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– Here.

He nodded gratefully opening the pack, I waved my hand-keep it-and closed the door. The carnivores should be fed. A little. So they wouldn't become too impudent and would retain an idea of me being a 'nice guy' even in their alcohol intoxicated minds.

I undressed quickly, threw the clothes on the bed and came to the bathroom, stood under cold shower for a while.

No sleeping tonight, the deep is waiting.

For all day long I tried not to think about Man Without Face and the Medal of Complete Licence lying in the warehouse but now, in the darkness when virtuality was coming close I couldn't help not to think about that.

The Man and the Medal.

The whip and the cookie.

What so strange could happen in "Labyrinth" that even two divers couldn't manage, the professionals who work if anonymously but as permanent contractors nevertheless? Those who know "Labyrinth" as palms of their hands…

Something having no analogies?

Very odd.

I dried myself, threw the towel into the bowl with laundry, returned to the room, turned the computer on and started to pull on the virtual suit.

– Good evening Lenia, – said Vika.

– Hi old girl.

Female face is smiling on the screen. No, possibly I'm wrong, I need to set the different reaction to 'old girl' – slight resentment, pouting, a look cast slightly aside.

– Any mail?

– Seven letters.

– Read.

There was nothing interesting in the maiclass="underline" invitations to visit two new clubs, price lists of some small trading company, the letter from Maniac sent in the morning…

– Delete everything, – I said sitting by the computer. I plugged the suit in and put on the helmet. – Vika, connect to Deeptown… through the spare channel. Person number seven.

I didn't use this connection for at least three months, as well as the 'person number seven': steel colored suit, black shirt, a necktie, high leather boots, slim agile body, swarthy narrow face, hair long to the shoulders, low and powerful voice.

– Spare channel, person number seven, – confirmed Vika.

The rainbow before my eyes, greedy flaming of the fiery wave, the deep.

I'm sitting in the tiny room: the bed, the table with the computer on it, not mine but absolutely abstract one, the door. "Journey Start" Hotel. Those Deeptown inhabitants who just occasionally visit the Deep rent rooms here for cheap.

– Is everything okay, Lenia?

– Yes.

I open the door and leave. There's the long corridor with doors outside, by one of those stands Sylvester Stallone looking at his hands with admiration.

– Hi Sly, – I say passing by. Almost for sure the guy is Russian, and what's definitely-he's a newbie.

– Do I really look like him? – asks the guy with hope.

– Yeah… – I stop. The beer makes my mood benevolent, – Are you new in the deep?

– In what? Ah yes.. new.

– It's a bad form to put on appearances of famous people, and also the sign of newbie. Try to construct your own personality… use 'Bioconstructor' for instance and work a little.

– 'Bioconstructor'? – asks the guy confused.

– Yes. A very simple program with Russian interface, it is scattered around on all servers in the novice directories.

– Thanks… – 'Stallone' drags himself along behind me. I notice that he started to stoop as if being ashamed of his appearance: a good sign.

We enter elevator together and descend to the first floor. The lobby is pretty spacious, four porters and two guards are always watching there.

– Come to any of them, – I advise, – And ask for consultation: where to go for the start, how to act…

– It's embarrassing…

– It's embarrassing to be a fool. These guys are here just for that: to help you. When in the streets ask for advice the people with an open hand sign on the sleeve, they are volunteer helpers, or policemen. Have you set your timer?

– Yes, sure! For two hours!

– Very good. Spend 15 minutes to talk to the porter and you'll save much more. Happy sailing!

– Happy sailing! – says admired novice behind me. It's so nice to be an old-timer…

I wink to the porter and nod towards 'Stallone' in case he'll be too shy to ask for help himself and leave the hotel. I raise my hand and the cab stops immediately: this is not reality…

– Deep-Transit is glad to welcome you, Gunslinger! – says the driver.

– To "Labyrinth of Death", administrative building, – I reply.

1001

There exist the games and The Games.

The difference is in longevity.

Computer industry releases up to 1000 games every year, both intended for the Deep and for ordinary users.

The game usually 'lives' actively for around half a year. It is distributed legally and through the pirate channels, is being discussed, all its intended and random tricks are being caught. And then it dies… kept only by a couple of hundreds of fans.

Sometimes exceptions happen – and then the game lives for years. Many new, much more perfect and beautiful games appear but the old one retains crowds of fans too.

And there are three exceptions that are alive since the pre-virtual

era: 'Doom', 'C&C' and 'Mortal Combat'. They have changed dozens of times of course but these were more cosmetics than real changes.

'C&C' is a strategic game, it's virtual space is the whole planet. On this humble target range those never-to-be Napoleons and Zhukovs eternally fight for the world's dominance commanding nonexistent armies in imaginary headquarters. Tank tracks are rattling there and missiles fly up to the skies, new terrible weapons are being developed, world's capitals are being burned to ashes by nuclear explosions. One doesn't need to be quick or keen in this game, strategic thinking is most important. They say that the Military watches this game very attentively and sometimes successful players get offers to join the army. Some people seem scared by that, the others are attracted on the contrary. I have played these 'adult tin soldiers' a little. In my opinion the game is harmless and quiet. Dressed in a beautiful uniform, you walk with a cup of coffee back and forth in the headquarters crowded with trained aides and say : 'Ummm.. what if we drop an H-bomb at Los Angeles?'

The game have changed a little last year, now one has to start it as a lieutenant being in command of a small regiment in tactic battles, submitting to somebody else's orders and to rise slowly up the hierarchy until he reaches the rank of the Chief Commander of his country. Now there's a possibility of coups, betrayal, guerilla war 'against everybody'… I don't know, the game have become more interesting possibly, but I liked the previous rules more.

'Mortal Combat' is even simpler. This is a scuffle in virtual space. One might put on one of hundreds of ready-to-use guises or build his own and to take part in a multiple day tournament for the right to fight the main villain that plots to conquer the Earth. This is the useful game, nowhere else can one steam out his sick emotions like on the gloomy arenas of 'Mortal Combat', hitting his enemy with the heel on his forehead of thrusting magic spells onto him. Good game, I visit it once or twice a month but some people never quit the duels. They say that if one doesn't abuse magic which unfortunately is not available in reality, it is possible to learn to fight pretty well. I doubt it though: the hit that one feels with the help of virtual suit is one thing but the real steel reinforcement that you'll be hit with in the street is absolutely different.

And of course there's 'Doom', that very game getting into which had ushered the beginning of the virtual era.

It's main area is called simply "Labyrinth of Death". This really is a labyrinth: 50 levels, some of them located in buildings and underground vaults, others-on the streets of the Twilight City, an imaginary megapolis captured by an alien civilization. It's the Deep within a Deep with its own laws and rules.