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They had barely shut themselves in when they heard footsteps on the stairs. Dame Melissa, wearing a pink gown and carrying a red candle in each hand, entered the room.

Above the bed a pair of censers hung from hooks; Melissa touched fire to them and, smouldering, they gave off an acrid smoke.

Melissa lay down on the bed beside the pig. She placed a black bar across her neck and the neck of the pig, then spoke an incantation:

I into thee!

Thou into me!

Straitly and swiftly, let the change be!

Bezadiah!

There was a sudden startled squealing as the pig discovered itself in the undrugged body of Melissa. Didas sprang from the closet, dragged the pig to the floor, and pushing the erstwhile Melissa to the wall lay beside her. She arranged the black bar from across her neck to that of Melissa. She inhaled the smoke from the censers and uttered the incantation:

I into thee!

Thou into me!

Straitly and swiftly, let the change be!

Bezadiah!

At once the pig's frightened squealing came from the body of the crone Didas. Melissa arose from the bed and spoke to Glyneth: "Be calm, child. All is done. I am once more in my own body. I have been cheated of my youth and all my young years, and who can make restitution? But help me now. First we'll take the old Didas down to the sty, where at least it will feel secure. It is a sick old body and soon will die."

"Poor pig," muttered Glyneth.

They led the creature once known as Didas down to the sty and tied her to a post. Then, returning to the bedroom, they carried out the body of the pig which was beginning to stir. Melissa tied it securely to a tree beside the cottage then drenched it with a pan of cold water.

At once the pig regained consciousness. It tried to speak, but its tongue and oral cavity made the sounds incomprehensible. It began to wail, in terror and grief.

"So there you are, witch," said the new Dame Melissa. "I don't know how I look to you through a pig's eyes, or how much you can hear through a pig's ear, but your witching days are at an end."

Next morning Glyneth awoke Dhrun with a report of the previous night's events. Dhrun felt somewhat aggrieved because of his exclusion from the affair, but held his tongue.

The legitimate Dame Melissa prepared a breakfast of fried perch fresh from the river. While Dhrun and Glyneth ate, the butcher's apprentice came to the door. "Dame Melissa, you have stock to sell?"

"True, quite true! A fine yearling sow, for which I have no need. You'll find her tied to a tree at the back. Ignore the strange sounds it makes. I'll settle accounts with your master on my next visit into town."

"Exactly so, Dame Melissa. I noticed the animal as I arrived and it seems in prime condition. With your permission, I'll be away and about my duties." The butcher's boy departed and presently could be seen through the window, leading the squealing pig down the road.

Almost immediately after, Glyneth said politely: "I think that we also had better be on our way, as we have far to go today."

"You must do as you think best," said Dame Melissa. "There is much work to be done, otherwise I would urge you to visit with me somewhat longer. One moment." She left the room and presently returned with a gold piece for Dhru'n and another for Glyneth. "Please do not thank me; I am overcome with joy to know once more my own body, which has been so misused."

For fear of disturbing the magic force resident in the old purse, they tucked the gold coins into the waistband of Dhrun's trousers, then, bidding Dame Melissa farewell they set off along the road.

"Now that we're safely out of the forest, we can start to make plans," said Glyneth. "First, we'll find a wise man, who'll direct us to one even wiser, who'll take us to the First Sage of the Kingdom, and he will chase the bees from your eyes. And then..."

"And then what?"

"We shall learn what we can of princes and princesses, and which might have a son named Dhrun."

"If I can survive seven years bad luck, that will be enough."

"Well then, one thing at a time. March now! Forward, step, step, step! Ahead is the village and if we can believe the signpost, its name is Wookin."

On a bench before the village inn an old man sat whittling long yellow-white curls from a length of green alder.

Glyneth approached him somewhat diffidently. "Sir, who is considered the wisest man in Wookin?"

The old man ruminated for the space required to shave two exquisitely curled shavings of alder-wood. "I will vouchsafe an honest response. Mind you now, Wookin appears placid and easy, but the Forest of Tantrevalles looms nearby. A dire witch lives a mile up the road and casts her shadow across Wookin. The next village along the way is Lumarth, at a distance of six miles. Each of these miles is dedicated to the memory of the robber who only a week ago made that mile his own, under the leadership of Janton Throatcut. Last week the six gathered to celebrate Janton's name day, and they were captured by Numinante the Thief-taker. At Three-mile Crossroad you will still discover our famous and most curious landmark, old Six-at-a-Gulp. Directly north, barely outside the village, stands a set of dolmens, arranged to form the In-and-Out Maze, whose origin is unknown. In Wookin reside a vampire, a poison-eater, and a woman who converses with snakes. Wookin must be the most diverse village of Dahaut. I have survived here eighty years. Do I then need to do more than declare myself the wisest man of Wookin?"

"Sir, you would seem to be the man we seek. This boy is Prince Dhrun. Fairies sent golden bees to buzz circles in his eyes, and he is blind. Tell us who might cure him, or failing that, whom we might ask?"

"I can recommend no one near at hand. This is fairy magic and must be lifted by a fairy spell. Seek out Rhodion, king of all fairies, who wears a green hat with a red feather. Take his hat and he must do your bidding."

"How can we find King Rhodion? Truly, it is most important."

"Even the wisest man of Wookin cannot rive that riddle. He often visits the great fairs where he buys ribands and teazles and other such kickshaws. I saw him once at Tinkwood Fair, a merry old gentleman riding a goat."

Glyneth asked: "Does he always ride a goat?"

"Seldom."

"Then how does one know him? At fairs one finds merry gentlemen by the hundreds."

The old man shaved a curl from his alder switch. "There, admittedly, is the weak link in the plan," he said. "Perhaps you might better be served by a sorcerer. There is Tamurello at Faroli and Quatz by Lullwater. Tamurello will demand a toilsome service, which might require a visit to the ends of the earth: once more a flaw in the scheme. As for Quatz, he is dead. If you could by some means offer to resuscitate him, I daresay he would commit himself to almost anything."

"Perhaps so," said Glyneth in a subdued voice. "But how—"

"Tut tut! You have noticed the flaw. Still, it well may yield to clever planning. So say I, the wisest man of Wookin."

From the inn came a stern-faced matron. "Come, grandfather! It is time for your nap. Then you may sit up tonight for an hour or two, because the moon rises late."

"Good, good! We are old enemies, the moon and I," he explained to Glyneth. "The wicked moon sends rays of ice to freeze my marrow, and I take pains to avoid them. On yonder hill I plan a great moon-trap, and when the moon comes walking and spying and peeping for to find my window, I'll pull the latch and then there'll be no more of my milk curdled on moony nights!"

"And high time too, eh, grandfather? Well, bid your friends goodby and come along to your nice neat's foot soup."

In silence Dhrun and Glyneth trudged away from Wookin. At last Dhrun spoke: "Much of what he said made remarkably good sense."

"So it seemed to me," said Glyneth.

Just beyond Wookin, the Murmeil River swung to the south, and the road went through a land partly wooded, partly tilled to barley, oats and cattle fodder. At intervals placid farmsteads drowsed in the shade of oaks and elms, all built of the local gray trap and thatched with straw.