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Someone who locates

Sources

and other psychic artefacts and sells them on the black market.

Salt

A commonly used

defence

against

Type One ghosts

. Less effective than

iron

and

silver

, salt is cheaper than both, and used in many household deterrents.

Salt bomb

A small plastic throwing-globe filled with

salt

. Shatters on impact, spreading salt in all directions. Used by agents to drive back weaker

ghosts

. Less effective against stronger entities.

Salt gun

A device that projects a fine spray of salty water across a wide area. A useful weapon against

Type One ghosts

. Increasingly employed by larger

agencies

.

Sanatorium

A hospital for patients with chronic illnesses.

Seal

An object, usually of

silver

or

iron

, designed to enclose or cover a

Source

, and prevent the escape of its

ghost

.

Sensitive, a

Someone who is born with unusually good psychic

Talent

. Most Sensitives join

agencies

or the

night watch

; others provide psychic services without actually confronting

Visitors

.

Shade

fn1

The standard

Type One ghost

, and possibly the most common kind of

Visitor

. Shades may appear quite solid, in the manner of

Spectres

, or be insubstantial and wispy, like

Phantasms

; however, they entirely lack the dangerous intelligence of either. Shades seem unaware of the presence of the living, and are usually bound into a fixed pattern of behaviour. They project feelings of grief and loss, but seldom display anger or any stronger emotion. They almost always appear in human form.

Shining Boy

fn2

A deceptively beautiful variety of

Type Two ghost

that manifests as a young boy (or, more rarely, girl), walking in the centre of cold, blazing

other-light

.

Sight

The psychic ability to see

apparitions

and other ghostly phenomena, such as

death-glows

. One of the three main varieties of psychic

Talent

.

Silver

An important and potent

defence

against

ghosts

. Worn by many people as

wards

in the form of jewellery. Agents use it to coat their

rapiers

, and as a crucial component of their

seals

.

Silver-glass

A special ‘ghost-proof’ glass used to encase

Sources

.

Source

The object or place through which a

ghost

enters the world.

Spectre

fn2

The most commonly encountered

Type Two ghost

. A Spectre always forms a clear, detailed

apparition

, which may in some cases seem almost solid. It is usually an accurate visual echo of the deceased as they were when alive or newly dead. Spectres are less nebulous than

Phantasms

and less hideous than

Wraiths

, but equally varied in behaviour. Many are neutral or benign in their dealings with the living – perhaps returning to reveal a secret, or make right an ancient wrong. Some, however, are actively hostile, and hungry for human contact. These ghosts should be avoided at all costs.

Stalker

fn1

A

Type One ghost

that seems drawn to living people, following them at a distance, but never venturing close. Agents who are skilled at

Listening

often detect the slow shuffling of its bony feet, and its desolate sighs and groans.

Stone Knocker

fn1

A desperately uninteresting

Type One ghost

, which does precious little apart from tap.

Talent

The ability to see, hear or otherwise detect

ghosts

. Many children, though not all, are born with a degree of psychic Talent. This skill tends to fade towards adulthood, though it still lingers in some grown-ups. Children with better-than-average Talent join the

night watch

. Exceptionally gifted children usually join the

agencies

. The three main categories of Talent are

Sight

,

Listening

and

Touch

.

Tom O’Shadows

fn1

A London term for a

Lurker

or

Shade

that lingers in doorways, arches or alleyways. An everyday, urban

ghost

.

Touch

The ability to detect psychic echoes from objects that have been closely associated with a death or a supernatural

manifestation

. Such echoes take the form of visual images, sounds and other sense impressions. One of the three main varieties of

Talent

.

Type One

The weakest, most common, and least dangerous grade of

ghost

. Type Ones are scarcely aware of their surroundings, and often locked into a single, repetitious pattern of behaviour. Commonly encountered examples include:

Shades

,

Lurkers

and

Stalkers

. See also

Cold Maiden

,

Floating Bride

,

Glimmer, Pale Stench, Stone Knocker

and

Tom O’Shadows

.

Type Two

The most dangerous commonly occurring grade of

ghost

. Type Twos are stronger than

Type Ones

, and possess some kind of residual intelligence. They are aware of the living, and may attempt to do them harm. The most common Type Twos, in order, are:

Spectres

,

Phantasms

and

Wraiths

. See also

Dark Spectre

,

Fetch

,

Limbless

,

Poltergeist

,

Raw-bones

and

Shining Boy