Then I gather their gear and proceed forward.
On the 24th level, this is the bridge that connects industrial and residential blocks of the Twilight City, Alex catches up with me.
I'm finishing passing the bridge, the procedure that mostly requires the sense of balance and strong nerves than the ability to shoot well. Fortunately, I have the method proved back on the hair bridge of Al-Kabar.
The explosion bangs before me when I jump from the last slab that hangs over the chasm. The fiery whirl blossoms on the bridge, I'm thrown against the concrete parapet by the explosion blast.
Alex stands at the beginning of the level. When I look in the binoculars found in the main cache of the 20th level, I manage to examine him better. He has just a minimal gear – a carbine, a rocket launcher and a couple of first-aid kits.
– Gunslinger! – he shouts and waves his hand.
He has plenty of loads but doesn't shoot. I don't either.
– I'll make you pal! – he shouts, – Do you hear me? You're dead!
He follows me from the very first level and almost manages to catch up. Maybe he's a diver too, one more candidate for the Medal? My nerves start failing me, I leave the deep, catch Alex in the sight's mesh and launch three rockets one by one.
Somehow he manages to evade them and explosions thunder behind his back, ripping into pieces some poor guy who just have entered the level. Alex is stunned too though, he squats and shakes his head trying to rise. I aim the launcher again but then lower it. The anger have passed.
– Cool down, you lamer! – I shout throwing the launcher behind my back and leave the level. If he's not a diver, he'll get stuck on the bridge for quite long.
The monsters get to use me well on the 31st level. It's at least a couple of hundreds of them here, beginning with the weak and dumb mutants and ending with the scum flying, jumping and digging into the ground and asphalt.
I'm standing at the beginning of the level for approximately seven minutes – this is the skyscraper's lobby and shoot the cheerfully gathering monsters. Carbine shells are over as well as the rockets. I throw away the useless weapons. I'm being wounded twice and have to use several first-aid kits.
The lobby's window cracks and the half transparent muzzle shoves inside. Other monsters keep running in.
I take the plasma gun from my shoulder and open fire. I have lots of energy cells, so far saving the most powerful weapon available.
The level is burning. Blue lightning bolts of my shots ruin the storeys together with monsters and other players. I burn the whole block down to the ground.
The monsters calm down. I move through the wreckage.
Several attacks more, much weaker this time.
I leave the level being empty. Very, very nasty level. The monsters are far less smart than the people despite any programmers' efforts, but they suppress by their numbers.
I was instantly killed on the 32nd level. There was a guy with winchester at the entrance and he shot me point-blank. I don't have any ammunition, I try to run towards my enemy to beat him to death with brass-knuckles, but three bullets in a row blast the remains of life out of me.
I begin the level again from scratch, without the armor and with just a single gun, as usual.
Blacked out with rage, I shoot the bastard approaching him is zig-zags, he drops his winchester and falls backwards. I start hitting his head against the asphalt, with each blow shaking out one percent of strength. He doesn't even defend himself, just mumbling cheerfully:
– I killed Gunslinger! I killed Gunslinger…
I take all his weapons – he had too little unfortunately, and leave the half dead idiot for the monsters to lacerate.
The good thing is, this level – "shopping mall" – is pretty easy, a little break for those who survived the 'mincer' of the previous one. It's long rows of supermarkets and small shops… if one doesn't go too far into them, there's no particular danger.
I obtain the carbine, the rocket launcher, the armor vest and some ammo. Then, not getting into fights, I proceed to the exit.
To Unfortunate… damn him.
When I enter the Disneyland (the blood stained doll and a pile of little bones by the cheerful entrance), I start thinking that Unfortunate could have been saved already. This would be funny.
But Unfortunate is still here.
I look around for some time to remember the surroundings. When I passed "Labyrinth" for the last time, this amusement park was not here. The 33rd level was unpleasant but quite standard.
Unfortunate sits by the fence of "Russian Hills", huddled up… I still prefer to call them "American Hills". From one side he's covered by the elegant booth with the ride control mechanisms, from the other – by the wall that encircles all "Disneyland". A comfortable place, it's impossible to stalk him unnoticed. I would hide here too.
But not for so long anyway, not for more than two days.
I approach Unfortunate openly, raising empty hands. He doesn't react. Maybe he's sleeping.
Maybe he's dead.
Death in virtuality is quite an unpleasant thing. I saw one such corpse… the most horrible thing was that it was "alive" – continued to walk along the street, colliding with passers by, shaking, repeating last convulsions of its unlucky owner. He was shut down manually, after two hours of his channel tracing. Nasty thing is it – the dead body walking in the street…
But Unfortunate shivers and raises his head.
– Privet! – I shout – Hello! Ne strelyaj! Don't shoot!
He doesn't answer, but doesn't rise the gun from his knees either.
– I came to help you! – I hear the rustle behind my back and turn around. Some guy with the plasma gun looks at me in shock.
I wave my finger at him and nod – go on.
It's not necessary to convince him, he recognized Gunslinger and is not very eager to compete in keenness.
– Let's talk! – I say approaching Unfortunate, – Okay? I'm your friend! Go steady!
Looks like he doesn't want anything, neither to befriend, nor to shoot me.
I squat by his side, outstretch my hand and carefully take the gun from him. He doesn't resist.
– Do you understand me? – I almost shout. And Unfortunate condescends to answer.
His lips move and I more guess than hear: "Yes…" { in this case – in Russian } At least something. The compatriot…
– Are you here for long? – I ask carefully. Interesting, have he lost the sense of time already?
He nods. At least this he does understand.
– Is your timer on?
No reaction.
I shake his shoulder and repeat:
– Did you turn the timer on? Is the timer on?
Unfortunate shakes his head. Uh-oh. The worst case. I turn around – most likely Guillermo watches me, and shout:
– You see? He can't exit by himself! Trace his channel!
I don't quite believe in the success of this though. Thus, I'll have to drag Unfortunate to the end of the level and convince or force him to push the exit button there.
Though, it's nothing impossible in this.
– Now we'll stand up and go, – I say softly, as if talking to the little kid. Although, he surely might be one who managed to seize upon the desired toy in his parents' absence. This happened before. – Can you walk?
An unsure nod.
– Let's rest, – I understand that I talk nonsense, Unfortunate 'rests' here for more than 30 hours already but I go on: – We'll rest, eat and go forward. There'll be nothing terrible anymore. I'll lead you.