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The following code listing is copied from the Explorer.cpp file that you can find in the %_WINCEROOT%\Public\Shell\OAK\HPC\Explorer\Main folder. It illustrates how to create a thread.

void DoStartupTasks() {

 HANDLE hThread = NULL;

 // Spin off the thread which registers and watches the font dirs

 hThread = CreateThread(NULL, NULL, FontThread, NULL, 0, NULL);

 if (hThread) {

  CloseHandle(hThread);

 }

 // Launch all applications in the startup folder

 ProcessStartupFolder();

}

This code specifies FontThread as the new thread's core function. It immediately closes the returned thread handle because the current thread does not need it. The new thread runs parallel to the current thread and implicitly exits upon returning from the core function. This is the preferred way to exit threads because it enables C++ function cleanup to occur. It is not necessary to explicitly call ExitThread.

However, it is possible to explicitly call the ExitThread function within a thread routine to end processing without reaching the end of the core function. ExitThread invokes the entry point of all attached DLLs with a value indicating that the current thread is detaching, and then deallocates the current thread's stack to terminate the current thread. The application process exits if the current thread happens to be the primary thread. Because ExitThread acts on the current thread, it is not necessary to specify a thread handle. However, you must pass a numeric exit code, which other threads can retrieve by using the GetExitCodeThread function. This process is useful to identify errors and reasons for the thread exiting. If ExitThread is not explicitly called, the exit code corresponds to the return value of the thread function. If GetExitCodeThread returns the value STILL_ACTIVE, the thread is still active and running.

Although you should avoid it, there can be rare situations that leave you no other way to terminate a thread except for calling the TerminateThread function. A malfunctioning thread destroying file records might require this function. Formatting a file system might need you to call TerminateThread in debugging sessions while your code is still under development. You need to pass the handle to the thread to be terminated and an exit code, which you can retrieve later by using the GetExitCodeThread function. Calling the TerminateThread function should never be part of normal processing. It leaves the thread stack and attached DLLs behind, abandons critical sections and mutexes owned by the terminated thread, and leads to memory leaks and instability. Do not use TerminateThread as part of the process shutdown procedure. Threads within the process can exit implicitly or explicitly by using the ExitThread function.

Managing Thread Priority

Each thread has a priority value ranging from zero to 255, which determines how the system schedules the thread to run in relationship to all other threads within the process and between processes. On Windows Embedded CE, the core Win32 API includes four thread management functions that set the priority of a thread as follows.

■ Base priority levels Use the SetThreadPriority and SetThreadPriority functions to manage the thread priority at levels compatible with early versions of Windows Embedded CE (zero through seven).

■ All priority levels Use the CeSetThreadPriority and CeGetThreadPriority functions to manage the thread priority at all levels (zero through 255).

NOTE
Base priority levels

The base priority levels zero through seven of earlier versions of Windows Embedded CE are now mapped to the eight lowest priority levels 248 through 255 of the CeSetThreadPriority function.

It is important to keep in mind that thread priorities define a relationship between threads. Assigning a high thread priority can be detrimental to the system if other important threads run with lower priority. You might achieve better application behavior by using a lower priority value. Performance testing with different priority values is a reliable manner of identifying the best priority level for a thread in an application or driver. However, testing 256 different priority values is not efficient. Choose an appropriate priority range for your threads according to the purpose of your driver or application as listed in Table 3-10.

Table 3-10 Thread priority ranges

Range Description
zero through 96 Reserved for real-time drivers.
97 through 152 Used by default device drivers.
153 through 247 Reserved for real-time below drivers.
248 through 255 Maps to non-real-time priorities for applications.

Suspending and Resuming Threads

It can help system performance to delay certain conditional tasks that depend on time-consuming initialization routines or other factors. After all, it is not efficient to enter a loop and check 10,000 times if a required component is finally ready for use. A better approach is to put the worker thread to sleep for an appropriate amount of time, such as 10 milliseconds, check the state of the dependencies after that time, and go back to sleep for another 10 milliseconds or continue processing when conditions permit. Use the Sleep function from within the thread itself to suspend and resume a thread. You can also use the SuspendThread and ResumeThread functions to control a thread through another thread.

The Sleep function accepts a numeric value that specifies the sleep interval in milliseconds. It is important to remember that the actual sleep interval will likely exceed this value. The Sleep function relinquishes the remainder of the current thread's quantum and the scheduler will not give this thread another time slice until the specified interval has passed and there are no other threads with higher priority. For example, the function call sleep(0) does not imply a sleep interval of zero milliseconds. Instead, sleep(0) relinquishes the remainder of the current quantum to other threads. The current thread will only continue to run if the scheduler has no other threads with the same or higher priority on the thread list.

Similar to the sleep(0) call, the SleepTillTick function relinquishes the remainder of the current thread's quantum and suspends the thread until the next system tick. This is useful if you want to synchronize a task on a system tick basis.

The WaitForSingleObject or WaitForMultipleObjects functions suspend a thread until another thread or a synchronization object is signaled. For example, a thread can wait for another thread to exit without having to enter a loop with repeated Sleep and GetExitCodeThread calls if the WaitForSingleObject function is enabled instead. This approach results in a better use of resources and improves code readability. It is possible to pass a timeout value in milliseconds to the WaitForSingleObject or WaitForMultipleObjects functions.