctuated on occasion by small and unprepossessing chambers. Only once did they have any cause to halt, that being when Gorst came across a tattered water sack that they all assumed had been left by the party carrying Juris Khan's creation. Zayl inspected it for any clues, but found none.