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The bone spear shot through the foremost golem, the one he had already slowed. The damage caused by both spells proved too much for the animated guard to overcome. The torso collapsed in on itself, then, as if a house of cards had been knocked over, the entire golem dropped in pieces.

Knowing he could no longer use the Talon, Zayl immediately summoned the Den'Trag, the Teeth of Trag'Oul.The combination had perfectly finished the carpet beast and surely would serve as well here.

But when the shower of swift, deadly shafts struck the pair, most bounced off.

The necromancer could scarcely believe what he saw; he had heard no tale of the Teeth ever failing. True, some of his missiles did pincushion the two golems and had even managed to disarm the one who had wielded the ax, but other than causing some slowness of movement, the projectiles had succeeded in doing little else.

It occurred to him then that the similarities between the Teeth and the Talon had enabled the golems to adapt to the former as well. Zayl cursed his stupidity, then sought some other spell not at all akin to any of those he had cast. He had to think fast, too, for although the animated sentries clearly respected the power of his dagger, its short length meant that they still had the advantage of reach.

As the one who had been disarmed bent to seize the ax again, the necromancer's remaining opponent thrust hard with his sword. The tip of the long blade came within an inch of Zayl's throat. He backed away, colliding with Gorst, who had been pressed back by his own remaining foes.

An idea occurred to Zayl, one he hoped would not prove wrong, or else he would be sacrificing both their lives needlessly. "Gorst! We need to switch opponents!"

"Switch? Why?"

"Just trust me! When I give the word!"

To his credit, the mercenary did not protest. Still back—to—back, Zayl could feel the giant's body tense as he prepared to follow the spellcaster's lead.

"Drive them back three paces, then turn to your left!"

Zayl himself dove forward, his sudden shift in tactics causing the golems to step away. However, the necromancer cast no spell, but rather simply did exactly as he had ordered Gorst. Spinning around, he abandoned his foes for those the giant had fought. At the same time, Gorst turned to confront Zayl's original pair.

Pointing the dagger at his two new adversaries, the necromancer unleashed the Teeth of the Dragon again.

The needle—sharp projectiles tore through the golems, completely puncturing the armor and shattering the guards into a hundred pieces that flew in every direction.

Zayl let out an uncustomary yell of triumph. As he had suspected, since these had not yet faced him in battle, they had not adapted themselves to his particular spells. By switching opponents, he had outwitted their creator's handiwork.

But that left Gorst with the pair that the necromancer had originally faced. Concerned that they might prove too much for the mercenary, Zayl whirled about, already putting together a spell that he hoped would at least slow the sentries down.

He need not have worried. Gorst had the situation well in hand—and one of the golems in hand, too. His weapon abandoned, the giant had one of his foes upside down over his head. Without hesitation, he thrust the golem toward the floor as hard as he could, and where Gorst was concerned, that proved hard indeed.

Helmet and false face crumpled into an unrecognizable jumble. The massive fighter tossed the rest of the body away, then turned on the final golem. Undaunted, the construct tried to cut a deadly arc with his sword. However, Gorst, moving far more swiftly than his form warranted, seized the wrist of the sword arm and tugged.

As the guard fell toward him, the mercenary slammed his fist through the emotionless mask with such force that his hand dented the inside of the back of the helmet.

Seemingly determined not to take any risks, Gorst ripped the helmet off, then he kicked with his foot at the creature's chest.

The last golem fell back onto the floor and broke, limbs clattering in various directions, bits of armor spinning about.

"Now what?" asked Gorst as he retrieved one of the axes.

"As you said, we find Captain Dumon."

They hurried down the hall again, the silence and emptiness of the palace doing nothing to ease Zayl's concerns. Surely the commotion caused by the battle should have sent more guards running to aid the others. Where were all those who had once inhabited this place?

More to the point, where was Captain Dumon? In a place so huge, with so many hidden passages, how could they possibly—

What a fool he had been! Zayl halted, Gorst nearly running him down in the process.

"Do you have anything of the captain's on you? Anything at all? If not, we'll have to return to his chambers."

The giant brooded over the question for a moment, then his face brightened. "Got this!"

He dug into a pocket and removed a small, rusted medallion with the picture of some bearded western monarch upon it. In badly worn script around the edges had been inscribed For Honor, For Duty, For King and Kingdom.

"Kentril got it from his father. Carried it with him for years. Used to say it brought him good luck. He gave it to me after I almost got my head chopped off about a year ago. Said I needed it more than he did."

Not exactly what Zayl had hoped for, but if Gorst's aura had not yet overwhelmed the older one set into the medallion by Captain Dumon, then it could still be of use in tracking the missing mercenary down. Unfortunately, their lack of time also demanded that the necromancer make use of a far less accurate spell, one with the potential to be more affected by outside influences such as the recent change in ownership.

Zayl had to try, though. Holding the medallion in his right hand, he dangled the tip of the blade over the center, all the while muttering under his breath.

Immediately, he began to feel a tug—but toward thewatching Gorst. Irritated, Zayl focused on Kentril Dumon, picturing him as best he could.

Now the pulling came from another direction, an area near the grand chamber but in an area of which the necromancer knew little. Muttering a few more words, the necromancer tightened the focus his spell to make certain, then nodded to Gorst.

"Did you find him?"

Holding the rusted memento before him, Zayl checked the direction a third time. The invisible force continued to pull him toward the same path. "He is most definitely that way."

Ax gripped tightly, Gorst trailed close as Zayl followed the guidance of the bewitched medallion. As they proceeded, though, the spellcaster noticed an unnerving peculiarity about the lit torches and oil lamps nearby. The flames flickered rather oddly, and Zayl thought that the light actually looked darker, as if something drained it of its natural fury.

Their path led them to a secluded door, through which they entered without hesitation. Before them the pair found a passage descending below the main palace, a passage that neither could recall from the drawings. Gorst did not like the dim illumination that came from everywhere and nowhere, and even the necromancer felt a chill up and down his spine, but down they went, certain more than ever that there they would find the captain.

At the bottom, the duo came upon an immense iron door. The head of a fearsome gargoyle with features like those of the ones they had seen outside thrust out from the right side, a large ring in its mouth.

Gorst put an ear to the door, a moment later shaking his head. "Can't make out a sound." He tugged on the ring. "It's too strong for me. I'll just ruin the handle trying."

"Let me see what I can do." Slipping around the giant again, Zayl leaned close with the dagger. He sensed great forces in play not only around the door but beyond.

"Zayl," came the skull's voice, "I think—"