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It seemed to Zayl that he had underestimated the giant. Gorst appeared far more clever, far more adept, than the necromancer had assumed. The information he provided Zayl concerning the layout of the palace not only matched the drawing that the spellcaster had studied, but corrected some errors caused by expansion and even evidently sheer mistake on the part of the one who had drawn the diagram.

The mercenary had used simple tricks to evade the notice of the armored guards, but Zayl felt that even such would slow their efforts too much. Thanks to the potion that Gorst had fed him—and whose contents the necromancer knew he had best never explain to the fighter—Zayl felt almost as good as new. His wounds had vanished, and the only remnant of his almost catastrophic finish consisted of a slight twinge in one arm. Still, the necromancer felt confident that he could now not only mask himself from the sight of the soldiers, but do the same for the giantas well. They would save much time by walking right past rather than inching their way along the sides.

While Gorst obviously did not entirely agree, he did not argue when Zayl began casting. Using the dagger to draw the fiery symbols in the air, Zayl strengthened his normal spell, then touched the mercenary with the tip of the blade.

"Nothing's happened," complained the giant.

"We are both tied to the spell. We can see each other, but no one else can see us. The same applies for most basic sounds, but I would not recommend shouting or sneezing as we pass. Abrupt and loud noises might penetrate the glamour."

Still a little reluctant, Gorst followed him out into the hall. Farther on, the sentries continued their motionless, tireless stare across the corridor. Zayl could not help but admire their training, so akin to his own. Each of the eight men stood tall and straight. Armed alternately with sword or ax, they almost could have been mistaken for very lifelike statues. Their nearly identical faces and expressions only served to emphasize that look and, in addition, had made Zayl early on wonder if they were perhaps all related.

He and Gorst slowly walked along, shoulder to shoulder, step by step. They passed the first pair, then the second, without any notice whatsoever. The mercenary seemed to relax, and even Zayl, who knew the power of his spell, felt some relief.

Then something about the next guard's countenance made the necromancer pause despite the urgency of the situation. Gorst gave him a worried, insistent look, but Zayl ignored it. He stared cautiously at the armored figure, wondering what about the man's face so bothered him. Unable to ascertain what it might be, he glanced at the opposing sentry, studying him.

It suddenly occurred to him what it was that he found so disturbing and yet so difficult to identify.

Neither guard had blinked. Zayl had waited far beyondreasonable human limit, and yet neither had reacted like a normal man. No matter how well—trained these guards might be, surely they had to blink at some point.

And yet they did not.

Zayl wanted to tell Gorst, but feared risking his spell. Once they were far past, he could tell the other of his disquieting discovery. For now, it behooved them to—

The unblinking eyes of one of the guards suddenly shifted in his direction, meeting the necromancer's widening gaze.

"They see us!" Zayl shouted.

Everyone moved at once. Gorst had his sword out and ready to confront any of the four they had already crept by. The one who had met Zayl's eyes leapt forward, ax swinging, face completely expressionless. The other three moved in behind him, similar blank looks on each.

Dagger before him, Zayl muttered. A black sphere briefly materialized, then shot directly into the chest of the first attacker. The armored sentry hesitated, then continued as if unhindered.

The results did not please the necromancer. Never before had he cast a spell of weakening and seen it completely fail. These guards were more than simply men—and, because of that, possibly more than he and Gorst could handle.

If he worried about such things, the gigantic mercenary did not show it. In fact, where Zayl's magical assault had failed, Gorst's considerable skill and strength made up for it. The first to reach the wild—maned fighter moved in with the obvious intention of quickly decapitating Gorst with his ax. Seemingly outfought already, Gorst waved his blade wildly about, leaving himself wide open.

However, as the ax neared, the giant did an amazing thing. He let the head and upper part of the shaft come within inches of his throat, then, with one meaty hand, stopped the ax in mid—flight and finally ripped it from the hands of its wielder.

Although disarmed, the guard charged forward. Keeping the handle foremost, Gorst slammed the sentry hard in the stomach. Metal bent in, and a gasp of air escaped the giant's otherwise emotionless foe. Not satisfied with forcing his enemy to double over, Gorst swung hard, using the flat of the ax to strike the guard solidly in the face.

A face that shattered.

The fragments fell away. Within the helm, utter darkness reigned. To his credit, the mercenary did not even wait for the pieces to hit the floor. Quickly twisting the ax around, he did as his adversary had intended for him, slicing off helmet, neck brace, and whatever might have held them in place.

The now—completely headless figure collapsed with a clatter onto the marble floor.

"They're not alive!" Gorst shouted needlessly.

"But they can be stopped," Zayl returned. Now that he knew better what they confronted, the necromancer felt more confident. Small wonder his spell had failed; he had based his work on the type of enemy he assumed he faced. These were not men, no. They resembled golems of a sort, and as a necromancer he had become well—versed in dealing with their like.

For the followers of Rathma, animating a construct—a figure of clay, stone, or some other substance—had been an art hand—in—hand with their dealings with raising the dead. In many ways, animating a golem required many of the opposite elements needed to summon a spirit or revive a corpse. With the latter, one brought back what had once been life. With the former, one imbued that which had never known life with a semblance of it.

Dodging the sword of his nearest opponent, Zayl ran through the spell for creating a golem, then reversed it. Hoping he would not misstep, he shouted the words not only in the latter order, but completely backward as well—everything to create the opposite effect.

The guard dropped his sword… and his hand… and his arms and legs and head and body. Armor scattered over the floor, and the face the golem had worn cracked into a thousand pieces as it struck the hard surface.

A second one nearly caught the necromancer while he stood admiring his work. The ax came within inches of Zayl's chest. Only barely did Zayl manage to spout out the altered spell again before the monstrous sentry could try a second strike.

Something different happened, though. The guard lost his ax, and his actions became uncoordinated, but he did not crumble as the first had. In fact, Zayl could see him slowly recovering, his movements returning to fluidity.

The golem had adapted to his spell.

Behind him, Gorst grunted as he lifted another adversary up into the air using the spiked head of the ax. Had the guard truly been human, he would have been impaled to death, but the golem only struggled, trying hard to reach the giant with his sword.

With massive effort, Gorst used the ax to throw the one construct into another. The force of his toss caused the one beneath to shatter when the pair hit the floor. However, the first rose again, a gaping hole in his armor where his chest should have been. He seized the ax left behind by his fellow and moved in to match weapons with the mercenary.

Zayl, meanwhile, found himself hard—pressed against his three foes. Reacting instinctively, he summoned the Talon of Trag'Oul, which had served him so well in Gregus Mazi's sanctum.