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"And if they are 'official' pirates?" Roger asked.

"We'll deal with that as we have to," Pahner answered. "We need intel on this continent ... but we also need to live to use it."

CHAPTER SEVEN

Tob Kerr, master of the merchant vessel Rain Daughter, closed the glass and cursed. He wasn't sure where the strange ships had come from—there wasn't anything on that bearing but the Surom Shoals, and nobody actually lived in these demon-infested waters—but they were headed right for him. And sailing at least forty degrees closer to the wind than any tack he could take. He not only didn't recognize the origin of the ships, he couldn't even begin to identify their design, or imagine how sails like that could work.

However they did it, though, they obviously did a better job than his own ship could manage, and he wondered where they could possibly have sprung from.

The Lemmar Raiders behind him, on the other hand, were all too well known a quantity. With luck, they would only take his cargo. More likely, though, they would sell him and the crew into slavery, and sell his ship for a prize. Either way, he was ruined. So the best bet was to continue on course and hope for a gift from the Sar, because this was clearly a case of worse the devil you knew than the devil you didn't.

He looked back at the oncoming strangers. The more he studied them, the odder they looked. They were low, rakish, and almost unbelievably fast, and they carried an enormous sail area—one far larger than anything Kerr had ever seen before. It was amazing that they could sail the deep ocean at all; with so little freeboard, he had to wonder why the water didn't wash right over their decks. But it didn't. In fact, they rode the swells like embera, green foam casting up from their bows and their strange, triangular sails hard as boards as they sliced impossibly into the oncoming wind.

He grabbed a line and slid to the deck. The calluses of decades at sea made nothing of the friction, and his mate, Pelu Mupp walked over to him and flipped his false-hands in an expression of worry.

"Should we change course?" he asked.

It was a damnably reasonable question, Kerr thought grimly. The Lemmar Raiders had been in a fairly unfavorable position at the start. Well, as far as Rain Daughter was concerned. Certain other ships had been less fortunate, but Kerr had taken full advantage of the slim opportunity for escape the pirates' preoccupation with the convoy's other members had offered him. By the time they'd been free to turn their full attention to Rain Daughter, Kerr had managed to put enough distance between them to give him and his crew a better than even chance. A stern chase was always a long one, and under those conditions, victory could go to either side. The pirate ships were a bit faster than the merchantman, but the Daughter had a good lead, and any number of circumstances could have resulted in the Kirstian ship's escaping, especially if Kerr could only have kept clear of the Lemmar until darkness fell. But now, with the unknowns closing from almost dead to leeward, the trap seemed to have closed.

"No," Kerr said. "We'll hold our course. They might be friendly. And how much worse than the Raiders could they be?"

If the crew went into slavery, they would probably end up back in Kirsti, but as "guests" of the Fire Priests. And if that was the alternative, he preferred to throw himself over the side now.

"We'll hold our course, Mupp. And let the Lady of the Waters decide."

* * *

Roger pulled on a strand of hair and sighed.

"Captain, much as I hate making suggestions—" he began, only to stop dead as Pahner let loose an uncharacteristic bark of laughter that momentarily made him jump. Then the captain snorted.

"Yes, Your Highness?"

"Well, I don't," Roger retorted.

"I know you don't, Your Highness," Pahner said with a smile. "You tend to do something by yourself, and then ask me if it was okay later. That's different from making suggestions, I'll admit. So let's have it—what's the suggestion?

"I was thinking about wind position," Roger continued, after deciding that it wasn't a good time for a discussion of whether one Prince Roger MacClintock had been making too many stupid mistakes lately. Most of the watchers had returned to the deck once the general outline of the approaching ships and their formation had been established. A Marine private was now perched at the fore topmast crosstrees beside the Mardukan lookout, using her helmet systems to refine the data. But at this point it was a matter of waiting nearly two hours as the ships slowly closed the intervening gap.

"They're coming in on our starboard bow, straight out of the wind, but the formation of six ships is spread to our west, and it takes a few minutes for us to wear around. If we stay on this course, when the pursuers come up to us, the most westerly ship will be in a position that would make it hard for us to completely avoid her."

"I'm ... not quite getting this," Pahner admitted.

Roger thought for a moment, then did a quick sketch on his toot, detailing the human/K'Vaernian flotilla, the lead unknown, and the trailers.

"I'm sliding over a graphic," he said, flipping the sketch from his toot to the Marine's. "From the point of view of avoiding contact, we can break off from the lead ship easily. But if we decided to avoid the trailers, we'd have three choices. One would be to tack to starboard when we come up to them. That would put us in a position to take full advantage of the schooners' weatherliness to run past them into the wind and avoid contact handily. But it takes a bit of time to tack, and there's a small risk of getting caught in irons."

Pahner nodded at that. A couple of times, especially early in the voyage, when the native Mardukan captains were still getting accustomed to the new rig, one or more of the ships had been caught "in irons" while tacking, and ended up facing directly into the wind, effectively unable to move or maneuver until they could fall off enough to regather way. It was not a situation he wanted to be in with potential hostiles around.

"We don't want that to happen," he observed. "Go on."

"Our second choice would be to fall off to the west," Roger said, "opening out our sails and either sailing across the wind, or coming around to let it fill our sails from behind while we run almost away from it. That's a 'reach' or a 'broad reach.' The problem is, on either tack, the westernmost ship would have at least some opportunity to intercept us. We could probably show them our heels—I'd back any of ours, even Snarleyow, to outrun anything they've got. But there's a risk of interception."

"In which case, we blow away whatever unfortunate soul intercepts us," Pahner noted as he brought up the sketch on his implant and studied it.

"Yes, Captain, we can do that," Roger agreed, licking a salty drop of sweat off his upper lip. "But I submit that it would be better to be in a position where we can avoid contact altogether, if that's what we decide to do. Or control the maneuver menu if we decide to engage."

"Can we?" the captain asked. "And should we be discussing this with Poertena or the Skipper?"

"Maybe," Roger said. "Probably. But I was thinking. If we tack to starboard and put them on our port side, we've got all that maneuver room to starboard. It's a better wind position. Also, if we decide to jump in, we can get to windward for maneuvering better from that position. But we need to wait a bit, until we're a little closer."

"I'll talk it over with T'Sool," Pahner agreed. "But unless I'm much mistaken, that's a very good idea."

* * *

"They're wearing around," Pelu said.

"I can see that," Kerr answered. He rubbed his horns as he considered the small fleet's maneuvers. Its units were changing to an easterly heading on the port tack, and the maneuver was a thing of beauty for any seaman to watch. The sails seemed to float into position naturally, and in a remarkably short period of time, all five ships were hove over and flying before the wind.