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The giant had started to turn back to his own rooms when a hint of black at the back end of the hall caught his attention. He glanced in that direction, but saw nothing. Still… one did not survive long as a mercenary by ignoring such things.

Reaching the location without alerting the guards proved simple enough, but trying to find the source of the momentary patch of black afterward turned out to be much harder. Gorst soon began to wonder if he had imagined it. He could find no trace whatsoever in the hall, and unless it had somehow managed to melt into the wall—

And then the giant's sharp eyes noticed part of a door frame ripple.

Curious, Gorst reached out and gently touched the area in question.

The left side of the frame suddenly lost all but a vague semblance of normalcy, rippling so madly it almost seemed as if he stared at it through flowing water. A second later, even that vestige of reality faded away—and suddenly the battered, torn body of the necromancer, Zayl, fell toward Gorst.

The startled giant barely caught him in time. Zayl groaned slightly, clutching at him with what little strength remained.

"Get me—" the slim, pale figure gasped. "Get me—inside—room!"

Making certain that no one saw them, Gorst carried the spellcaster into the rooms set aside for him. He quickly lowered Zayl onto the bed, then anxiously looked for something to give the injured man.

"Open the pouch, damn it…"

At first, Gorst thought that the necromancer had spoken,but a quick check revealed Zayl's eyes were closed, the spellcaster's breathing slow but steady. The giant finally recalled Zayl's disturbing companion and where best to find him.

It had probably been fortunate that the skull had spoken, for when Gorst reached for the pouch, he saw that, like the spellcaster's clothing, it, too, had been ripped in several places. Hints of its grisly contents could be seen through the tears, and if not for some luck, Gorst suspected the contents would have spilled out long ago.

Gingerly removing the skull, he placed it on the nearest table.

"My thanks, lad. Didn't think there for a while that we'd make it back in one piece."

Gorst tried to remind himself that he spoke with a fellow mercenary, not simply the skull of a man dead for centuries. "What happened?"

"Young fellow there tried to conjure up the spirit of old Gregus," Humbart Wessel explained. "Only, when Gregus did show up, he wasn't old, and he wasn't by far in a good mood! He tried to warn us, but right when he spoke, the very walls grabbed for poor Zayl…"

Humbart went on to tell of a most horrifying fate that the necromancer had only barely escaped with the skull's assistance, then the arduous climb out of the caverns and the exhausting return to the palace. The tale would have struck Gorst as half fanciful if not for all else that had gone on.

"Let no one tell you," the skull concluded, "that this young one's not as fit as a fighter for all his being a spellcaster, lad! Zayl'd be a good, sturdy man to have on your side in battle any time."

"Is there anything we can do for him?"

"Well… see if you can find a small red pouch among the things he left here."

Picking through Zayl's meager belongings, Gorst found the pouch in question. He held it up.

"Aye, that's the one. Now, if there's no curses or wards on it, open it up."

The giant obeyed, only after undoing the strings realizing just what Humbart had said. Fortunately, nothing sought to strike him down or reduce him to dust.

"There a small vial with a yellowish liquid in it?"

There was, right next to what looked like a dried eyeball. Swallowing, Gorst pulled out the vial, then immediately sealed the bag.

"Pour it down his gullet. I saw him use that kind of stuff once after a thorned hulk almost beat him into the ground—'course, Zayl did manage to blast him to splinters in the end."

When opened, the thick, ugly liquid proved to have an odor well—matched to its appearance. Wrinkling his squat nose, Gorst went to the unconscious figure and, slipping his other hand under the back of Zayl's head in order to lift the latter up slightly, the mercenary carefully poured the contents into the other's mouth.

Zayl coughed once, then swallowed everything. Suddenly, the necromancer's entire body jerked wildly. Dismayed and startled, Gorst pulled back.

"Thought you said it'd help him!"

The skull did not reply.

The jerking abruptly ceased… and Zayl began to cough again. As he did, the peculiar wounds over every visible part of his body began to heal, then even fade away. The giant watched in amazement as, in but seconds, what little color the spellcaster had ever had returned and the last of the injuries utterly vanished.

Still weak but clearly recovering, Zayl eyed the soldier. "My thanks."

"And don't I get any credit?" grumbled Humbart Wessel. "Isn't like it's my fault that I haven't any hands, or I'd have fed you the stuff myself!"

"I definitely thank you, too, Humbart." The necromancer tried to rise, but could not. "It appears I need afew minutes longer. Perhaps it would be best if you brought Captain Dumon to see me. There is much we need to discuss."

"Can't find Kentril," Gorst admitted. "Can't find anyone but you so far."

The silver, almond—shaped eyes that did and did not remind the giant so much of Quov Tsin's narrowed in suspicion. "No one?"

"Albord's gone missing. That worried Kentril enough so he sent me looking around the palace. Couldn't find Tsin, couldn't even find hardly a soul anywhere besides on this floor. Seems the whole place is all but empty…"

"Yes, that is making more and more sense, I am afraid."

This brought a snort of disapproval from the skull. "Now, you said that once or twice while climbing out of Nymyr, and you still haven't explained to me just what you mean."

Zayl frowned. "And that is because I do not yet completely understand it myself."

Gorst knew he understood less than either, but one thing of which he felt certain was that his captain had gone missing, and that meant only one course of action as far as he was concerned.

"I need to find Kentril."

"It might be best—"

"Come with me or not," the giant said, determination hardening, "I'm going after my captain."

The necromancer forced himself up. "Give me just a short time, Gorst, and I will be more than happy to help you search. I think it might be best if we left Ureh and its shadowed past. The holy kingdom seems to me anything but."

Despite his impatience, Gorst agreed to wait. He knew that magic was involved and knew that against such he had little hope. He could wield an ax or sword well against any blood—and—flesh foe, but against magic he felt pretty much defenseless. Having Zayl with him wouldhelp even the odds. Gorst had already seen how skilled the man was.

It took the necromancer some minutes to recover his strength sufficiently and a few more minutes to do anything about his ruined garments. Gorst expected him to magic up some new clothes, but instead Zayl went to his pack and removed an outfit nearly identical to that which had been torn to shreds. Only the cloak could not be replaced.

"We shall have to find you a new pouch," Zayl commented to the skull. "I fear I do not have another large enough in which to place you, Humbart."

"Well, I'm not staying behind! If you don't—"

Gorst did not want to have to wait for them to finish arguing. "I've got a bag big enough. It can tie to your belt just like your old one."

Zayl nodded. "Then it is time to go find the captain and be rid of this place."