TOP TIPS
Here are some top tips for survivaclass="underline"
• Don’t split up. The group should stay together.
• Don’t hesitate to kill a person who is turning into a zombie.
• Never walk backward while looking forward, especially if staccato string music is playing.
• Never launch into a long monologue.
• Don’t be the obnoxious one who is obviously going to get eaten.
There are, of course, other advantages to teaming up. For one thing, there’s the comfort of being with other humans. Also, you can keep watch in shifts, and if your team has diverse sets of skills, you can benefit from the expertise of others. Sadly for the old and weak, there is little advantage to their presence over and above being a culinary diversion for zombies, unless they can provide practical skills, wisdom, or leadership.
There is also the possibility that others will be so concerned about their own survival that they will take things from you that they covet. Taking and betraying happen in the best of times, let alone during a zombie apocalypse, so choose your friends wisely. As long as there is mutual advantage in staying together, the group will hold. Generally, the longer you stay together, the more group loyalty will develop as friendships strengthen.
PARTS FOR PROJECTS
This is a project book, so you are going to need parts. Fortunately, a lot of useful material will be littering the streets and roads.
CARS
Car batteries are particularly useful. In fact, cars are full of useful things that can be repurposed (Figure 1-4).
• Horns that can be used as alarms or zombie distractors (see Chapters 4 and 9)
• Alternators for making generators (see Chapter 2)
• 12V light bulbs for illumination and to serve as indicators
• Assorted switches
• Relays for automated switching
• Miles and miles of copper wire
Figure 1-4: Cars are full of useful stuff!
Of course, removing the parts from a car out in the open is risky. Have all the tools you need with you and work quickly. If you break into a car, the alarm may sound. It’s much better to use a car whose doors are already open.
An alternative to taking things off a car is to just visit an auto parts store or auto mechanic. In fact, if you are trying out some of these projects preapocalypse, then visiting a junkyard or auto shop is your best option.
BRICK-AND-MORTAR PARTS STORES
Your hometown probably has a Fry’s or some other store from which it is possible to buy (or postapocalypse, take) electronics components. In the UK, Maplin fills a similar niche. While you won’t build much from scratch in this book—instead, you’ll learn to reuse everyday household items whenever possible—you can get a few really useful things at such stores:
• Walkie-talkies
• Batteries
• Solar panels
• Tools
• Prototyping platforms, such as Arduino and Raspberry Pi controllers (See “Electronic Modules” on page 17.)
Of course, preapocalypse, you could also just order most materials on the Internet. (Then, you’ll even be prepared with a stockpile; imagine the bartering possibilities!) See Appendix A for a detailed breakdown of the electronic parts you’ll need for this book and where to buy them.
PROJECT CONSTRUCTION
The projects in this book are mostly concerned with the use of electronics in some way. They’re all described step-by-step, and no electronics expertise is required. You’ll find detailed lists of the supplies you need to make a project within the project itself, and you’ll need just a few basic tools, including a soldering iron.
SOLDERING
You use a soldering iron to melt solder, which is used to join wires together or attach components to a circuit board. The basic principal is that you touch the hot tip of the iron to the solder, without burning yourself. During the apocalypse, burn medication will be hard to come by, so take care.
There is, of course, the problem that we might not have a supply of electricity to power the soldering iron. Fortunately, several types of cordless soldering irons are available. There are butane gas–powered irons, as well as irons that are battery powered. You can even repurpose a hot plate or a toaster oven to solder components to circuit boards.
In Appendix B, you will find a beginner’s guide to soldering. Trust me: if you can use a knife and fork, you can solder.
MECHANICAL CONSTRUCTION
You’ll want to put the contraptions you make in this book into boxes or affix them to walls, so it will be helpful to get hold of a drill as well as screws, nuts, bolts, and metal brackets. General construction tools such as a hacksaw, files, and a vise will come in very handy for fashioning supports and fixings from scrap metal or lumber. The more tools you can lay your hands on, the better. They can always double as weapons.
ELECTRONIC MODULES
Wherever possible, the projects in this book use ready-made modules to simplify the build. Two such modules are the Arduino (Figure 1-5) and Raspberry Pi (Figure 1-6). You will find a guide to the Raspberry Pi in Chapter 5 and an Arduino primer in Appendix C.
Figure 1-5: An Arduino microcontroller board
Figure 1-6: A Raspberry Pi single-board computer
The Arduino is a microcontroller board widely used by makers and artists. It’s simple to use and can be programmed to read sensors and control outputs. For example, in Chapter 2, you will use it to make a battery monitor, and in Chapter 9, you’ll use it to control an LED flashlight to make an automatic Morse code beacon.
The Raspberry Pi is a much more sophisticated device. It is a low-power computer running the Linux operating system. You can connect a keyboard, mouse, and a TV to it and turn it into a control center for your base. Being low power, it is much more suitable to run on batteries than a laptop computer would be.
If you are new to programming, don’t worry: all the program code for the projects that use Raspberry Pi and Arduino is available for download from http://nostarch.com/zombies/. You may want to download the code to a pen drive now, just in case.
In the next chapter, I will start with the basics of sorting out the electrical power that you will need for most projects. Having electricity available will make life easier in other ways, too, such as by providing lighting, so let’s get started!
2
GENERATING ELECTRICITY
In the aftermath of a zombie apocalypse, the national power grid is likely to continue working for only a day or two at most. The system of power generation and distribution is finely balanced and fantastically complex, and the people who run it are likely to be busy either being eaten by zombies or being zombies (Figure 2-1), so you won’t be able to rely on them.
Let’s face it, though: you’re not going to need to have a whole lot to power, anyway. There won’t be any TV to watch, and you won’t have the Internet, either. You’ll only need a fairly small amount of electricity, and fortunately, you can generate that much yourself, either by using the sun’s energy or by converting movement into electricity.
Figure 2-1: Zombie workers